Adventure with Darkness


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I ran a game once with a cave that was the tomb of a psychic sleeping god. Any light attracted his attention, causing creatures in the light to take psychic damage. So the party tried not to carry light, but the enemy was a dragon with darkvision, who had clinging fire breath. So the dragon would swoop in, set people on fire, then withdraw down a maze of tunnels.

The PCs eventually came up with the plan of hammering a sunrod into the dragon's back, like a piton, then running away and leaving the dragon to be psychiced to death.
 

The movie is kinda irrelevant, survivors of a crashed spaceship are on a planet with three suns, permanent daylight except for 1 month every 22 years...which is 1 day away, vicious predators come from underground during this month to feed (I don't know what they fed on since there didn't seem to be any indigenous life besides them).

The city would be good except that I want it to be a dungeon adventure (as I type this I had a great idea of an abandoned town with the wizards tower in the center) so I will consider it but a wilderness, or nearly, adventure would be better

How about a city built into the cliffs of a steep, winding canyon, like the Grand Canyon. Miles of cave entrances at different heights, left behind by a race that could fly so their built no stairs or ladders, just to make it interesting. This way you have the effects of weather like a wilderness setting but dark passages dug into the mesa full of whoknowswhat...
 

0.0 SamLoyal, I would never have thought of that...it also could be that the people who built it were good climbers and just climbed from level to level. :hmm:

The Psychic God thing I am going to use later, I think having souls sucking shadows is scary enough for now, Thanks Wickett

EDIT: Although the Psychic God aspect might be a good thing, keep the players from waiting in the light so long, some light (for example Fire) awakens the God and causes damage to anyone who spends one or two rounds in it but the Darkness causes damage to anyone who ends their turn in it :devil: Really Good Ideas so far
 
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0.0 SamLoyal, I would never have thought of that...it also could be that the people who built it were good climbers and just climbed from level to level. :hmm:

The Psychic God thing I am going to use later, I think having souls sucking shadows is scary enough for now, Thanks Wickett

EDIT: Although the Psychic God aspect might be a good thing, keep the players from waiting in the light so long, some light (for example Fire) awakens the God and causes damage to anyone who spends one or two rounds in it but the Darkness causes damage to anyone who ends their turn in it :devil: Really Good Ideas so far

If the builders of the cliff dwellings used mainly bridges and ladders of rope they could have long ago rotted away...

...Lots of things are afraid of light. Remember the scarabs in the Mummy movies with Rachel Weiss? The ones that crawled under your skin to reach your heart and eat it? Yeah, they can attack singly or in swarms. Pretty much my own worst nightmare. :eek:
 

:devil: Rope ladders for their young, some are still there...some are still there but will disintegrate when the party puts them under pressure

and...

Traps that contain either Fire creatures, Light hating creatures or Air creatures who can blow out torches :devil:
 

:devil: Rope ladders for their young, some are still there...some are still there but will disintegrate when the party puts them under pressure

and...

Traps that contain either Fire creatures, Light hating creatures or Air creatures who can blow out torches :devil:

How about a permanent unseen servant programmed to put out fires? It was part of an anciant security system created to protect a wizard's home from fires and now works on its own, filling buckets from a well and keeping the water ready to put out any flame that enters the house...
 


An unseen servant could have two simple commands:

  1. Keep these buckets filled.
  2. Put out all fires.

The wizard who created the spell would have known a password to turn it on and off, but now it is just constantly at the ready to keep a set of buckets filled and dowse any flame in the house. Maybe, if the discover the long dead wizard's notes, the adventurers can turn off the spell...
 

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