As the hound finishes off the guard, it turns its massive head towards the party just as Eva shows her true power, spraying the beast and the guard behind it with arcane magic. The hound howls in pain and the guard collapses to the ground exhaling his last breath. The hound shakes his head, clearly dazed from the attack. Letting its guard down Graven hits it with a minor wound as well. The hound returns by belching a massive blast of corrosive spray hitting everyone, with Graven feeling the worst of it. Acid eats from clothing, armor and flesh causing a sickening stench in the air. The color spray has an adverse effect as well on the party. Acid mist emits from the wounds of the hound. Soon those adjacent to the beast will take damage. OOC: I wanted to give everyone a round before the acid aura takes place.
GM: | According to my records Ignus had 22/28 prior to this round and Merri had 22/34 hp. I am going to assume that the party took a short rest to max up (i'll deduct a surge to do that) | |
[sblock=mechanics]
Heros Turn
Eva: kills G6 and hits H for 20 and dazed tent
Ignus: Miss
Merri: Miss
Graven: hits for 6, if H moves away, an additional 9, THP +10
Total Damage to Enemy:
Acid Hound: 26 damage and dazed
Baddies turn:
Acid Hound:
Breath attack: 1d20+9 vs reflex: Eva, Ignus, Graven and Merri respectively: Hit everyone
Eva hit for 14
Ignus hit for 14
Graven crit for 15
Merri hit for 14
roll lookup
recharge breath weapon
yep
roll lookup
[/sblock]
[sblock=Stats]
Palyers
Eva:
AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
HP:
22/32 THP: 0 Surges left: 8/8 AP: 1
Ignus
AC: 17, Fort: 14, Reflex: 15, Will: 12
HP:
18/28 THP 0
4/10 Action Points: 1
Merri:
Bloodied
[/URL]AC 18 For: 15 Ref: 16 Will: 18
HP:
20/34 Temp Surges/day: 1/2 AP: 1
Graven:
AC: 18, For: 15 Ref: 15 Will: 14
+2 saves against ongoing damage
HP:
25/40 THP: 10 Surges
11/11 AP: 1
Enemies
G1: DEAD
G2: DEAD
G3: DEAD
G4: DEAD
G5: DEAD
GC1: DEAD
H1: 70/96 and dazed tent
[/sblock]
[sblock=Enemies]
Enemies:
Dragonborn Guard (Minions):
HP 1
Attack:
Short sword: 1d20+8 vs AC Damage: 6
Bow: Range 10 1d20+7 vs AC Damage 6
Dragonborn Guard Captain:
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.
Acid Hound
Initiative +5
Acid Shield (Acid) aura 1; any creature that enters or begins its turn in the aura takes 1d6 acid damage.
HP 96;Bloodied 48
AC 20; Fortitude 18, Reflex 17, Will 18
Resist 20 Acid
Speed 7
m Bite (standard; at-will)✦ Acid
+10 vs. AC; 1d8 + 2 plus 1d8 acid damage
C Acid Breath (standard; recharge 4, 5 or 6 ✦ Acid
Close blast 3; +9 vs. Reflex; 2d6 + 3 Acid damage
[/sblock]
[sblock=map]
map
[/sblock]