My world isn’t scaled to player character levels.I'm making a story with them, but we also like combat. Suddenly the Goblin Woods has no goblins and is filled with giants, meh.
Partially because I usually have two parties going in the same world, but also because I’ve used the same setting (my lived in version of Greyhawk) for many campaigns with many players. I like the continuity, where retired PC’s become NPC’s fir everyone else.
Currently, I have PC’s ranging from 1st to 10th.
This does mean a wandering monster encounter of say 5 wolves is really challenging for one group and trivial for the other. Done sparingly, it can interesting for the higher level group to see how far they’ve come.
In general, the higher level group will need to do more politics and manors in between rare challenging adventures. More Downton Abbey and if Game of Thrones stuff, less orc and pie.
What I particularly don’t like with high-level adventures are those that block many PC abilities just because, and the same old challenges only “big”. Orc with 1000 hp and it’s immune to spells and it’s treasure is a million gp pie
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