[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)


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Eva's demon can no longer withstand the freezing cold. It screams in anger and frustration, and then it suddenly explodes in a mess of goo and flesh. The nearby zombie is caught in the explosion, but it doesn't seem to particularly care.

Somewhat disappointed that the demon couldn't hang in there longer, Eva falls back on her own magic. She re-animates a pair of broken zombie bodies just beneath the surrounded chillborn's feet. The dismembered limbs tear into the chillborn's flesh and try to tug it toward the ground.

Eva then announces, "I'll distract this zombie with my BODY! Hurry up with the other one!" The elf moves next to the uninjured zombie and waves her arms in front of it, trying desperately to get its attention.

[sblock=Eva actions / stats]Start of turn: The dretch is in the aura, so it takes 5 cold damage. It dies and explodes for 5 poison damage to adjacent creatures, which the zombie is immune to. Eva loses 1 surge when her summoned creature dies (I think? I'm away from my books at the moment). My poor demon. :.-(

Standard: Restless Dead vs CB2 hits Reflex 27 for 14 damage and Eva gains 2 THP. A zone of difficult terrain for Eva's enemies is created adjacent to CB2, so basically it can't shift UENT Eva. (CB2 is the one surrounded by the party members.) (1d20+8=27; 1d8+6+2=14)

Move: Walk to L5. Eva takes 5 damage for entering the aura (2 of which is absorbed by her THP, so she loses 3 hp).

Immediate Interrupt: If the zombie attacks Eva and hits her AC or Reflex by 3 or less, she'll use Shield to negate the hit.

PC:Eva (Dekana) - L4W Wiki- Female Elf Mage 3
Passive Perception: 18, Passive Insight: 11
AC:18, Fort:16, Reflex:19, Will:17 -- Speed:7
HP:25/32, Bloodied:16, Surge Value:8, Surges left:7/8
Initiative +2
Action Points: 0 (encounter)

Conditions

Powers
Disrupt Undead, Ghost Sound, Phantasmal Assault, Restless Dead, Magic Missile
Color Orb, Color Spray, Darkening Flame, Elven Accuracy, Second Wind, Shield, Spook
Summon Dretch

[sblock=spellbook]Encounter (2): Color Spray (3), Cordon of Bones (3), Darkening Flame (1), Ray of Enfeeblement (1)
Daily (1): Spirit Rend (1), Summon Dretch (1)
Utility (1): Shield (2), Summon Shadow Serpent (2)[/sblock]Notes: +2 damage rolls vs bloodied targets[/sblock]
 
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Ignus continues to batter away at the zombie but fails to land any blows. He is clearly moving a bit slower than usual in the chilling aura of the zombie.
[sblock=Actions]
Start of Turn: Take 5 Cold Damage

Move Action:

Minor Action:

Standard Action: Steel Wind vs. CB2's Reflex (1d20+7=15, 1d8+5=10)

Free Action: Iron Flurry of Blows on CB2 (7 Damage and cannot shift until SoNT)
[/sblock]
[sblock=Stats]
Ignus – Male Kobold Monk 1
PC:Ignus Ironbrand (Rapida) - L4W Wiki

Initiative: +4, Speed: 6 Passive Perception: 11, Passive Insight: 11

AC: 17, Fort: 14, Reflex: 15, Will: 12

HP: 17/28, Bloodied: 14 , Surge Value: 7, Surges Left: 6/10

Action Points: 0

OA Basic Melee Attack: +5 Melee Basic Attack (Monk Unarmed Strike) 1d8+2 Damage

Powers At-Will Powers:Crane's Wings, Steel Wind, Shifty

Encounter Powers: Stinging Nettles, Shadow Step, Second Wind

Daily Powers: Lashing Rain
[/sblock]
 

It seems the cold is negatively affecting all the adventurers, Merri is shivering so much she can't poke the frozen zombie anywhere vital.

[sblock=actions]
Start: 2 ongoing aura cold damage (DR3 TENT vs. CB2)

Standard: Energizing Strike vs. CB2 (CA for flank): 18 vs. AC is a miss.
[/sblock]

[sblock=Merri's mini-stats]Merri- Female Human Hybrid Ardent/Vampire 3

Status: 4 THP

Initiative: +4, Passive perception: 17, Passive Insight: 12

AC 18 For: 15 Ref: 16 Will: 18

HP: 21/34 THP: +4 Bloodied: 17 Surge value: 8 Surges/day: 3/2

Speed: 6 squares, Languages: Common, Elven
Action Point: 1
Power Points: 2

Powers:
Energizing Strike, Ire Strike, Taste of Life
Surefooted Stride, Ardent Surge, Second Wind, Sympathetic Agony, Blood Drinker
Lingering Fury, Brooch of Shielding, Onyx Dog

