Omegaxicor
First Post
I want to make an adventure similar to the movie Pitch Black (or more specifically the Gears of War level "Lethal Dusk") "EDIT: Vanishing on 7th Street is another example", I am currently thinking of having a Wizard specialising in magic associated with the Plane of Shadows (I can come up with some monsters by myself) the problem is the layout of the level, I want the players to have to move through the darkness but they need light (I was thinking of them stumbling over some lanterns with the oil)
I especially like the idea of Sunset, the start of the adventure is during the evening, enough Sun to damage the enemy, only the shadows are a problem. Then the night falls and the enemy can attack the players much more easily but the torches/lanterns protect the group, my problem is that with the lanterns the party are immune and without them they are dead
any ideas/suggestions would be appreciated
EDIT: The party are all Human, 3x Fighters, a Wizard, a Rogue and a Paladin all 3-4th level
I especially like the idea of Sunset, the start of the adventure is during the evening, enough Sun to damage the enemy, only the shadows are a problem. Then the night falls and the enemy can attack the players much more easily but the torches/lanterns protect the group, my problem is that with the lanterns the party are immune and without them they are dead
any ideas/suggestions would be appreciated
EDIT: The party are all Human, 3x Fighters, a Wizard, a Rogue and a Paladin all 3-4th level
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