[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)


log in or register to remove this ad

Rapida

First Post
OOC:
Anyone seen Dimsdale since the site move? Should we try to contact him or one of the judges to see what to do next?
 



dimsdale

First Post
GM: Sorry for the delay guys. I've had a hard time getting back into the swing of things. Hope to have things moving again with a post tomorrow


[sblock=DM notes: Please Ignore]
[sblock=mechanics]
Heros Turn
Eva: kills G3 and G4, GC1 -12 and dazed tent
Ignus: miss, +1 power bonus to all defenses tent.
Merri: hit GC1 for 8, Ignus gets 4 thp, Merri DR3 vs GC1 TENT
Graven: miss, A of S on Guard Captain

Total Damage to Enemy:
GC1: -20 and dazed tent

Baddies turn:

GC1
Attack: +10 vs. AC (+11 while bloodied); 1d8 + 3 damage vs Graven AC: Miss
Roll Lookup

G5:
Attack: Bow: Range 10 1d20+7 vs AC Damage 6 vs Merri AC: Hit for 6
Roll Lookup
[/sblock]

[sblock=Stats]
Palyers
Eva:
AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
HP:32/32 THP: 4 Surges left: 8/8 AP: 1

Ignus
AC: 17, Fort: 14, Reflex: 15, Will: 12
HP:22/28 THP 4 5/10 Action Points: 1

Merri: Bloodied
[/URL]AC 18 For: 15 Ref: 16 Will: 18
HP: 22/34 Temp 1 Surges/day: 2/2 AP: 1

Graven:
AC: 18, For: 15 Ref: 15 Will: 14
+2 saves against ongoing damage
HP: 40/40 THP: 10 Surges 11/11 AP: 1

Enemies
G1: DEAD
G2: DEAD
G3: DEAD
G4: DEAD
G5: 1/1
GC1: 43/63 dazed tent
[/sblock]

[sblock=Enemies]
Enemies:
Dragonborn Guard (Minions):
HP 1
Attack:
Short sword: 1d20+8 vs AC Damage: 6
Bow: Range 10 1d20+7 vs AC Damage 6

Dragonborn Guard Captain:
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.

C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.

Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.

Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.

Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.
[/sblock]

[sblock=map]
map
[/sblock]
[/sblock]
 

dimsdale

First Post
GM: Ok, game on...lets do this...No time for short rest


Ignus and Eva finish off the guard captain and Graven fires a magic missile into the chest of the remaining guard, which screams a loud piercing noise before collapsing to the ground. Nothing seems to be coming towards you, but you hear conversation from around the corner.

[sblock=Draconic]
You...block that entrance...we can't let them through. Get the hounds!
[/sblock]

From behind you, you hear the noise of footsteps coming towards you. The rock, hit by the acid spray from the mouth of the guard captain, sizzles as parts of it dissolves away, weakening the wall.

[sblock=mechanics]
Heros Turn
Eva: Hits for 16, kills with magic missile, AP spent
Ignus: hit for 26, Ignus gains +1 power bonus to all defenses until the SoNT (not factored in below) Once per turn as a free action, Ignus deals 3 damage to any enemy that enters a square adjacent to him.
Merri: Miss
Graven: Magic missile kills G5

Total Damage to Enemy:
GC1: DEAD
G5: DEAD

Baddies turn:

[/sblock]

[sblock=Stats]
Palyers
Eva:
AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
HP:32/32 THP: 4 Surges left: 8/8 AP: 0

Ignus
AC: 17, Fort: 14, Reflex: 15, Will: 12
HP:27/33 THP 4 5/10 Action Points: 1

Merri: Bloodied
[/URL]AC 18 For: 15 Ref: 16 Will: 18
HP: 22/34 Temp 1 Surges/day: 2/2 AP: 1

Graven:
AC: 18, For: 15 Ref: 15 Will: 14
+2 saves against ongoing damage
HP: 40/40 THP: 10 Surges 11/11 AP: 1

Enemies
G1: DEAD
G2: DEAD
G3: DEAD
G4: DEAD
G5: DEAD
GC1: DEAD
[/sblock]

[sblock=Enemies]
Enemies:
Dragonborn Guard (Minions):
HP 1
Attack:
Short sword: 1d20+8 vs AC Damage: 6
Bow: Range 10 1d20+7 vs AC Damage 6

Dragonborn Guard Captain:
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.

C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.

Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.

Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.

Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.
[/sblock]

[sblock=map]
map
[/sblock]
 
Last edited:


FourMonos

First Post
Merri hurries over to the corner, hoping to see whoever is coming and possibly surprise them.

[sblock=Actions]

Double move to N-2

[/sblock]
 

Rapida

First Post
Ignus moves across the battlefield to assist Merri in holding off any newcomers.
[sblock=Combat]
Move: Steel Wind Movement - move to M2
Standard: Full Defense +2 All Defenses (not factored in below)
Minor:


Lion's Den Effects:
Ignus gains +1 power bonus to all defenses until the SoNT (not factored in below)
Once per turn as a free action, Ignus deals 3 damage to any enemy that enters a square adjacent to him.

[/sblock]
[sblock=Stats]
Ignus – Male Kobold Monk 2
Initiative: +5, Speed: 6 Passive Perception: 12, Passive Insight: 12
AC: 21, Fort: 15, Reflex: 16, Will: 13
HP: 27/33 (4 THP), Bloodied: 16 , Surge Value: 8, Surges Left: 10/10

Action Points: 1

OA Basic Melee Attack: +6 Melee Basic Attack (Monk Unarmed Strike) 1d8+2 Damage

Powers At-Will Powers:Lion's Den, Steel Wind

Encounter Powers: Stinging Nettles, Shadow Step, Reed in the Wind, Hellfire Touch, Shifty Maneuver, Second Wind, Stoneskin Cloth Armor

Daily Powers: Lashing Rain
[/sblock]
 


Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

A competitive card game for 2-5 players
Remove ads

Top