[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

After Ignus gets knocked across the room, Merri gets mad. Really mad. The short, young appearing girl storms across the room, yelling the whole while.

"You are a bad, mean man! You hurt these people! You hurt my friends! AND! I! DON'T! THINK! ANYONE! LIKES! YOU!"

Merri focuses her anger and her rage and forces it through her blade into Saxon. In truth, Merri was worried about hurting herself like before, the first time she used her anger. Her hesitation lets the dark priest block most of the damage, but he can feel the emotional anger weigh upon him still.

[sblock=actions]
Movement: Move to K-4.

Standard: Lingering Fury vs. Saxon: 1d20+9, 2d8+5 → ([4, 9], [5, 7, 5]) Roll. Miss, darn it. He takes half damage (17/2=8 damage) and is subject to Lingering Fury (save ends). Until he saves, allies gain a +1 to hit and +2 to damage while adjacent to Saxon.

[/sblock]

[sblock=Merri's mini-stats]Merri- Female Human Hybrid Ardent/Vampire 3

Status:

Initiative: +4, Passive perception: 17, Passive Insight: 12

AC 18 For: 15 Ref: 16 Will: 18

HP: 34/34 THP: 0 Bloodied: 17 Surge value: 8 Surges/day: 2/2

Speed: 6 squares, Languages: Common, Elven
Action Point: 1
Power Points: 2

Powers:
Energizing Strike, Ire Strike, Taste of Life
Surefooted Stride, Ardent Surge, Second Wind, Sympathetic Agony, Blood Drinker
Lingering Fury, Brooch of Shielding, Onyx Dog

Notable Effects:
Resist Force 10. Vulnerable Radiant 5
Allies within 5 squares get +2 to Diplomacy, Intimidate and +1 to OA damage rolls.
Gains regeneration 4 if bloodied.
Merri has DR3 vs. enemies she hits w/ ki focus. [/sblock]
 
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[sblock=DM Notes: Work in Progress]

[sblock=mechanics]
Heros Turn
Eva: 8 damage and and is subject to Lingering Fury (save ends). Until he saves, allies gain a +1 to hit and +2 to damage while adjacent to Saxon.
Ignus: hit for 26 (before badguy turn), miss
Merri: miss
Graven: miss, aegis of shielding on Saxon

Total Damage to Enemy:
Saxon: -26


Baddies turn:
Saxon

attack: C Dazzling Blast (standard; recharge 5, 6) ✦ Necrotic
Close blast 3; +9 vs. Will; 2d6 + 3 necrotic damage, and the
target is blinded until the end of Saxon's next turn.

1d20+9 vs Merri Will; 1d20+9 vs Graven Will, 2d6+3 necrotic damage = miss and miss

recharge power: nope

movement: Teleport Step: Saxon teleports to current location on map.
[/sblock]

[sblock=Stats]
Palyers
Eva
Passive Perception: 18, Passive Insight: 11
AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
HP:32/32 +2 TEMP, Bloodied:16, Surge Value:8, Surges left:8/8
Initiative +2
Action Points: 0

Ignus
Initiative: +4, Speed: 6 Passive Perception: 11, Passive Insight: 11
AC: 17, Fort: 14, Reflex: 15, Will: 12
HP:28/28, THP 4, Bloodied: 14 , Surge Value: 7, Surges Left: 7/10
Action Points: 0

Merri:
AC 18 For: 15 Ref: 16 Will: 18
HP: 25/34 Bloodied: 17 Surge value: 8 Surges/day: 3

Graven:
AC: 18, Fort: 15, Reflex: 15, Will: 14
+2 saves against ongoing damage
HP: 40/40 Temp 0, Bloodied: 17, Surge Value:8, Surges Left: 7/11
Action Points: 0/1, Second Wind: unused

Enemies:
Saxon[/COLOR56/82
[/sblock]

[sblock=Enemies]
Saxon the Priest
HP 82; Bloodied 41
AC 22; Fortitude 19, Reflex 21, Will 21 AP 1
Saving Throws +5 against charm eff ects
Speed 6; see also fey step
mSpear (standard; at-will) ✦ Weapon

+10 vs. AC; 1d8 + 1 damage, and the target is slowed until the
end of Saxon's next turn.

R Binding Force (standard; at-will)
Ranged 10; +12 vs. Reflex; 1d8 + 3 damage, and the target is
immobilized until the end of Saxon's next turn.

R Necroitic Pulse (standard; at-will) ✦ Necrotic
Ranged 10; +12 vs. Reflex; 1d8 + 2 damage, and the target slides
up to 3 squares.

