[Adventure] Trouble in Moonwatch (Judge:TwoHeadsBarking)

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"Pok! Why are you moving it closer? You're making it harder for me to get away. Are you controlled like Val?"

[sblock=Actions]
Minor action: pull out +1 dagger
Standard Action: Bedeviling Burst on creature, 15 vs. Will to hit, 17 damage


If it hits, I push the creature to D7/D8/E7/E8 and use a Move Action to move to N12.


If it misses (likely), I use an Action Point to hit it with Thundering Gust and Slide it to the same location.

17 vs. Fort to hit, 16 damage (what crappy to hit dice rolls!)

Since it is a Blast, I have to get either Feal or Val in it as well. I choose Val.

22 vs. Fort to hit, 16 damage (sorry EKB, but I have to roleplay survival here)

If it hits the creature, I slide Val to G8. If it does not hit, I do not slide Val.
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[sblock=ooc] Awwwww!!! If that hit, then that means that sucker has exactly 15 will.... and that Lan missed his first attack roll by 1!!!!! ARGGG!!! lol [/sblock]
 

"Pok! Why are you moving it closer? You're making it harder for me to get away. Are you controlled like Val?" Sheeva calls out as her blast overcomes the tentacle creatures resolve and it burrows up the stairs. The drow takes her opportunity and moves away from the foe.

The woman next to River calls out to her sister at the top of the stairs, "Come, let us avenge our fallen comrade against this agent of Khyber" and the shifter relaxes his guard a bit. She then strikes with her longsword, but the blow is turned aside by the chainmail.

Her sister streaks past Sheeva, leaving herself open to the drow, and she takes a swing at River as well, but again the cleric's god must be watching over him this evening as it is deflected as well.

The tiefling stalks along the edge of the pit, moving next to Lan and points at the tentacles "My sister's have been overcome by the will of that beast, help me slay it in the Flame's name, kalashter". Lan turns for a moment and leaves his flank open. The tiefling stabs hard with his short sword into the avenger's shoulder, leaving a deep wound.

A tentacle springs out at Lanharath, but he manages to just sidestep the attack as he reels from the previous blow.

[sblock=ooc]
*bow 3 'tricks' River and he grants CA to her TENT, she stabs him, but misses (with a roll of 3), but she's burned by Val's mark
*bow 1 moves to M14, then charges River (Sheeva, I rolled OA for you (if you want to take it), it hits for 4 damage), but also misses (a 2... wow...just wow)
*Tiefling moves along the edge of the pit, stands next to Lan, and 'tricks' the avenger, he grants CA to the tiefling TENT. Then the tielfing stabs him with his short swords. He hits for 18 damage
*tentacle attacks Lan and again rolls super low (missing with a 17)

I've created a room for this game under Moonwatch. Please roll dice there until IC is back up. Not the best, but better than nothing. Just a reminder for Valahad and Lan, I don't believe a light source has been created yet, so you should treat all other creatures as having concealment from you (-2 to hit)

Online Dice Roller


Illumination - currently is low-light as the sun's not out. Anyone without low-light (or dark) vision treats others as having concealment. (Other features are below)

Status: bowman 3 - -24hp
Bow 1 - -7 hp (or -11)
tentacles - -30hp
River - grants CA to bow 3 (TENT)
Lanharath - grants CA to tiefling (TENT)

Pok - 32/32
Scar - uninjured
Sheeva - 26/39 - grabbed <- you're up
Enemies
Feall - 33/33
Lan - 25/43
River - 33/39
Valahad - 44/51

Columns: These stone columns provide cover and can be climbed with a DC 10 Athletics check.

Trees: Gnarled spruce surround the ruins, their trunks providing cover. Their thick foliage grants total concealment and is difficult terrain. A tree can be climbed with a DC 10 Athletics check.

Foundation Pit: This rubble-strewn pit stands 5 feet below the surrounding terrain. Jumping into the pit costs 2 squares of movement.

Stairs: The rubble-choked stairs are difficult terrain.