Notable Effects:
Resist Force 10. Vulnerable Radiant 5
Allies within 5 squares get +2 to Diplomacy, Intimidate and +1 to OA damage rolls.
Gains regeneration 4 if bloodied.
Merri has DR3 vs. enemies she hits w/ ki focus. [/sblock]
 




[sblock=dm notes: please ignore]
[sblock=mechanics]
Heros Turn
Eva: loses a surge, hits CB2 for 14, +2 THP (which absorbs 2 of the 5 damage from aura), IM shield if Eva is attacked.
Ignus: -5 from aura, miss
Merri: - 2 from aura, miss
Dretch: dies (he was a good demon...he'll be sorely missed ;) )
Graven: -5, aura each enemy adjacent to him that makes an attack roll takes 4 force damage

Total Damage to Enemy:
CB2: -14

Baddies turn:

CB1
move to current location
attack: Slam attack: 1d20+11 vs Eva AC: for 1d6+4 = (Hit 25) for 9


CB2
movement: none
attack: Slam attack: 1d20+11 vs Graven AC: for 1d6+4 = (Hit 26) for 10

Note 1: At the beginning of next turn all allies take 5 cold damage from aura

Note 2: Eva and Graven both are immobilized until
the end of the chillborn zombie’s next turn and takes ongoing 5
cold damage (save ends): if you fail at the end of your turn to save vs immobilized you take an additional 5 cold damage (see Ice Reaper Power)


Total Damage to Allies:
Merri: hit for 9 and imob (save ends)

[/sblock]

[sblock=Stats]
Palyers
Eva
AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
HP:25/32 THP: 0 Surges left:8/8 AP: 0

Ignus
AC: 17, Fort: 14, Reflex: 15, Will: 12
HP:12/28 THP 0 7/10 Action Points: 1

Merri:
AC 18 For: 15 Ref: 16 Will: 18
HP: 19/34 Temp 6 Surges/day: 3 AP: 0

Graven:
AC: 18, For: 15 Ref: 15 Will: 14
+2 saves against ongoing damage
HP: 30/40 THP: 10 Surges 7/11 AP: 0

Dredge:
HP DEAD

Enemies:
Saxon[/COLORDEAD
ZM2DEADZM3DEADZM4[/COLORDEAD
Z1DEAD
Z2DEAD
Z3DEAD
Z4DEAD
CB219/71 Bloodied
CB171/71

[/sblock]

[sblock=Enemies]

Zombie Minion
HP 1; a missed attack never damages a minion.
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison
Speed 4
m Slam (standard; at-will)
+6 vs. AC; 5 damage.


Zombie
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
Zombie Weakness
Any critical hit to the zombie reduces it to 0 hit points instantly.

Chilborn Zombies
Chillborn Aura (Cold) aura 2; any creature that enters or begins its
turn in the aura takes 5 cold damage. Multiple chillborn auras
deal cumulative damage.
HP 71; Bloodied 35; see also death burst
AC 22; Fortitude 20, Refl ex 16, Will 16
Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5
fi re, 5 radiant
Speed 4
mSlam (standard; at-will) ✦ Cold
+11 vs. AC; 1d6 + 4 damage, and the target is immobilized until
the end of the chillborn zombie’s next turn and takes ongoing 5
cold damage (save ends); see also ice reaper.
C Death Burst (when reduced to 0 hit points) ✦ Cold
The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude;
2d6 + 2 cold damage, and the target is slowed (save ends).
Ice Reaper ✦ Cold
The chillborn zombie deals an extra 5 cold damage to an
immobilized creature.

Saxon the Priest
HP 82; Bloodied 41
AC 22; Fortitude 19, Reflex 21, Will 21 AP 1
Saving Throws +5 against charm eff ects
Speed 6; see also fey step
mSpear (standard; at-will) ✦ Weapon

+10 vs. AC; 1d8 + 1 damage, and the target is slowed until the
end of Saxon's next turn.

R Binding Force (standard; at-will)
Ranged 10; +12 vs. Reflex; 1d8 + 3 damage, and the target is
immobilized until the end of Saxon's next turn.

R Necroitic Pulse (standard; at-will) ✦ Necrotic
Ranged 10; +12 vs. Reflex; 1d8 + 2 damage, and the target slides
up to 3 squares.

C Dazzling Blast (standard; recharge ⚄ ⚅ ) ✦ Necrotic
Close blast 3; +9 vs. Will; 2d6 + 3 necrotic damage, and the
target is blinded until the end of Saxon's next turn.

