I'm much more curious about your "generally avoided" comment: when have you not avoided? Why?
I love the power of a good spreadsheet! Comparing the methods summed into tiers -Here is what I hve used, since the "1 out of a 100" is classed article in an old Dragon. [Table omitted]
Thank you, this has felt fruitfulWhat PC class powers work well?
Hmm, I often use the Duelist +2 dmg bonus if adding extra damage dice to weapon damage seems too much. I tend though to start with the special powers of the MM NPCs and use them; some I've learned don't really work that well (eg Martial Advantage, basically sneak attack for fighter types) so if anything my NPC design has become simpler over time, I find the approach of http://rpgtinker.com/ to be excellent in practice
- add more hit points, attacks, & damage (that goes for casters too). But 4e style forced-movement powers work well, so does stuff like a no-opp-att flying leap.
I may add more good saves. If I want unusual NPCs then the 5e Feats (eg Polearm Master) are very nice, giving an NPC one immediately makes them distinctive without a huge power-up.
I've occasionally given evil priests the Negative/Necrotic Energy Blast they get in Pathfinder; it's OP in 3e/PF but works very nice in 5e for a solo bad guy. Again it's simple to apply, nasty and effective.
For a real BBEG like the Headless Horseman in my 5e version of The Asylum Stone I make them
Legendary; the 3 auto-saves & 3 legendary actions is a big power-up.
I can imagine giving a special NPC some subclass special powers like Phoenix Sorceress or
Moon Druid, but I'm probably more likely to give some unique special power.
Using Sly Flourish's min-maxed Mage - http://slyflourish.com/empowering_the_war_mage.html
- showed me that a caster just using optimal combat spells is incredibly deadly.
On the other hand, your method points out that we might need to also know what classes those NPCs fall within! How might we consistently determine that without needing a spreadsheet? (I know some will repeat here that as DMs we can simply decide. That's true. A valuable method will to be simple, while producing greater consistency to make our world more credible. It should inspire DMs by occasionally leading in a direction they mightn't have considered, making for a dynamic narrative!)
A key NPC like Hakeem justifies it, others as you say can be approximated. That doesn't stop me envisioning my approximated Barbarian to be a Barbarian on par with a PC.
Probably here then we hit the simple question of how we want to count them? For me, wanting to know the number of adventurers takes context in the more general question of wanting to know how many character class individuals there are at each level or tier. Because it seems to me that adventurers are a subset of the former. And as discussed, the former include both abstracted NPCs and fully detailed NPCs. I think someone could very well insist on principle that they are unconnected: I don't really see how that improves the world? Maybe the goal is to make PCs feel more special? For me being 1/1000 at tier 2 and 1/10,000 at tier 3 actually is special enough.
[Footnote: I'd pay good money for "Volo's Guide to Characters" - a book filled with NPC stat blocks!]
Forgotten Realms (L1 = 1/100, then 1/10th per tier)
T1 = 700,000
T2 = 70,000
T3 = 7,000
T4 = 700
TE = 7
I use training for level-up, thus the most common thing I need to be able to answer is "Does this town have someone capable of training me?"; which beyond very low level isn't always a guaranteed "yes".I generally find the most important questions are things like "what do this town's soldiers look like?" "what do their toughest fighters look like?" and especially "who are the highest level casters?"
With a bit of random variance, this makes loads of sense.I think to maintain versimilitude it's good to avoid stuff like the 1e error of having professional city guard be far weaker than random street thugs; both will be Tier I but IMO it makes sense the standing guard of a major city will look more like the MM Veteran than the MM Guard.
I've been thinking about this along the same lines as you, and wondering if our goal should be less about knowing how many there are, and more our chances of finding one?! Not sure if this could work, but behold - the DC to find PC tableI use training for level-up, thus the most common thing I need to be able to answer is "Does this town have someone capable of training me?"; which beyond very low level isn't always a guaranteed "yes".
With a bit of random variance, this makes loads of sense.
I've been thinking about this along the same lines as you, and wondering if our goal should be less about knowing how many there are, and more our chances of finding one?! Not sure if this could work, but behold - the DC to find PC table
"DC to find PC"
Polity size_____Tier 1_____Tier 2_____Tier 3_____Epic+
100s___________10_________10_________20_______30
1000s__________5__________10_________15_______25
10,000s________5__________5__________15_______25
100,000s_______0__________5__________10_______20
1000,000s______0__________0__________10_______20
Of course the title is tongue-in-cheek, as the idea is we're finding character-class equivalent NPCs who will mostly be represented by abstract MM stat blocks. As a further caveat, I believe 5e DCs could meaningfully scale to 40. If you think so too, then this table might be improved using higher DCs for Tier 3 and Epic+. Could it work to introduce rolls to suggest headcount spreads e.g. d10xN where N is a factor based on polity size?
@S'mon @SkidAce


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.