D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

Says who? I think a bunch of people don't play the higher levels, because they don't know how to run/play them. Adventures would help both DMs and players learn how to do that.
I know how to run them, you have to design the content around your players and PCs. And never ever try to run an off the peg adventure.
 
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It's not the PCs who need to care, its the players. And they are not going to start caring about NPCs they have only just met because the scenario tells them they should. They need relationships that they have built up over time.
Meh. In my experience players have fun with just about any sort of module. They are just there to play and have a good time. It's pretty rare to find something that they just plain dislike.
 

Meh. In my experience players have fun with just about any sort of module. They are just there to play and have a good time. It's pretty rare to find something that they just plain dislike.
Boredom is the usual response if they don't care about the situation and don't find the challenges challenging. But most players are too polite to say (and also, because even a boring DM is preferable to having to do it themselves).

And if "just about any sort of module will do" then it doesn't need to be a high level one. They may as well roll-stomp The Caves of Chaos with their 20th level characters if all they are looking for is to play.
 

And how many viewpoint characters in the Third Age do that...?
They don't go mad because Rand fixes things. The question is, how many have power equal to those men from the breaking. The answer is a lot. Just because we don't see them doing 9th level stuff, doesn't mean that they aren't doing it off screen or can't do it.
My point remains, dor moat players and DMs...Level 12 or 13 is epic stuff, the stuff of major endgame material.
I'm not convinced, but I'm also not going to say that it's not true. In my experience, people see 7 higher levels, so they know that as "epic" as 12th or 13th level is, it's still not truly high end epic play.
What Level does BG 3 go to...?
I don't think you can use BG3 as an example of anything. Every level up brings in many new spells and abilities with many new interactions that have to be integrated with all the detail of that game. It was already a monumental undertaking, going higher in level would have been prohibitive in complexity and time requirements.
 

eh, high level adventures are very different from lower level ones, a 24 page adventure in an anthology will not help anyone figure out how to do them, I doubt they will even actually help with that to begin with, instead they will be regular adventures with way too easy encounters if their previous attempts are anything to go by...
I don't think this is accurate. High level adventures can be significantly different in kind than mid level ones, but they don't have to be. Going off to rescue the princess only to find out she hasn't been kidnapped but instead ran off with the charming rogue works just as well with faerie courts and demigod as it does noble human families.
 

They don't go mad because Rand fixes things. The question is, how many have power equal to those men from the breaking. The answer is a lot. Just because we don't see them doing 9th level stuff, doesn't mean that they aren't doing it off screen or can't do it.
Not on screen,not in the books.
I'm not convinced, but I'm also not going to say that it's not true. In my experience, people see 7 higher levels, so they know that as "epic" as 12th or 13th level is, it's still not truly high end epic play.
The point is, for narrative simulation pjrposes...what readers and viewers tend to see as epic bids end atuff...is like Levels 9-12. Higher is gonzo stuff.
I don't think you can use BG3 as an example of anything. Every level up brings in many new spells and abilities with many new interactions that have to be integrated with all the detail of that game. It was already a monumental undertaking, going higher in level would have been prohibitive in complexity and time requirements.
On the contrary, all of that ia why BG3 is a good example for this: it is no coincidence that the Level range where the programmers threw up their hands and wouldn't go forward matches 90% of TTRPG tables.
 

Not on screen,not in the books.
But they still had that ability. They were the equal of 20th level casters.
On the contrary, all of that ia why BG3 is a good example for this: it is no coincidence that the Level range where the programmers threw up their hands and wouldn't go forward matches 90% of TTRPG tables.
No it's not a good example. Players don't throw up their hands at that level because it would takes several years to program a game for that level of interaction. They do it because they weren't/aren't taught how to do it. It's really not all that hard for the human brain to do things in seconds that would take programmers days, weeks, or even longer to accomplish in a game like BG 3.

It is coincidence that BG 3 ends at the same spot that sit down play tends to end.
 

Going off to rescue the princess
Why would the players care what the princess gets up to? Unless you have built up those relationships in previous adventures.
works just as well with faerie courts and demigod as it does noble human families
The noble human families work better, the players might at least feel a little guilty about blasting some zero level nobles into bite-sized meaty chunks, whereas roll-stomping a few arch-fae and demigods is just another boring day at the office.
 



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