The allies' attacks prove lethal, killing two of the injured spiders. The third spider, after taking a shuriken to the face, leaps high into the air and attempts to pounce on Eva, but the spider's bite is easily dodged by the wizard. Graven makes the spider pay for its choice of attack.
[sblock=Kruor actions]
minor: equip shuriken
attack: ranged attack 1d20+8 vs S3 AC for 1d4+4
Hit S3 for 7
Roll Lookup
[/sblock]
[sblock=mechanics]
Heros Turn
Eva: Kills S2, spends AP, +2 THP
Ignus: Miss, Second Wind, spends surge, spent AP
Kruor: Hits S3 for 7
Graven: hits S3 for 9, marks S3, spends AP, Kills S1, S3 takes 4 more damage since S3's attack didn't include him
Total Damage to Enemy:
S1:
DEAD
S2:
DEAD
S3: Hit for 22
Baddies turn:
S3
Attack: Death From Above vs Eva AC
Bite: 1d20+6 vs Ingus AC for 2d6+3+1d6 = miss
Roll Lookup
Total Damage to Allies:
None
[/sblock]
[sblock=Stats]
Palyers
Eva
Passive Perception: 18, Passive Insight: 11
AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
HP:32/32 +2 TEMP, Bloodied:16, Surge Value:8, Surges left:8/8
Initiative +2
Action Points: 0
Ignus
Initiative: +4, Speed: 6 Passive Perception: 11, Passive Insight: 11
AC: 17, Fort: 14, Reflex: 15, Will: 12
HP:
14/28, Bloodied: 14 , Surge Value: 7, Surges Left: 9/10
Action Points: 0
Kruor: Adverse Effect:
Filth Fever
AC: 19, Fort: 15, Ref: 18, Will: 16
Initiative: +5; Speed: 6
HP:
26/32, Temp HP:
Bloodied: 16, Surge Value: 8, Surges left: 2/2 +1 from encounter
Graven
AC: 18,
Fort: 15,
Reflex: 15,
Will: 14
+2 saves against ongoing damage
HP: 23/35 Temp 0,
Bloodied: 17,
Surge Value: 8,
Surges Left: 10/11
Action Points: 0/1,
Second Wind: unused
Enemies:
S1
4/35
DEAD
S2
14/35
DEAD
S3
15/35
[/sblock]
[sblock=Enemies]
Trap Door Spider
HP 35; Bloodied 17
AC 18; Fortitude 17, Refl ex 18, Will 16
Resist 5 poison
Speed 6, climb 6 (spider climb); see also prodigious leap
mBite (standard; at-will)
+6 vs. AC; 1d6 + 3 damage
M Death from Above (standard; at-will)
The spider leaps at its prey, shifting 6 squares and
making a bite attack. On a hit, it deals an extra 1d6 damage and
also knocks the target prone.
Prodigious Leap (move; encounter)
The deathjump spider shifts 10 squares.
Soft Fall
The deathjump spider ignores the fi rst 30 feet when determining
damage from a fall.
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=River]
The river, though shallow has a swift current: Requires 3 movement for every one square and a athletics DC 10 or higher or fall prone
[/sblock]
[sblock=River Channel]
The river channel is a combination of rock, sand and vegetation, all of which make the entire area difficult terrain.
[/sblock]
[sblock=scale the cliff wall down to river channel]
*No chance of slipping and falling if using a rope
*Athletics check DC 10 if not using a rope
**Success: scale down ledge
**Failure: Fall 1d10 damage and prone
[/sblock]
[sblock=Adventure Summary]
Quest
Hired to blow up a portal that connects the Isles to the Valley of the Bone
Summary
Move through an underground passage encountering rats
Killed rats. Graven found a new sword
Successfully crossed a log bridge
Investigated a pile of bones in a river bed only to be ambushed by two trap door spiders.
[/sblock]