The bitter cold effects the party's ability to hit. Only Eva manages to score a hit. The southern zombie seems to be close to death, but still manages to fight on, hitting Graven square in the chest. The construct finds it difficult to move. Eva receives the same treatment from the zombie in front of her.
GM: | [MENTION=57009]Dekana[/MENTION] please let me know in your next post the damage reduced by shield interrupt. I'll make the change then | |
[sblock=mechanics]
Heros Turn
Eva: loses a surge, hits CB2 for 14, +2 THP (which absorbs 2 of the 5 damage from aura), IM shield if Eva is attacked.
Ignus: -5 from aura, miss
Merri: - 2 from aura, miss
Dretch: dies (he was a good demon...he'll be sorely missed

)
Graven: -5, aura each enemy adjacent to him that makes an attack roll takes 4 force damage
Total Damage to Enemy:
CB2:
-14
Baddies turn:
CB1
move to current location
attack: Slam attack: 1d20+11 vs Eva AC: for 1d6+4 =
(Hit 25) for 9
CB2
movement: none
attack: Slam attack: 1d20+11 vs Graven AC: for 1d6+4 =
(Hit 26) for 10
Note 1: At the beginning of next turn all allies take 5 cold damage from aura
Note 2: Eva and Graven both are immobilized until
the end of the chillborn zombie’s next turn and takes ongoing 5
cold damage (save ends): if you fail at the end of your turn to save vs immobilized you take an additional 5 cold damage (see Ice Reaper Power)
Total Damage to Allies:
Eva: hit for 9 (minus shield Interupt), immob (save ends)
Graven: hit for 10 (minus shield Interupt), immob (save ends): CB2 takes 4 force damage
[/sblock]
[sblock=Stats]
Palyers
Eva
AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
HP:
16/32 THP: 0 Surges left:8/8 AP: 0
Ignus
AC: 17, Fort: 14, Reflex: 15, Will: 12
HP:
12/28 THP 0
7/10 Action Points: 1
Merri:
AC 18 For: 15 Ref: 16 Will: 18
HP:
19/34 Temp 6 Surges/day: 3 AP: 0
Graven:
AC: 18, For: 15 Ref: 15 Will: 14
+2 saves against ongoing damage
HP:
20/40 THP: 10 Surges
7/11 AP: 0
Dredge:
HP
DEAD
Enemies:
Saxon[/COLORDEAD
ZM2DEADZM3DEADZM4[/COLORDEAD
Z1DEAD
Z2DEAD
Z3DEAD
Z4DEAD
CB215/71 Bloodied
CB171/71
[/sblock]
[sblock=Enemies]
Zombie Minion
HP 1; a missed attack never damages a minion.
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison
Speed 4
m Slam (standard; at-will)
+6 vs. AC; 5 damage.
Zombie
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
Zombie Weakness
Any critical hit to the zombie reduces it to 0 hit points instantly.
Chilborn Zombies
Chillborn Aura (Cold) aura 2; any creature that enters or begins its
turn in the aura takes 5 cold damage. Multiple chillborn auras
deal cumulative damage.
HP 71; Bloodied 35; see also death burst
AC 22; Fortitude 20, Refl ex 16, Will 16
Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5
fi re, 5 radiant
Speed 4
mSlam (standard; at-will) ✦ Cold
+11 vs. AC; 1d6 + 4 damage, and the target is immobilized until
the end of the chillborn zombie’s next turn and takes ongoing 5
cold damage (save ends); see also ice reaper.
C Death Burst (when reduced to 0 hit points) ✦ Cold
The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude;
2d6 + 2 cold damage, and the target is slowed (save ends).
Ice Reaper ✦ Cold
The chillborn zombie deals an extra 5 cold damage to an
immobilized creature.
Saxon the Priest
HP 82; Bloodied 41
AC 22; Fortitude 19, Reflex 21, Will 21 AP 1
Saving Throws +5 against charm eff ects
Speed 6; see also fey step
mSpear (standard; at-will) ✦ Weapon
+10 vs. AC; 1d8 + 1 damage, and the target is slowed until the
end of Saxon's next turn.
R Binding Force (standard; at-will)
Ranged 10; +12 vs. Reflex; 1d8 + 3 damage, and the target is
immobilized until the end of Saxon's next turn.
R Necroitic Pulse (standard; at-will) ✦ Necrotic
Ranged 10; +12 vs. Reflex; 1d8 + 2 damage, and the target slides
up to 3 squares.
C Dazzling Blast (standard; recharge ⚄ ⚅ ) ✦ Necrotic
Close blast 3; +9 vs. Will; 2d6 + 3 necrotic damage, and the
target is blinded until the end of Saxon's next turn.
Teleport Step (move; encounter) ✦ Teleportation
Saxon can teleport 5 squares.
Alignment evil Languages Common, demonic
Skills Arcana +16, History +16, Nature +10
Equipment robes
[/sblock]
[sblock=map]
map
[/sblock]
GM: | doesn't look good for the home team Good luck | |