[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

"What's the matter? Growing a conscience?" Merri keeps storming after the necromancer. When she reaches Graven's side, she takes her left hand and reaches up near the necromancer.

As if grabbing an invisible snake, Merri snatches the air a few feet from Saxon and pulls toward her. He screams as if he had taken a blow.

"You're harder than most,"
the young woman comments, "Slimy."

[sblock=actions]
Movement: Move to J-10.

Standard: Taste of Live vs. Saxon: 1d20+5, 1d8+8 → ([15, 5], [1, 8]) Roll. Saxon takes 9 damage and Merri gains 6 THP.

Free: Blood Drinker: 1d10 → [8] = (8) Roll. Total damage 17. And Merri gains a healing surge (3/2)

Free: Merri gains DR 3 vs. Saxon TENT (Iron Body Ki Focus)

[/sblock]

[sblock=Merri's mini-stats]Merri- Female Human Hybrid Ardent/Vampire 3

Status: 6 THP

Initiative: +4, Passive perception: 17, Passive Insight: 12

AC 18 For: 15 Ref: 16 Will: 18

HP: 34/34 THP: 6 Bloodied: 17 Surge value: 8 Surges/day: 3/2

Speed: 6 squares, Languages: Common, Elven
Action Point: 1
Power Points: 2

Powers:
Energizing Strike, Ire Strike, Taste of Life
Surefooted Stride, Ardent Surge, Second Wind, Sympathetic Agony, Blood Drinker
Lingering Fury, Brooch of Shielding, Onyx Dog

Notable Effects:
Resist Force 10. Vulnerable Radiant 5
Allies within 5 squares get +2 to Diplomacy, Intimidate and +1 to OA damage rolls.
Gains regeneration 4 if bloodied.
Merri has DR3 vs. enemies she hits w/ ki focus. [/sblock]
 

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Ignus runs like the wind to catch up with the teleporting priest, but in his hurry to rejoin the fight he fails to land any meaningful blows.

[sblock=Actions]
Move Action: Steel Wind Move (move speed + 2) to
Minor Action: Shifty to I11
Standard Action: Steel Wind vs. Enemies' Ref (1d20+5=11, 1d8+5=6)
Free Action: Iron Flurry of Blows (6 Damage and cannot shift until SoNT)
[/sblock]
[sblock=Stats]
Ignus – Male Kobold Monk 1
PC:Ignus Ironbrand (Rapida) - L4W Wiki

Initiative: +4, Speed: 6 Passive Perception: 11, Passive Insight: 11

AC: 17, Fort: 14, Reflex: 15, Will: 12

HP: 16/28, Bloodied: 14 , Surge Value: 7, Surges Left: 7/10

Action Points: 0

OA Basic Melee Attack: +5 Melee Basic Attack (Monk Unarmed Strike) 1d8+2 Damage

Powers At-Will Powers:Crane's Wings, Steel Wind, Shifty

Encounter Powers: Stinging Nettles, Shadow Step, Second Wind

Daily Powers: Lashing Rain
[/sblock]
 


[sblock=DM Notes: Please Ignore]
The priest, after taking a pounding from the heroes, staggers backwards, then turns to his statue of his deity Remember all that I've done for you...I will serve you in my death. Please take these souls as my final gesture in this life. With that he turns towards the alter, reaches down, and pulls a lever. In response, the columns surrounding the perimeter of the room crumble revealing hideous undead standing motionless, but not for long. As the party looks in shock, the priest teleports away again. An evil sinister laugh cackles from his lips when he reappears.
[sblock=mechanics]
Heros Turn
Eva: hit for 8
Ignus: miss
Merri: hit for 17, gain 6 thp, 3/2 surge
Graven: hit for 8.

Total Damage to Enemy:
Saxon: -33


Baddies turn:

Saxon
Minor: pull level
Movement: Teleport to new location
Attack: +12 vs. Eva's Reflex; 1d8 + 3 damage = miss
Roll Lookup

ZM1
Slam attack vs Ignus AC: 1d20+6 = Hit for 5 damage
roll lookup

ZM2
Move to current location
Slam attack vs Graven AC: 1d20+6 = Miss
Roll Lookup

ZM3
Move to current location

Z1
Slam attack vs Graven AC: 1d20+6 for 2d6+2 = miss
Roll Lookup

Z2
Slam attack vs Ignus AC: 1d20+6 for 2d6+2 = Hit for 8
Roll Lookup

Z3
Move to current location

Z4
Move to current location

Total Damage to Allies:
Ignus hit for 13

[/sblock]

[sblock=Stats]
Palyers
Eva
AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
HP:32/32 THP: 0 Surges left:8/8 AP: 0

Ignus Bloodied
AC: 17, Fort: 14, Reflex: 15, Will: 12
HP:3/28 7/10 Action Points: 1

Merri:
AC 18 For: 15 Ref: 16 Will: 18
HP: 34/34 + 6 Temp Surges/day: 3 AP: 0

Graven:
AC: 18, For: 15 Ref: 15 Will: 14
+2 saves against ongoing damage
HP: 40/40 THP: 0 Surges 7/11 AP: 0

Enemies:
Saxon[/COLOR13/82
[/sblock]

[sblock=Enemies]

Zombie Minion
HP 1; a missed attack never damages a minion.
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison
Speed 4
m Slam (standard; at-will)
+6 vs. AC; 5 damage.


