[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

Merri's dislike of undead doesn't prevent her slicing through the approaching zombies.

[sblock=actions]
Standard: Energizing Strike vs. Zombie: 1d20+9, 1d8+5 → ([5, 9], [7, 5]) Roll. Hit AC 14 for 12 damage. Ignus gains 4 THP. I was going to hit Z4, but if it is dead, I'll hit Z3 instead.

Free: Merri gains DR 3 vs. Z4 (or Z3) (Iron Body Ki Focus)

[/sblock]

[sblock=Merri's mini-stats]Merri- Female Human Hybrid Ardent/Vampire 3

Status: 6 THP

Initiative: +4, Passive perception: 17, Passive Insight: 12

AC 18 For: 15 Ref: 16 Will: 18

HP: 34/34 THP: 6 Bloodied: 17 Surge value: 8 Surges/day: 3/2

Speed: 6 squares, Languages: Common, Elven
Action Point: 1
Power Points: 2

Powers:
Energizing Strike, Ire Strike, Taste of Life
Surefooted Stride, Ardent Surge, Second Wind, Sympathetic Agony, Blood Drinker
Lingering Fury, Brooch of Shielding, Onyx Dog

Notable Effects:
Resist Force 10. Vulnerable Radiant 5
Allies within 5 squares get +2 to Diplomacy, Intimidate and +1 to OA damage rolls.
Gains regeneration 4 if bloodied.
Merri has DR3 vs. enemies she hits w/ ki focus. [/sblock]
 

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OOC: Haha, what a mess. In that case, I would have moved to attack whichever non-minion zombie was closest probably, then put the Aegis on them. Given that the map was updated for the new round, I have no idea which that would be. If it results in me moving at least 2 squares to get to them, I'd actulaly get 10 temp hp from booming blade instead of 5, leaving me back at 40(+10) hp.


GM: Wow! this did get complicated
[MENTION=6676620]VanderLegion[/MENTION] Take the 10 temp hp and choose Aegis on your choice of ally. Let me know in your next post.
[MENTION=57009]Dekana[/MENTION] Z1 and Z4 dead due to crit...got it :) I should have caught that. Sorry for the confusion all [MENTION=37203]four[/MENTION]Monus I think Merri's last attack involved Z4. Now that Z4 is dead can you edit your post for an attack on someone else...such as Z3?
 
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GM: Wow! this did get complicated
[MENTION=6676620]VanderLegion[/MENTION] Take the 10 temp hp and choose Aegis on your choice of ally. Let me know in your next post.
[MENTION=57009]Dekana[/MENTION] Z1 and Z4 dead due to crit...got it :) I should have caught that. Sorry for the confusion all [MENTION=37203]four[/MENTION]Monus I think Merri's last attack involved Z4. Now that Z4 is dead can you edit your post for an attack on someone else...such as Z3?

OOC: I'll shift to K9 and drop my aegis on Z3
 




The bloated demon that Eva summoned lunges between the zombies closest to her. In a shocking display of brutality, it seizes one zombie's arms and literally yanks its body apart, spilling gore onto the floor. It then turns its attention to the second zombie. The demon screams in psychotic fury at it before clawing a deep gash into the undead's neck, nearly severing its head. The zombie drops in a heap.

Eva suddenly clutches near her heart and drops to a knee. He face is pale and dampy, her breathing ragged. "Wh... what is this...?"

[sblock=Eva actions / stats]Minor: Order the summoned Dretch to move to N7. Z3 is still dazed, so the dretch can move without taking an OA.

Standard: Dretch attack:
--Intrinsic Nature: Eva takes 4 damage because she took a standard action.

Dretch: 16/16 hp, Eva's defenses, deals 5 poison damage to adjacent creatures if reduced to 0 hp


PC:Eva (Dekana) - L4W Wiki- Female Elf Mage 3
Passive Perception: 18, Passive Insight: 11
AC:18, Fort:16, Reflex:19, Will:17 -- Speed:7
HP:28/32, Bloodied:16, Surge Value:8, Surges left:8/8
Initiative +2
Action Points: 1 (encounter)

Conditions
Symbiosis: While the summoned dretch is present, each creature Eva hits with a basic or at-will attack takes 5 damage if it makes an attack before the end of its next turn, after it makes the attack.

