renau1g
First Post
Apologies for the slowdown 
"Then you will be destroyed" it growls
"No, Khyber holds the power over this cult, the Voice would be its servitor. the beast growls.
"Very well, you cannot defeat us" the creature roars as it leaps high into the air and it's claws rake at Feall, drawing deep wounds in the drow as it quickly darts away next to Sheeva and tears at the sorcerer. Sheeva feels a portion of her essence drawn into the beast as a feeling of cold chilling energy emanates from the monster.
[sblock=OOC]
Creature:
Move, leap to M9, Raking Assault on Feall - Misses with AC 16. Repeats attack, Hits AC 24 for 18 damage shifts to L13 and bites Sheeva - Hits AC 23 for 12 and Sheeva takes -2 to AC TENT
Free: Unspeakable Violation - Sheeva loses a healing surge and aura damage increases to 10 necrotic for this round.
[/sblock]
[sblock=Unlocked Stats]
Jaryn: 23 AC; ??/24/18 F/R/W
[/sblock]
[sblock=Status]
*Yellow Zone - The burst creates a zone of sanctified ground that lasts until the end of your next turn. You can move the origin square of the zone 3 squares as a move action. Enemies that start their turns within the zone take 1d6 + 4 modifier radiant damage. You and any allies who are bloodied and start their turns within the zone regain 5 hit points and can make a saving throw. Sustain Minor: The zone persists.
*Red Zone - if you start there you take 5 necrotic damage (10 this turn though)
Rumbum: 57/69; used 1 AP, used 8 surges, used Comeback Strike, +1 speed until end of encounter
Feall: 25/45; used 3 surges,
River: 36/69; used 1 AP, used 7 surges, used Virtue's Touch & Moment of Glory, ongoing 5 damage (Stream of Life), bloodied
Pok: 40/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers, hidden
Sheeva: 41/48 - used 2 surges, used 1 AP, used Howling Tempest, -2 AC TENT
Enemies
Jaryn: -57hp, marked (rumbum), bloodied, 1 shroud
Illumination: Everburning torches (bright 5) along all walls.
Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19)
Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running
start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls.
Bedrolls and Fire Pit: These are difficult terrain.
Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check.
Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square).
Fountain Pool: The pool of water and the wet floor around it are difficult terrain.
init (Jaryn, Pok, Sheeva, feall, river, rumbum) (1d20+11=16, 1d20+5=21, 1d20+7=19, 1d20+8=9, 1d20+4=6, 1d20+3=13)
[/sblock]

As the healing power of Arawai continue to flow through River, he turns around and look at the creature.
"And what if none of us is willing to turn to your dark god. What if we decline your offer?"
"Then you will be destroyed" it growls
Pok is bolstered by River's brave words. He steps out against his better instincts, and attempts to be a real Sivis. Does the Voice of Khyber hold all power and responsibility for the people of this cult?
"No, Khyber holds the power over this cult, the Voice would be its servitor. the beast growls.
OOC: Sheeva will say the following after the creature responds to River and/or Pok.
"Hey fellows, can we go now?" Sheeva says stiffling a yawn and ignoring the creature. "I'm so bored with these Khyber cultists and their lame leaders with their grand schemes and plans of conquest and death and destruction. Yada, yada, yada. We need to go to a big city and have some fun, and leave these yahoos to their plotting and scheming which hasn't accomplished anything in the last few millenium."
"Very well, you cannot defeat us" the creature roars as it leaps high into the air and it's claws rake at Feall, drawing deep wounds in the drow as it quickly darts away next to Sheeva and tears at the sorcerer. Sheeva feels a portion of her essence drawn into the beast as a feeling of cold chilling energy emanates from the monster.
[sblock=OOC]
Creature:
Move, leap to M9, Raking Assault on Feall - Misses with AC 16. Repeats attack, Hits AC 24 for 18 damage shifts to L13 and bites Sheeva - Hits AC 23 for 12 and Sheeva takes -2 to AC TENT
Free: Unspeakable Violation - Sheeva loses a healing surge and aura damage increases to 10 necrotic for this round.
[/sblock]
[sblock=Unlocked Stats]
[/sblock]
[sblock=Status]
*Yellow Zone - The burst creates a zone of sanctified ground that lasts until the end of your next turn. You can move the origin square of the zone 3 squares as a move action. Enemies that start their turns within the zone take 1d6 + 4 modifier radiant damage. You and any allies who are bloodied and start their turns within the zone regain 5 hit points and can make a saving throw. Sustain Minor: The zone persists.
*Red Zone - if you start there you take 5 necrotic damage (10 this turn though)
Rumbum: 57/69; used 1 AP, used 8 surges, used Comeback Strike, +1 speed until end of encounter
Feall: 25/45; used 3 surges,
River: 36/69; used 1 AP, used 7 surges, used Virtue's Touch & Moment of Glory, ongoing 5 damage (Stream of Life), bloodied
Pok: 40/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers, hidden
Sheeva: 41/48 - used 2 surges, used 1 AP, used Howling Tempest, -2 AC TENT
Enemies
Illumination: Everburning torches (bright 5) along all walls.
Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19)
Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running
start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls.
Bedrolls and Fire Pit: These are difficult terrain.
Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check.
Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square).
Fountain Pool: The pool of water and the wet floor around it are difficult terrain.
init (Jaryn, Pok, Sheeva, feall, river, rumbum) (1d20+11=16, 1d20+5=21, 1d20+7=19, 1d20+8=9, 1d20+4=6, 1d20+3=13)
[/sblock]
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