D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?


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The only truly high level books have been Dungeon of the Mad Mage (which is workable as a catalog of a bunch of high level dungeons, just cut out each Level and run it as an independent dungeon), and Vecna.
 



Ok, but when you reach back 3 editions and a company ago, it undermines the argument that this thing is still true.

And if it is, I think they should just excise that material from the core books. Compress 1-12ish down to 1-10 (because everyone likes round numbers) and let the community and 3PP support the high end. or plan to do it as a cool supplement. But if you honestly don't expect players to ever get there, that is a huge amount of wasted material and space that could either reduce costs or make room for more useful information for things like the social and exploration pillars.

I think its inter edition though.

Like how ever edition rewards death as best debuff and focus fire.
. WotC doesn't make that material generally. Paizos stopped doing it.

Must be a reason right? What do you think is the obvious answer?
 


Also, put me down as another who starts planning the end of their campaign when the characters hit 9th, usually petering out by 12th max.

The only time I've ever played 5e above Level 11 was here on ENWorld, when we ran a Level 20 playtest to see if we could beat the Vecna statblock as-written. (IIRC, we lost, tried again, and stomped on him, having figured out what we did wrong). I was surprised that I didn't hate it, but it wasn't enough to make me want to play higher IRL.
 

The adventures might say that but theyre also really easy.

Depends on the group.

I haven't run the Candlekeep one.

But I did run Turn of the Fortune's Wheel (through 17th, but, yes, not exactly) and found the encounters way to easy so I had to beef them up quite a bit. That said the adventure was decent and increasing the difficulty while keeping the spirit if the adventure, worked out well.
 

Depends on the group.

I haven't run the Candlekeep one.

But I did run Turn of the Fortune's Wheel (through 17th, but, yes, not exactly) and found the encounters way to easy so I had to beef them up quite a bit. That said the adventure was decent and increasing the difficulty while keeping the spirit if the adventure, worked out well.

The adventures are often run yeah. I just tend to delete a level or 3 off the suggested range.
 

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