[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)


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Ignus pulls out a rope from his small pack, "Let's tie dis or someone hold dis. I'ms goin' down to invest some gates."

[sblock=ooc]
Ignus will go down in the M8 area. I'd prefer a tanky member to go first, but if no one else volunteers feel free to roll me an acrobatics check to get down there. I'm at a family member's wedding tomorrow so I might not be able to reply till Sunday sometime.
[/sblock]
 

"I'll go first", Graven states, then procedes to tie off a rope to a nearby protrusion and use it to climb down to the bank next to one of the piles of bones.

OOC: I'll climb down to M10 with a rope.
 

[sblock=Graven and Ingus]
You recognize immediately that the bones are humaniod. Along with the scattered bones are bits and pieces of broken armor and weapons. To the west of the area of bones is a slight indentation in the ground. Before you can say or do anything, a large spider burst from its trap door leaping at Ingus
[/sblock]

Adventurer's on the ledge...

As soon as the Ingus and Graven land on the ground a large spider leaps from its hiding place at Ingus. Two other spiders jump out of their hideouts as well. It is clear that they're going to move towards the fresh prey.


[sblock=mechanics]
S1
Bite: 1d20+6 vs Ingus AC for 2d6+3 =
Ingus: hit for 8
roll lookup
[/sblock]

[sblock=enemies]
Trap Door Spider

HP 35; Bloodied 17
AC 18; Fortitude 17, Refl ex 18, Will 16
Resist 5 poison
Speed 6, climb 6 (spider climb); see also prodigious leap
mBite (standard; at-will)
+6 vs. AC; 1d6 + 3 damage
and is slowed (save ends both).
M Death from Above (standard; at-will)
The spider leaps at its prey, shifting 6 squares and
making a bite attack. On a hit, it deals an extra 1d6 damage and
also knocks the target prone.
Prodigious Leap (move; encounter)
The deathjump spider shifts 10 squares.
Soft Fall
The deathjump spider ignores the fi rst 30 feet when determining
damage from a fall.
[/sblock]

[sblock=map]
map

[/sblock]

[sblock=River]
The river, though shallow has a swift current: Requires 3 movement for every one square and a athletics DC 10 or higher or fall prone
[/sblock]

[sblock=River Channel]
The river channel is a combination of rock, sand and vegetation, all of which make the entire area difficult terrain.
[/sblock]

[sblock=scale the cliff wall down to river channel]
*No chance of slipping and falling if using a rope

*Athletics check DC 10 if not using a rope
**Success: scale down ledge
**Failure: Fall 1d10 damage and prone

[/sblock]

initiative roll for monsters: 23

ooc: Everyone Roll initiative. If you beat a 23 then you can go first.
 
Last edited:



"Spider. Spider big." Kruor says. He stares at it in a sudden stupor and his eyes flash wildly in a series of colors. "Spider. Come, spider, mmf..."

"Ugh.."
he gives up. "Kruor not Kruor today."

[sblock=Mechanics]Initiative of 23
Dark Beckoning does not hit[/sblock]
 


[sblock=DM notes: please ignore]

[sblock=mechanics]


Heros

Eva:
Ignus:
Kruor:
Graven:

Total Damage to Enemy:
none

Baddies turn:
Surprise Round
S1
Bite: 1d20+6 vs Ingus AC for 2d6+3 =
Ingus: hit for 8
roll lookup

Total Damage to Allies:
Ingus: -8 (surprise round),


[/sblock]

[sblock=Stats]

Palyers

Eva
Passive Perception: 18, Passive Insight: 11
AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
HP:32/32 +2 TEMP, Bloodied:16, Surge Value:8, Surges left:8/8
Initiative +2
Action Points: 1


Ingus
Initiative: +4, Speed: 6 Passive Perception: 11, Passive Insight: 11
AC: 17, Fort: 14, Reflex: 15, Will: 12
HP: 20/28, Bloodied: 14 , Surge Value: 7, Surges Left: 10/10
Action Points: 1


Kruor: Adverse Effect: Filth Fever
AC: 19, Fort: 15, Ref: 18, Will: 16
Initiative: +5; Speed: 6
HP: 26/32, Temp HP:
Bloodied: 16, Surge Value: 8, Surges left: 2/2 +1 from encounter

GravenAC: 18, Fort: 15, Reflex: 15, Will: 14
+2 saves against ongoing damage
HP: 26/35+5 Temp, Bloodied: 17, Surge Value: 8, Surges Left: 11/11
Action Points: 1/1, Second Wind: unused


Enemies:
S1 35/35 Dead
S2 35/35 Dead


[/sblock]