Zombie
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
Zombie Weakness
Any critical hit to the zombie reduces it to 0 hit points instantly.

Saxon the Priest
HP 82; Bloodied 41
AC 22; Fortitude 19, Reflex 21, Will 21 AP 1
Saving Throws +5 against charm eff ects
Speed 6; see also fey step
mSpear (standard; at-will) ✦ Weapon

+10 vs. AC; 1d8 + 1 damage, and the target is slowed until the
end of Saxon's next turn.

R Binding Force (standard; at-will)
Ranged 10; +12 vs. Reflex; 1d8 + 3 damage, and the target is
immobilized until the end of Saxon's next turn.

R Necroitic Pulse (standard; at-will) ✦ Necrotic
Ranged 10; +12 vs. Reflex; 1d8 + 2 damage, and the target slides
up to 3 squares.

C Dazzling Blast (standard; recharge ⚄ ⚅ ) ✦ Necrotic
Close blast 3; +9 vs. Will; 2d6 + 3 necrotic damage, and the
target is blinded until the end of Saxon's next turn.

Teleport Step (move; encounter) ✦ Teleportation
Saxon can teleport 5 squares.
Alignment evil Languages Common, demonic
Skills Arcana +16, History +16, Nature +10
Equipment robes
[/sblock]

[sblock=map]
map
[/sblock]
[/sblock]
 
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The priest, after taking a pounding from the heroes, staggers backwards, then turns to his statue of his deity Remember all that I've done for you...I will serve you in my death. Please take these souls as my final gesture in this life. With that he turns towards the alter, reaches down, and pulls a lever. In response, the columns surrounding the perimeter of the room crumble revealing hideous undead standing motionless, but not for long. As the party looks in shock, the priest teleports away again. An evil sinister laugh cackles from his lips when he reappears. He points his staff at Eva and sends a pulse of necrotic energy towards Eva, but she dodges it. Ignus however is not so lucky, being hit twice by two separate foes. Others foes move closer to the melee.
[sblock=mechanics]
Heros Turn
Eva: hit for 8
Ignus: miss
Merri: hit for 17, gain 6 thp, 3/2 surge
Graven: hit for 8.

Total Damage to Enemy:
Saxon: -33


Baddies turn:

Saxon
Minor: pull lever
Movement: Teleport to new location
Attack: +12 vs. Eva's Reflex; 1d8 + 3 damage = miss
Roll Lookup

Recharge power: nope

ZM1
Slam attack vs Ignus AC: 1d20+6 = Hit for 5 damage
roll lookup

ZM2
Move to current location
Slam attack vs Graven AC: 1d20+6 = Miss
Roll Lookup

ZM3
Move to current location

Z1
Slam attack vs Graven AC: 1d20+6 for 2d6+2 = miss
Roll Lookup

Z2
Slam attack vs Ignus AC: 1d20+6 for 2d6+2 = Hit for 8
Roll Lookup

Z3
Move to current location

Z4
Move to current location

Total Damage to Allies:
Ignus hit for 13

[/sblock]

[sblock=Stats]
Palyers
Eva
AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
HP:32/32 THP: 0 Surges left:8/8 AP: 0

Ignus Bloodied
AC: 17, Fort: 14, Reflex: 15, Will: 12
HP:3/28 7/10 Action Points: 1

Merri:
AC 18 For: 15 Ref: 16 Will: 18
HP: 34/34 + 6 Temp Surges/day: 3 AP: 0

Graven:
AC: 18, For: 15 Ref: 15 Will: 14
+2 saves against ongoing damage
HP: 40/40 THP: 0 Surges 7/11 AP: 0

Enemies:
Saxon[/COLOR13/82
[/sblock]

[sblock=Enemies]

Zombie Minion
HP 1; a missed attack never damages a minion.
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison
Speed 4
m Slam (standard; at-will)
+6 vs. AC; 5 damage.


Zombie
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
Zombie Weakness
Any critical hit to the zombie reduces it to 0 hit points instantly.

Saxon the Priest
HP 82; Bloodied 41
AC 22; Fortitude 19, Reflex 21, Will 21 AP 1
Saving Throws +5 against charm eff ects
Speed 6; see also fey step
mSpear (standard; at-will) ✦ Weapon

+10 vs. AC; 1d8 + 1 damage, and the target is slowed until the
end of Saxon's next turn.

R Binding Force (standard; at-will)
Ranged 10; +12 vs. Reflex; 1d8 + 3 damage, and the target is
immobilized until the end of Saxon's next turn.

R Necroitic Pulse (standard; at-will) ✦ Necrotic
Ranged 10; +12 vs. Reflex; 1d8 + 2 damage, and the target slides
up to 3 squares.

