mamba
Legend
in terms of high level selling worse, absolutelyDo you think the market is essentially the same as it was 30 years ago?
in terms of high level selling worse, absolutelyDo you think the market is essentially the same as it was 30 years ago?
Yawning Portal: 14Candlekeep Mysteries' top level adventure is level 16.
Dragon Delves caps out at level 12.
EDIT: Radiant Citadel gets to level 14.
Yeah, for PC levels, as I've gotten older I agree. I was shocked when I bought OSE that it stopped at 15th, but after some reflection those higher levels just aren't for me. Really, I generally just use anything above 12th level for the bad guys or in the case of spells as one-shot treasures.Maybe there should just be a basic version of D&D that only goes to level 10-12. The posts I am seeing here make it seem like the game is just basically broken past that point. The PHB could be about half the size and far less intimidating to new players. Also, the classes would have far less information. Fewer spells would need to be written, and it would bridge the gap between the starter sets and the full game. I learned with Mentzer Basic, and it was so easy to follow that little booklet.
I’ve never heard anyone complain the high level adventures are too difficult!Depends on the group.
Yeah, for PC levels, as I've gotten older I agree. I was shocked when I bought OSE that it stopped at 15th, but after some reflection those higher levels just aren't for me. Really, I generally just use anything above 12th level for the bad guys or in the case of spells as one-shot treasures.
Mostly, players might come across a scroll of something like wish and get a one-time use out of it, or the BBEG might drop a meteor shower on the PCs in the climax of the battle, but the PCs are just unlikely to reach those levels of power themselves because with the players having those abilities at their beck and call just turns making adventures into a DM's headache - for a past time that's supposed to be fun and enjoyable, not work.
Yeah, it is notable that the point where 5E play seems to end organically by and large matches up pretty closely with the transition from Expert box Levels to Companion box Levels, if you look at the conversion guide for older editions to 5E.in terms of high level selling worse, absolutely
Both time the adventures were just bad. Coincidence?The truth is, high-level adventuring is not something the masses are really all that into. WotC has tried twice to make a high-level, up to 20 adventure book (Mad Mage and Eve of Ruin), and both times the books have largely flopped. There just is not money to be made in that space, at least not for mass publications.