Teleport Step (move; encounter) ✦ Teleportation
Saxon can teleport 5 squares.
Alignment evil Languages Common, demonic
Skills Arcana +16, History +16, Nature +10
Equipment robes
[/sblock]

[sblock=map]
map
[/sblock]
[/sblock]
 

The bitter cold effects the party's ability to hit. Only Eva manages to score a hit. The southern zombie seems to be close to death, but still manages to fight on, hitting Graven square in the chest. The construct finds it difficult to move. Eva receives the same treatment from the zombie in front of her.
GM: [MENTION=57009]Dekana[/MENTION] please let me know in your next post the damage reduced by shield interrupt. I'll make the change then


[sblock=mechanics]
Heros Turn
Eva: loses a surge, hits CB2 for 14, +2 THP (which absorbs 2 of the 5 damage from aura), IM shield if Eva is attacked.
Ignus: -5 from aura, miss
Merri: - 2 from aura, miss
Dretch: dies (he was a good demon...he'll be sorely missed ;) )
Graven: -5, aura each enemy adjacent to him that makes an attack roll takes 4 force damage

Total Damage to Enemy:
CB2: -14

Baddies turn:

CB1
move to current location
attack: Slam attack: 1d20+11 vs Eva AC: for 1d6+4 = (Hit 25) for 9


CB2
movement: none
attack: Slam attack: 1d20+11 vs Graven AC: for 1d6+4 = (Hit 26) for 10

Note 1: At the beginning of next turn all allies take 5 cold damage from aura

Note 2: Eva and Graven both are immobilized until
the end of the chillborn zombie’s next turn and takes ongoing 5
cold damage (save ends): if you fail at the end of your turn to save vs immobilized you take an additional 5 cold damage (see Ice Reaper Power)


Total Damage to Allies:
Eva: hit for 9 (minus shield Interupt), immob (save ends)
Graven: hit for 10 (minus shield Interupt), immob (save ends): CB2 takes 4 force damage

[/sblock]

[sblock=Stats]
Palyers
Eva
AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
HP:16/32 THP: 0 Surges left:8/8 AP: 0

Ignus
AC: 17, Fort: 14, Reflex: 15, Will: 12
HP:12/28 THP 0 7/10 Action Points: 1

Merri:
AC 18 For: 15 Ref: 16 Will: 18
HP: 19/34 Temp 6 Surges/day: 3 AP: 0

Graven:
AC: 18, For: 15 Ref: 15 Will: 14
+2 saves against ongoing damage
HP: 20/40 THP: 10 Surges 7/11 AP: 0

Dredge:
HP DEAD

Enemies:
Saxon[/COLORDEAD
ZM2DEADZM3DEADZM4[/COLORDEAD
Z1DEAD
Z2DEAD
Z3DEAD
Z4DEAD
CB215/71 Bloodied
CB171/71

[/sblock]

[sblock=Enemies]

Zombie Minion
HP 1; a missed attack never damages a minion.
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison
Speed 4
m Slam (standard; at-will)
+6 vs. AC; 5 damage.


Zombie
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
Zombie Weakness
Any critical hit to the zombie reduces it to 0 hit points instantly.

Chilborn Zombies
Chillborn Aura (Cold) aura 2; any creature that enters or begins its
turn in the aura takes 5 cold damage. Multiple chillborn auras
deal cumulative damage.
HP 71; Bloodied 35; see also death burst
AC 22; Fortitude 20, Refl ex 16, Will 16
Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5
fi re, 5 radiant
Speed 4
mSlam (standard; at-will) ✦ Cold
+11 vs. AC; 1d6 + 4 damage, and the target is immobilized until
the end of the chillborn zombie’s next turn and takes ongoing 5
cold damage (save ends); see also ice reaper.
C Death Burst (when reduced to 0 hit points) ✦ Cold
The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude;
2d6 + 2 cold damage, and the target is slowed (save ends).
Ice Reaper ✦ Cold
The chillborn zombie deals an extra 5 cold damage to an
immobilized creature.

Saxon the Priest
HP 82; Bloodied 41
AC 22; Fortitude 19, Reflex 21, Will 21 AP 1
Saving Throws +5 against charm eff ects
Speed 6; see also fey step
mSpear (standard; at-will) ✦ Weapon

+10 vs. AC; 1d8 + 1 damage, and the target is slowed until the
end of Saxon's next turn.

R Binding Force (standard; at-will)
Ranged 10; +12 vs. Reflex; 1d8 + 3 damage, and the target is
immobilized until the end of Saxon's next turn.

R Necroitic Pulse (standard; at-will) ✦ Necrotic
Ranged 10; +12 vs. Reflex; 1d8 + 2 damage, and the target slides
up to 3 squares.

C Dazzling Blast (standard; recharge ⚄ ⚅ ) ✦ Necrotic
Close blast 3; +9 vs. Will; 2d6 + 3 necrotic damage, and the
target is blinded until the end of Saxon's next turn.

Teleport Step (move; encounter) ✦ Teleportation
Saxon can teleport 5 squares.
Alignment evil Languages Common, demonic
Skills Arcana +16, History +16, Nature +10
Equipment robes
[/sblock]

[sblock=map]
map
[/sblock]

GM: doesn't look good for the home team :( Good luck :)
 

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