For 4E, it looks as though Fighter is going to be spiced up beyond its 3.X incarnation, what with the whole mugging of knights and all.
If this is indeed the truth, then there should be a replacement to fill the role of generic adventurer. I wouldn't feel as comfortable defaulting a character to Fighter if Fighters were as flavorful as the rest of the classes. The next closest default class would be the Commoner / Aristocrat / Expert trio and I wouldn't care for that either.
So I want to propose to the 4E guys that you add a generic Adventurer class, similar to to the 3.X Fighter or Expert, the generic Call of Cthulhu PC template, or even the d20 Modern base classes.
Example configuration: Medium BAB, d8 hit die, one good save (selectable by the player), 10 selectable class skills, bonus feat slots (assignable to any feat) at 1st level and every odd-numbered level thereafter. Not sure how talents would work.
Naturally the Adventurer should not be so good that it eclipses the 4.0 Fighter (or any other class).
If this is indeed the truth, then there should be a replacement to fill the role of generic adventurer. I wouldn't feel as comfortable defaulting a character to Fighter if Fighters were as flavorful as the rest of the classes. The next closest default class would be the Commoner / Aristocrat / Expert trio and I wouldn't care for that either.
So I want to propose to the 4E guys that you add a generic Adventurer class, similar to to the 3.X Fighter or Expert, the generic Call of Cthulhu PC template, or even the d20 Modern base classes.
Example configuration: Medium BAB, d8 hit die, one good save (selectable by the player), 10 selectable class skills, bonus feat slots (assignable to any feat) at 1st level and every odd-numbered level thereafter. Not sure how talents would work.
Naturally the Adventurer should not be so good that it eclipses the 4.0 Fighter (or any other class).