[sblock=enemies]
Trap Door Spider

HP 35; Bloodied 17
AC 18; Fortitude 17, Refl ex 18, Will 16
Resist 5 poison
Speed 6, climb 6 (spider climb); see also prodigious leap
mBite (standard; at-will)
+6 vs. AC; 1d6 + 3 damage
and is slowed (save ends both).
M Death from Above (standard; at-will)
The spider leaps at its prey, shifting 6 squares and
making a bite attack. On a hit, it deals an extra 1d6 damage and
also knocks the target prone.
Prodigious Leap (move; encounter)
The deathjump spider shifts 10 squares.
Soft Fall
The deathjump spider ignores the fi rst 30 feet when determining
damage from a fall.
[/sblock]

[sblock=map]
map

[/sblock]

[sblock=River]
The river, though shallow has a swift current: Requires 3 movement for every one square and a athletics DC 10 or higher or fall prone
[/sblock]

[sblock=River Channel]
The river channel is a combination of rock, sand and vegetation, all of which make the entire area difficult terrain.
[/sblock]

[sblock=scale the cliff wall down to river channel]
*No chance of slipping and falling if using a rope

*Athletics check DC 10 if not using a rope
**Success: scale down ledge
**Failure: Fall 1d10 damage and prone

[/sblock]

[sblock=Adventure Summary]
Quest
Hired to blow up a portal that connects the Isles to the Valley of the Bone

Summary
Move through an underground passage encountering rats
Killed rats. Graven found a new sword
Successfully crossed a log bridge
Investigated a pile of bones in a river bed only to be ambushed by two trap door spiders.

[/sblock]
[/sblock]
 

The spider, which originally attacked Ingus, goes for him again, but
misses. The other spider leaps high, landing on the bridge, then scuttles quickly over
to Eva, then bites, missing the wizard badly.

[sblock=mechanics]
Heros

Monsters had a higher initiative roll

Eva:
Ignus:
Kruor:
Graven:

Total Damage to Enemy:
none

Baddies turn:
Surprise Round
S1
Bite: 1d20+6 vs Ingus AC for 2d6+3 =
Ingus: hit for 8
roll lookup

Round 1:
S1
Bite: 1d20+6 vs Ingus AC for 2d6+3 = miss

S2:
Move and jump to current location
attack: 1d20+6 vs Eva AC for 2d6+3= miss

Total Damage to Allies:
Ingus: -8 (surprise round),


[/sblock]

[sblock=Stats]

Palyers

Eva
Passive Perception: 18, Passive Insight: 11
AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
HP:32/32 +2 TEMP, Bloodied:16, Surge Value:8, Surges left:8/8
Initiative +2
Action Points: 1


Ingus
Initiative: +4, Speed: 6 Passive Perception: 11, Passive Insight: 11
AC: 17, Fort: 14, Reflex: 15, Will: 12
HP: 20/28, Bloodied: 14 , Surge Value: 7, Surges Left: 10/10
Action Points: 1


Kruor: Adverse Effect: Filth Fever
AC: 19, Fort: 15, Ref: 18, Will: 16
Initiative: +5; Speed: 6
HP: 26/32, Temp HP:
Bloodied: 16, Surge Value: 8, Surges left: 2/2 +1 from encounter

GravenAC: 18, Fort: 15, Reflex: 15, Will: 14
+2 saves against ongoing damage
HP: 26/35+5 Temp, Bloodied: 17, Surge Value: 8, Surges Left: 11/11
Action Points: 1/1, Second Wind: unused


Enemies:
S1 35/35 Dead
S2 35/35 Dead


[/sblock]

[sblock=enemies]
Trap Door Spider

HP 35; Bloodied 17
AC 18; Fortitude 17, Refl ex 18, Will 16
Resist 5 poison
Speed 6, climb 6 (spider climb); see also prodigious leap
mBite (standard; at-will)
+6 vs. AC; 1d6 + 3 damage
and is slowed (save ends both).
M Death from Above (standard; at-will)
The spider leaps at its prey, shifting 6 squares and
making a bite attack. On a hit, it deals an extra 1d6 damage and
also knocks the target prone.
Prodigious Leap (move; encounter)
The deathjump spider shifts 10 squares.
Soft Fall
The deathjump spider ignores the fi rst 30 feet when determining
damage from a fall.
[/sblock]

[sblock=map]
map

[/sblock]

[sblock=River]
The river, though shallow has a swift current: Requires 3 movement for every one square and a athletics DC 10 or higher or fall prone
[/sblock]

[sblock=River Channel]
The river channel is a combination of rock, sand and vegetation, all of which make the entire area difficult terrain.
[/sblock]

[sblock=scale the cliff wall down to river channel]
*No chance of slipping and falling if using a rope

*Athletics check DC 10 if not using a rope
**Success: scale down ledge
**Failure: Fall 1d10 damage and prone

[/sblock]

[sblock=Adventure Summary]
Quest
Hired to blow up a portal that connects the Isles to the Valley of the Bone

Summary
Move through an underground passage encountering rats
Killed rats. Graven found a new sword
Successfully crossed a log bridge
Investigated a pile of bones in a river bed only to be ambushed by two trap door spiders.

[/sblock]
 

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