Rubble Slope: This mass of gravel and scree is difficult terrain. Any character descending the rubble slope must make a DC 18 Acrobatics check or fall prone at the slope’s bottom edge.

lan; river; Pok; Sheeva; val; feall; enemies (1d20 4=11, 1d20 1=11, 1d20 5=19, 1d20 5=23, 1d20 2=4, 1d20 7=11, 1d20 13=16)
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"We will free you from Khyber's influence." tells River as he shifts. He then summon a burst of living energy that burst over all the pit and more with a powerful conviction.

Keep them alive asks River to both Kalashtar in there minds. The Flame are still with them, and hinder there weapons so we can vanquish them. As long there god is with them and helping us, we can hope to bring them back into the light, not like the hobgoblins we meet last time.

[SBLOCK=OOC]Move: Shift to L9
Standard: Hymn of Resurgence: Scar, Tiefling, Bow1, Bow3 (1d20+8=23, 1d20+8=20, 1d20+8=20, 1d20+8=24) vs Fortitude

Lan, Val, Fael and Sheeva all gains 5 THP.
Every enemy hit (probably all of them :) ) have -2 to defence and they are prone if they are hit by any attack. That last until the end of my next turn.[/SBLOCK]
 
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*flick* and a quick gesture, and a shadow forms and settles over the Tiefling even as he is outlined in coruscating purple flames.

As the Tiefling is limned in Feall's Darkfire, the Drow takes a quick step toward River and the sisters. Gripping his falchion in one hand he reaches toward them with the other, his long fingers twisting into claws. Shadows gather around his arm and fly toward one of the sisters, grabbing at her throat. But something warns the girl of her danger and she deftly slips the shadow's grasp. The young Assassin shakes his head and again reaches for the girl . . . and this time the shadowy claw closes around her throat! Feall clenches his fist and jerks his arm to his side. The girl, intent on completing her attack against River instead finds herself wrenched to the side of the of the ruthless Assassin!

[sblock=OOC]Free: Assassin's Shroud on Tiefling
Minor: Darkfire (25 vs. Reflex) on Tiefling (TEOMNT, CA to all vs. Tiefling, he cannot benefit from invisibility or concealment)
Move: Shift to J8
Standard: Executioner's Noose (12 vs. Fortitude) on Bow3
AP Standard: Executioner's Noose (19 vs. Fortitude) on Bow3 for 9 Damage and pull Bow3 to K9
[/sblock]

[sblock=Stat Block]
Code:
Feall

Passive Perception: 14 Passive Insight: 12
HP: 33/33 Surge: 06/06 (08)
AC: 19 F: 14 R: 18 W: 18
AP: 1

[COLOR=lime]Assassin's Shroud[/COLOR]
[COLOR=lime]Executioner's Noose[/COLOR]
[COLOR=lime]Inescapable Blade[/COLOR]
[COLOR=lime]Shadow Step[/COLOR]

[COLOR=red]Cloak of Shades[/COLOR]
[s][COLOR=red]Cloud of Darkness[/COLOR][/s]
[s][COLOR=red]Darkfire[/COLOR][/s]
[COLOR=red]Inescapable Shadow[/COLOR]
[COLOR=red]Nightmare Shades[/COLOR]
[COLOR=red]Shade Form[/COLOR]

[s][COLOR=darkorange]Targeted for Death[/COLOR][/s]

[COLOR=silver]Magic Ki Focus +2[/COLOR]
[COLOR=silver]Cloak of the Walking Wounded +1[/COLOR]
[COLOR=silver]Bracers of Enforced Regret[/COLOR]
[COLOR=silver]Firestorm Bolts +1 (3)[/COLOR]
[COLOR=silver]Spider Bolts +1 (4)[/COLOR]
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At the insistence of the Great Light, Lan ignores the stinging wound of the tiefling and continues his assault against his gods' chosen enemy, the Tentacles. Pointing his sword towards the tentacles, he sends divine energy into his challenging words.

"Creature of shadow, face your true enemy!"

(ooc: If the attack hits, add the following)

The tentacles obey Lanharaths' challenging command and slinks it's way down the stairs towards him. As it nears the Kalashtar, bright light engulfs the creature and burns it with divine radiance.

[sblock=Actions]
- Move: Shift to I-7
- Standard: Bond of Censure vs Tentacles: hits will 22. If this is a hit, Lan pulls the tentacles 3 squares to G/H-7/8 and deals 8 Radiant damage to it.
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