The spider, which originally attacked Ingus, goes for him again, but
misses. The other spider leaps high, landing on the bridge, then scuttles quickly over
to Eva, then bites, missing the wizard badly.
[sblock=mechanics]
Heros
Monsters had a higher initiative roll
Eva:
Ignus:
Kruor:
Graven:
Total Damage to Enemy:
none
Baddies turn:
Surprise Round
S1
Bite: 1d20+6 vs Ingus AC for 2d6+3 =
Ingus: hit for 8
roll lookup
Round 1:
S1
Bite: 1d20+6 vs Ingus AC for 2d6+3 =
miss
S2:
Move and jump to current location
attack: 1d20+6 vs Eva AC for 2d6+3=
miss
Total Damage to Allies:
Ingus: -8 (surprise round),
[/sblock]
[sblock=Stats]
Palyers
Eva
Passive Perception: 18, Passive Insight: 11
AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
HP:32/32 +2 TEMP, Bloodied:16, Surge Value:8, Surges left:8/8
Initiative +2
Action Points: 1
Ingus
Initiative: +4, Speed: 6 Passive Perception: 11, Passive Insight: 11
AC: 17, Fort: 14, Reflex: 15, Will: 12
HP:
20/28, Bloodied: 14 , Surge Value: 7, Surges Left: 10/10
Action Points: 1
Kruor: Adverse Effect:
Filth Fever
AC: 19, Fort: 15, Ref: 18, Will: 16
Initiative: +5; Speed: 6
HP:
26/32, Temp HP:
Bloodied: 16, Surge Value: 8, Surges left: 2/2 +1 from encounter
GravenAC: 18,
Fort: 15,
Reflex: 15,
Will: 14
+2 saves against ongoing damage
HP: 26/35+5 Temp,
Bloodied: 17,
Surge Value: 8,
Surges Left: 11/11
Action Points: 1/1,
Second Wind: unused
Enemies:
S1 35/35
Dead
S2 35/35
Dead
[/sblock]
[sblock=enemies]
Trap Door Spider
HP 35; Bloodied 17
AC 18; Fortitude 17, Refl ex 18, Will 16
Resist 5 poison
Speed 6, climb 6 (spider climb); see also prodigious leap
mBite (standard; at-will)
+6 vs. AC; 1d6 + 3 damage
and is slowed (save ends both).
M Death from Above (standard; at-will)
The spider leaps at its prey, shifting 6 squares and
making a bite attack. On a hit, it deals an extra 1d6 damage and
also knocks the target prone.
Prodigious Leap (move; encounter)
The deathjump spider shifts 10 squares.
Soft Fall
The deathjump spider ignores the fi rst 30 feet when determining
damage from a fall.
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=River]
The river, though shallow has a swift current: Requires 3 movement for every one square and a athletics DC 10 or higher or fall prone
[/sblock]
[sblock=River Channel]
The river channel is a combination of rock, sand and vegetation, all of which make the entire area difficult terrain.
[/sblock]
[sblock=scale the cliff wall down to river channel]
*No chance of slipping and falling if using a rope
*Athletics check DC 10 if not using a rope
**Success: scale down ledge
**Failure: Fall 1d10 damage and prone
[/sblock]
[sblock=Adventure Summary]
Quest
Hired to blow up a portal that connects the Isles to the Valley of the Bone
Summary
Move through an underground passage encountering rats
Killed rats. Graven found a new sword
Successfully crossed a log bridge
Investigated a pile of bones in a river bed only to be ambushed by two trap door spiders.
[/sblock]