C Dazzling Blast (standard; recharge ⚄ ⚅ ) ✦ Necrotic
Close blast 3; +9 vs. Will; 2d6 + 3 necrotic damage, and the
target is blinded until the end of Saxon's next turn.

Teleport Step (move; encounter) ✦ Teleportation
Saxon can teleport 5 squares.
Alignment evil Languages Common, demonic
Skills Arcana +16, History +16, Nature +10
Equipment robes
[/sblock]

[sblock=map]
map
[/sblock]

[/sblock]
 
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An elf girl steps into the room only a few moments after Graven. She carries a large staff with a crystal at the end and wears a spellbook in a pouch at her waist.
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jh88.jpg
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ooc: [MENTION=6699423]Joan454[/MENTION] You have to be recruited to be a part of an adventure. Please go here an introduce your character. A dm will eventually recruit you to join an adventure
 

[sblock=ooc]
Leaving for PAX tonight, so if I go missing for a couple days feel free to NPC me. I should be back on Tuesday.
[/sblock]
 



Ignus recovers from the gigantic push the cleric used to send him across the room and scampers back into the fight. He pivots around the cleric with a flurry of blows, but fails to land any meaningful strikes.

[sblock=Actions]
Move Action: Move to K5
Minor Action: Shifty to J4
Standard Action: Crane's Wing vs. Saxon's Fortitude (1d20+5=16, 1d10+5=14)
Free Action: Iron Flurry of Blows (6 Damage and cannot shift until SoNT)
[/sblock]
[sblock=Stats]
Ignus – Male Kobold Monk 1
PC:Ignus Ironbrand (Rapida) - L4W Wiki

Initiative: +4, Speed: 6 Passive Perception: 11, Passive Insight: 11

AC: 17, Fort: 14, Reflex: 15, Will: 12

HP: 16/28, Bloodied: 14 , Surge Value: 7, Surges Left: 7/10

Action Points: 0

OA Basic Melee Attack: +5 Melee Basic Attack (Monk Unarmed Strike) 1d8+2 Damage

Powers At-Will Powers:Crane's Wings, Steel Wind, Shifty

Encounter Powers: Stinging Nettles, Shadow Step, Second Wind

Daily Powers: Lashing Rain
[/sblock]
 

An evil smile appears on the priest's face as he prepares a spell. Black shadows appear surrounding his hands. Moving them slowly in a small circle, he then thrusts his arms forward, intending to blast Merri and Graven. But to much to the priest's disappointment, nothing happens. He curses silently to himself before turning the statue behind him, giving it an angry look. He then teleports to another spot in the room to get away from his now unwanted guest.

[sblock=mechanics]
Heros Turn
Eva: 8 damage and and is subject to Lingering Fury (save ends). Until he saves, allies gain a +1 to hit and +2 to damage while adjacent to Saxon.
Ignus: hit for 26 (before badguy turn), miss
Merri: miss
Graven: miss, aegis of shielding on Saxon

Total Damage to Enemy:
Saxon: -34


Baddies turn:
Saxon

attack: C Dazzling Blast (standard; recharge 5, 6) ✦ Necrotic
Close blast 3; +9 vs. Will; 2d6 + 3 necrotic damage, and the
target is blinded until the end of Saxon's next turn.

1d20+9 vs Merri Will; 1d20+9 vs Graven Will, 2d6+3 necrotic damage = miss and miss

recharge power: nope

movement: Teleport Step: Saxon teleports to current location on map.

save vs adverse condition: saved
[/sblock]

[sblock=Stats]
Palyers
Eva
AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
HP:32/32 THP: 0 Surges left:8/8 AP: 0

Ignus
AC: 17, Fort: 14, Reflex: 15, Will: 12
HP:16/28 7/10 Action Points: 1

Merri:
AC 18 For: 15 Ref: 16 Will: 18
HP: 34/34 Surges/day: 3 AP: 0

Graven:
AC: 18, For: 15 Ref: 15 Will: 14
+2 saves against ongoing damage
HP: 40/40 THP: 0 Surges 7/11 AP: 0

Enemies:
Saxon[/COLOR46/82
[/sblock]

[sblock=Enemies]
Saxon the Priest
HP 82; Bloodied 41
AC 22; Fortitude 19, Reflex 21, Will 21 AP 1
Saving Throws +5 against charm eff ects
Speed 6; see also fey step
mSpear (standard; at-will) ✦ Weapon

+10 vs. AC; 1d8 + 1 damage, and the target is slowed until the
end of Saxon's next turn.

R Binding Force (standard; at-will)
Ranged 10; +12 vs. Reflex; 1d8 + 3 damage, and the target is
immobilized until the end of Saxon's next turn.

