GM: | Ok, game on...lets do this...No time for short rest
| |
Ignus and Eva finish off the guard captain and Graven fires a magic missile into the chest of the remaining guard, which screams a loud piercing noise before collapsing to the ground. Nothing seems to be coming towards you, but you hear conversation from around the corner.
[sblock=Draconic]
You...block that entrance...we can't let them through. Get the hounds!
[/sblock]
From behind you, you hear the noise of footsteps coming towards you. The rock, hit by the acid spray from the mouth of the guard captain, sizzles as parts of it dissolves away, weakening the wall.
[sblock=mechanics]
Heros Turn
Eva: Hits for 16, kills with magic missile, AP spent
Ignus: hit for 26, Ignus gains +1 power bonus to all defenses until the SoNT (not factored in below) Once per turn as a free action, Ignus deals 3 damage to any enemy that enters a square adjacent to him.
Merri: Miss
Graven: Magic missile kills G5
Total Damage to Enemy:
GC1: DEAD
G5: DEAD
Baddies turn:
[/sblock]
[sblock=Stats]
Palyers
Eva:
AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
HP:
32/32 THP: 4 Surges left: 8/8 AP: 0
Ignus
AC: 17, Fort: 14, Reflex: 15, Will: 12
HP:
27/33 THP 4
5/10 Action Points: 1
Merri:
Bloodied
[/URL]AC 18 For: 15 Ref: 16 Will: 18
HP:
22/34 Temp 1 Surges/day: 2/2 AP: 1
Graven:
AC: 18, For: 15 Ref: 15 Will: 14
+2 saves against ongoing damage
HP:
40/40 THP: 10 Surges
11/11 AP: 1
Enemies
G1: DEAD
G2: DEAD
G3: DEAD
G4: DEAD
G5: DEAD
GC1: DEAD
[/sblock]
[sblock=Enemies]
Enemies:
Dragonborn Guard (Minions):
HP 1
Attack:
Short sword: 1d20+8 vs AC Damage: 6
Bow: Range 10 1d20+7 vs AC Damage 6
Dragonborn Guard Captain:
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.
[/sblock]
[sblock=map]
map
[/sblock]