[Adventure] Trouble in Moonwatch (Judge: THB) - Part II

Apologies for the slowdown :(

As the healing power of Arawai continue to flow through River, he turns around and look at the creature.

"And what if none of us is willing to turn to your dark god. What if we decline your offer?"

"Then you will be destroyed" it growls

Pok is bolstered by River's brave words. He steps out against his better instincts, and attempts to be a real Sivis. Does the Voice of Khyber hold all power and responsibility for the people of this cult?

"No, Khyber holds the power over this cult, the Voice would be its servitor. the beast growls.

OOC: Sheeva will say the following after the creature responds to River and/or Pok.


"Hey fellows, can we go now?" Sheeva says stiffling a yawn and ignoring the creature. "I'm so bored with these Khyber cultists and their lame leaders with their grand schemes and plans of conquest and death and destruction. Yada, yada, yada. We need to go to a big city and have some fun, and leave these yahoos to their plotting and scheming which hasn't accomplished anything in the last few millenium."

"Very well, you cannot defeat us" the creature roars as it leaps high into the air and it's claws rake at Feall, drawing deep wounds in the drow as it quickly darts away next to Sheeva and tears at the sorcerer. Sheeva feels a portion of her essence drawn into the beast as a feeling of cold chilling energy emanates from the monster.


[sblock=OOC]
Creature:
Move, leap to M9, Raking Assault on Feall - Misses with AC 16. Repeats attack, Hits AC 24 for 18 damage shifts to L13 and bites Sheeva - Hits AC 23 for 12 and Sheeva takes -2 to AC TENT
Free: Unspeakable Violation - Sheeva loses a healing surge and aura damage increases to 10 necrotic for this round.
[/sblock]

[sblock=Unlocked Stats]
Jaryn: 23 AC; ??/24/18 F/R/W
[/sblock]


[sblock=Status]
*Yellow Zone - The burst creates a zone of sanctified ground that lasts until the end of your next turn. You can move the origin square of the zone 3 squares as a move action. Enemies that start their turns within the zone take 1d6 + 4 modifier radiant damage. You and any allies who are bloodied and start their turns within the zone regain 5 hit points and can make a saving throw. Sustain Minor: The zone persists.
*Red Zone - if you start there you take 5 necrotic damage (10 this turn though)

Rumbum: 57/69; used 1 AP, used 8 surges, used Comeback Strike, +1 speed until end of encounter
Feall: 25/45; used 3 surges,
River: 36/69; used 1 AP, used 7 surges, used Virtue's Touch & Moment of Glory, ongoing 5 damage (Stream of Life), bloodied
Pok: 40/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers, hidden
Sheeva: 41/48 - used 2 surges, used 1 AP, used Howling Tempest, -2 AC TENT

Enemies

Jaryn: -57hp, marked (rumbum), bloodied, 1 shroud

Illumination: Everburning torches (bright 5) along all walls.

Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19)

Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running
start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls.

Bedrolls and Fire Pit: These are difficult terrain.

Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check.

Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square).

Fountain Pool: The pool of water and the wet floor around it are difficult terrain.

init (Jaryn, Pok, Sheeva, feall, river, rumbum) (1d20+11=16, 1d20+5=21, 1d20+7=19, 1d20+8=9, 1d20+4=6, 1d20+3=13)

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"We cannot defeat Khyber, but your cult can go down." answers River. The creature starts to shine in a silver light and the creature feels disoriented. "Help Sheeva, Rumbum! Keep the creature near you, and I will wash the pain as it come."

[SBLOCK=OOC]Start: Ongoing 5 Damage => 31/69 (Feall => 41/45)
Regen 2 => 33/69
Consecrated Ground (5)=> 38/69

Standard: Denunciation vs Will on creature: Hit 27.
If that hit, creature is Dazed, takes -4 to attack and all defenses and River would gain 2 THP.

End: Ongoing 5 damage (No save)

[MENTION=6667844]eve[/MENTION]ryone: Please note dazed creature give you Combat Advantage, that's over the -4 defenses. I really hope it hit! Also, dazed creature have no immediat action or opportunity action, so Sheeva can flee without being attacked.[/SBLOCK]
 
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Pok uses the short interaction to pluck as much information as possible from the beast. Cross-referencing in his mind the various possibilities for handling the situation.

[sblock=knowledge checks ]
17 arcana on beast,
27 arcana on glowing statue,
12 religion beast,
22 religion glowing statue,
25 nature beast,
14 nature statue,
23 history beast
Roll
[/sblock]

OOC: delay for the moment, will see how everyone arranges before possibly throwing a non-friendly burst.
 

Rumbum leaps into an attack, moving past river to position himself for a furious attack, the orc notices the beast is destracted. Taking advantage, Rumbum swings his axe down hard onto his enemy's back.

[sblock=actions]
movement: move to m13
attack: bedeviling assault vs foe: 1d20+14+2(CA) vs AC: 21 for 23


Most likely a miss. Damn! I've been saving this attack for the whole addy. If a hit, until the end of the encounter, once per round when an ally hits the target with a melee attack, Rumbum gets to make a basic melee attack with CA against the target as a free action.

but wait! River's attack brings the monsters ac down by 4, so maybe it did hit...:) (Hit AC 25?)

mark foe (until someone tells me otherwise)

[/sblock]
 
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[sblock=renau1g]You've got Feall's surges correct in the status, but (unfortunately) he's used both of his dailies and his APs as well.[/sblock]

Feall steels his will and shifts toward the creature, flipping a shroud over it and striking with his falchion. Shadows gather to extend the reach of the blade . . .

[sblock=Actions]Free: Shroud
Move: Shift to L11
Standard: Inescapable Blade (1d20+16=20) vs. AC for Damage (2d4+2=5)[/sblock]
 

OOC: [MENTION=54810]renau1g[/MENTION], isn't Sheeva in square L14, not K13?

http://www.enworld.org/forum/5533920-post1298.html

That might affect where Rumbum decided to move. Also, we did not get a short rest after the fight with the ex-Paladin, correct? But did more than a round go by with the short discussion?

And what is the TA figure on the map?

Finally, what is that large rectangular shape that is next to Sheeva and the creature? Can it be moved through?
 

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