C Dazzling Blast (standard; recharge ⚄ ⚅ ) ✦ Necrotic
Close blast 3; +9 vs. Will; 2d6 + 3 necrotic damage, and the
target is blinded until the end of Saxon's next turn.

Teleport Step (move; encounter) ✦ Teleportation
Saxon can teleport 5 squares.
Alignment evil Languages Common, demonic
Skills Arcana +16, History +16, Nature +10
Equipment robes
[/sblock]

[sblock=map]
map
[/sblock]

ooc: It's the party's turn. Let me know if I missed anything.
 
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"Finally, your undead show up! I was wondering if you were really a necromancer." Eva raises both arms and points toward the north half of the room. She speaks a single word of power, and the room is bathed in a dazzling array of bright colors. When the light recedes a few moments later, one of the zombies has been burned to a husk, and the necromancer has fallen to the ground.

Eva does not seem impressed. She speaks to Saxon despite his condition. "And now, let me show you how to really summon a demon! Since you seemed to be having trouble with it."

Eva now points one arm to the southern half of the room. A portal of deepest black suddenly appears next to Graven, and the air becomes thick with the smell of sulfur. Horrifying screams come from the portal, and a few seconds later, a disgusting, bloated creature with large claws steps into this plane of existence. It immediately lashes out against two of the zombies, dismembering one and severely wounding another.

[sblock=Eva actions / stats]Standard: Color Spray in a close blast 5 in J4:N8:
  • vs Saxon hits Will 24 for for 14 radiant damage (12 in the roll and +2 because he's bloodied). I think that drops him.
  • vs Z4 crits for 12+5+4=21 radiant damage and dazed UENT Eva.
  • vs ZM3 hits Will 21 for 12+5=17 radiant damage, killing it.
  • vs Z3 hits Will 10 for 12+5=17 radiant damage and dazed UENT Eva.
Rolls: Color Spray, crit damage.

Minor: Summon Dretch in L10. The dretch uses Eva's defenses, has speed 5, and has 16/16 hp. If it dies, creatures adjacent to it take 5 poison damage.

End of turn: Since Eva hasn't given the dretch any commands this turn, it acts on its Intrinsic Nature and attacks the closest creatures. Its attack is melee 1 and targets one or two creatures, so it can attack twice. That's ZM2 and Z1.
  • vs ZM2 hits Reflex 21 for 13 damage, killing it.
  • vs ZM1 crits for 18+7=25 damage.
Rolls: Dretch attack, crit damage.
Intrinsic Nature: Eva takes 1d6+1 damage each time she takes a standard or move action before the end of her next turn.


PC:Eva (Dekana) - L4W Wiki- Female Elf Mage 3
Passive Perception: 18, Passive Insight: 11
AC:18, Fort:16, Reflex:19, Will:17 -- Speed:7
HP:32/32, Bloodied:16, Surge Value:8, Surges left:8/8
Initiative +2
Action Points: 1 (encounter)

Conditions
Intrinsic Nature: Eva takes 1d6+1 damage each time she takes a standard or move action before the end of her next turn.
Symbiosis: While the summoned dretch is present, each creature Eva hits with a basic or at-will attack takes 5 damage if it makes an attack before the end of its next turn, after it makes the attack.

Powers
Disrupt Undead, Ghost Sound, Phantasmal Assault, Restless Dead, Magic Missile
Color Orb, Color Spray, Darkening Flame, Elven Accuracy, Second Wind, Shield, Spook
Summon Dretch

[sblock=spellbook]Encounter (2): Color Spray (3), Cordon of Bones (3), Darkening Flame (1), Ray of Enfeeblement (1)
Daily (1): Spirit Rend (1), Summon Dretch (1)
Utility (1): Shield (2), Summon Shadow Serpent (2)[/sblock]Notes: +2 damage rolls vs bloodied targets[/sblock]
 
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Graven raises one hand as a zombie starts to swing a Ignus and the zombie disappears from site. It reappears on the other side of the altar and is unable to stop it's swing before hitting one of the other zombies now standing before it.

OOC: Saxon would actually have taken 7 damage when he teleported from my Booming Blade. Doesn't make much of a difference with Eva's color spray doing enough to kill him anyway, but yah.

Also, I'll use Dimensional Vortex on Z2 when he hits Ignus: 1d20+5=16 hits. Graven teleports Z2 to square I5, where he completes his attack against Z4 instead of Ignus, so Z4 would take the 8 damage.
[sblock="Dimensional Vortex"]Dimensional Vortex (Encounter Immediate Interrupt Ranged 10 ✦ Arcane, Implement, Teleportation) Swordmage 3
Target: The triggering enemy
Trigger: An enemy hits an ally with a melee attack.
Attack: +5 vs. Will
Hit: Graven teleports the target 5 squares. The target then makes it's melee attack against the creature of Graven's choice. If no creatures are within range of the target, the attack is suspended. If the target is marked by Graven's Aegis of Shielding power, the target's melee attack deals 4 extra damage.[/sblock]
 
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