R Necroitic Pulse (standard; at-will) ✦ Necrotic
Ranged 10; +12 vs. Reflex; 1d8 + 2 damage, and the target slides
up to 3 squares.

C Dazzling Blast (standard; recharge ⚄ ⚅ ) ✦ Necrotic
Close blast 3; +9 vs. Will; 2d6 + 3 necrotic damage, and the
target is blinded until the end of Saxon's next turn.

Teleport Step (move; encounter) ✦ Teleportation
Saxon can teleport 5 squares.
Alignment evil Languages Common, demonic
Skills Arcana +16, History +16, Nature +10
Equipment robes
[/sblock]

[sblock=map]
map
[/sblock]
 
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Graven crosses the room to where the necromancer reappeared and slices at him while he's still trying to get his bearings.[sblock="actions"]Move: To J10.
Standard: Booming Blade vs Saxon AC - 1d20+9=26 Hit for 8 damage. If Saxon moves away from Graven on his turn, he takes 7 damage. Graven gains 10 temporary hit points.[/sblock][sblock="Stats"]Graven Male Warforged Hybrid Swordmage/Wizard (Good)
Initiative: +1, Passive perception: 11, Passive Insight: 11, Senses: Normal

Defenses:
AC: 18, Fort: 15, Reflex: 15, Will: 14
+2 saves against ongoing damage

Vitality
HP: 40(+10)/40, Bloodied: 20, Surge Value: 10, Surges Left: 7/11
Action Points: 0/1, Second Wind: unused

Languages:
Allarian

Basic Attacks:
Melee Basic Attack: +7 vs AC - Aegis Blade Longsword: 1d8+3
Ranged Basic Attack: Magic Missile - 6 damage

Powers:
At-Will: Magic Missile, Booming Blade
Cantrips: Mage Hand, Light, Presdigitation, Ghost Sound
Encounter: Aegis of Shielding (Special), [-]Cold Strike[/-], Color Orb, Dimensional Vortex, Warforged Resolve
Daily: Vanishing Blade, Guardian Blades

Weapons:
Aegis Blade Longsword - 1d8+1
Longsword - 1d8

Conditions:

Living Construct - No need to eat, drink, breathe, or sleep
Unsleeping Watcher - 4 hours of inactivity counts as an extended rest
Warforged Resolve - +2 bonus to saves against ongoing damage
Sword Bond - Can call sword to hand from 10 squares away as a minor action
Swordmage Aegis (Hybrid) - Regain use of swordmage aegis if target dies
Rose King's Shield - Once per turn when Graven hits an opponent with Booming Blade while using a longsword, he gains 5 temporary hitpoints. If he ended his turn at least 2 squares away from where he started, he instead gains 10 temporary hitpoints.[/sblock][sblock="Immediate Interrupt"]If an enemy marked by Graven's Aegis of Shielding makes an attack against an ally that does not include Graven as a target and the enemy is within 10 squares of Graven, Graven uses an Immediate Interrupt to reduce the damage dealt by that attack to one creature by 9.[/sblock]
 

He curses silently to himself before turning the statue behind him, giving it an angry look.
Eva notices Saxon's gesture toward the demon statue and calls him out on it.
"Oh please, that demon statue's not just going to come to life because you want it to. You have to pour a lot of negative energy into it for that. Maybe if you zap it with one of those spells you've been using - oh, and those are pretty impressive! Do you think you could teach..."

Eva suddenly feels evil looks from her party members, so she stops giving the necromancer advice and concentrates on killing him. She raises her palm and conjures a pure white bolt of force. Nimble as Saxon is, he can't avoid the magical projectile as it flies right into him.

[sblock=Eva actions / stats]Standard: Magic Missile vs Saxon autohits for 8 force damage.


PC:Eva (Dekana) - L4W Wiki- Female Elf Mage 3
Passive Perception: 18, Passive Insight: 11
AC:18, Fort:16, Reflex:19, Will:17 -- Speed:7
HP:32/32, Bloodied:16, Surge Value:8, Surges left:8/8
Initiative +2
Action Points: 1 (encounter)

Conditions

Powers
Disrupt Undead, Ghost Sound, Phantasmal Assault, Restless Dead, Magic Missile
Color Orb, Color Spray, Darkening Flame, Elven Accuracy, Second Wind, Shield, Spook
Summon Dretch

[sblock=spellbook]Encounter (2): Color Spray (3), Cordon of Bones (3), Darkening Flame (1), Ray of Enfeeblement (1)
Daily (1): Spirit Rend (1), Summon Dretch (1)
Utility (1): Shield (2), Summon Shadow Serpent (2)[/sblock]Notes: +2 damage rolls vs bloodied targets[/sblock]
 

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