Powers
Disrupt Undead, Ghost Sound, Phantasmal Assault, Restless Dead, Magic Missile
Color Orb, Color Spray, Darkening Flame, Elven Accuracy, Second Wind, Shield, Spook
Summon Dretch

[sblock=spellbook]Encounter (2): Color Spray (3), Cordon of Bones (3), Darkening Flame (1), Ray of Enfeeblement (1)
Daily (1): Spirit Rend (1), Summon Dretch (1)
Utility (1): Shield (2), Summon Shadow Serpent (2)[/sblock]Notes: +2 damage rolls vs bloodied targets[/sblock]
 
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Graven waves his hand in the direction of the last remaining zombie, launching a magic missile at it. The zombie collapses to the floor.[sblock="actions"]Standard: Magic Missile vs ZM1 to kill it[/sblock][sblock="Stats"]Graven Male Warforged Hybrid Swordmage/Wizard (Good)
Initiative: +1, Passive perception: 11, Passive Insight: 11, Senses: Normal

Defenses:
AC: 18, Fort: 15, Reflex: 15, Will: 14
+2 saves against ongoing damage

Vitality
HP: 40(+10)/40, Bloodied: 20, Surge Value: 10, Surges Left: 7/11
Action Points: 0/1, Second Wind: unused

Languages:
Allarian

Basic Attacks:
Melee Basic Attack: +7 vs AC - Aegis Blade Longsword: 1d8+3
Ranged Basic Attack: Magic Missile - 6 damage

Powers:
At-Will: Magic Missile, Booming Blade
Cantrips: Mage Hand, Light, Presdigitation, Ghost Sound
Encounter: Aegis of Shielding (Special), [-]Cold Strike[/-], [-]Color Orb[/-], [-]Dimensional Vortex[/-], Warforged Resolve
Daily: Vanishing Blade, Guardian Blades

Weapons:
Aegis Blade Longsword - 1d8+1
Longsword - 1d8

Conditions:

Living Construct - No need to eat, drink, breathe, or sleep
Unsleeping Watcher - 4 hours of inactivity counts as an extended rest
Warforged Resolve - +2 bonus to saves against ongoing damage
Sword Bond - Can call sword to hand from 10 squares away as a minor action
Swordmage Aegis (Hybrid) - Regain use of swordmage aegis if target dies
Rose King's Shield - Once per turn when Graven hits an opponent with Booming Blade while using a longsword, he gains 5 temporary hitpoints. If he ended his turn at least 2 squares away from where he started, he instead gains 10 temporary hitpoints.[/sblock][sblock="Immediate Interrupt"]If an enemy marked by Graven's Aegis of Shielding makes an attack against an ally that does not include Graven as a target and the enemy is within 10 squares of Graven, Graven uses an Immediate Interrupt to reduce the damage dealt by that attack to one creature by 9.[/sblock]
 

"Welp, dat was certinly a fight. Is it safe to check 'dese bodies? Mages can be tricky, specially dese necromencers. " He glances at the party's resident expert necromancer. Ignus then hears a loud crack as the demon statue makes another sound, "Well damn it, ain't 'dose tings spose to stop when the mage dies." He gives an accusing glance at Eva, "Aight 'den make it stop, get wit' da magic and stuff."

[sblock=Actions]
Move Action: Shift to J12
Minor Action:
Standard Action:Full Defense
Free Action: Iron Flurry of Blows (6 Damage and cannot shift until SoNT)
[/sblock]
[sblock=Stats]
Ignus – Male Kobold Monk 1
PC:Ignus Ironbrand (Rapida) - L4W Wiki

Initiative: +4, Speed: 6 Passive Perception: 11, Passive Insight: 11

AC: 17, Fort: 14, Reflex: 15, Will: 12

HP: 24/28, Bloodied: 14 , Surge Value: 7, Surges Left: 6/10

Action Points: 0

OA Basic Melee Attack: +5 Melee Basic Attack (Monk Unarmed Strike) 1d8+2 Damage

Powers At-Will Powers:Crane's Wings, Steel Wind, Shifty

Encounter Powers: Stinging Nettles, Shadow Step, Second Wind

Daily Powers: Lashing Rain
[/sblock]
 
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"Welp, dat was certinly a fight. Is it safe to check 'dese bodies? Mages can be tricky, specially dese necromencers. " He glances at the party's resident expert necromancer. Then glancing at the stairs, "We movin' on up teh see what surprises is in store?"

GM: Encounter isn't over yet...i.e...the cracking demon statue...
 

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