This week on EN5ider the orc mercenary Glankrar tackles a big philosophical question: why slay a vampire when you can become one instead? Why not both?

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Lately on EN5ider:
- 580. Adventure: Shadows of Cwealmspire. The town of Whitehollow is one of the most quiet and prosperous settlements to be found in Endoraāthough not so safe as of late. For many years its peoples endured the presence of a lord of undeath nearby until it finally became too great a burden, leading mayor Glendus Elm to take a stand by hiring the mercenary Glankrar to dispatch the vampire Elwin Var'gar. Although the orc was successful he had other plans, contracting vampirism himself and taking over the fortress as its new master. Now a newer, greater threat looms over Whitehollow and no single sword will solve it, so a band of adventurers are sought to deal with the matter. This adventure in Elissar for 4ā6 PCs of 6th level was dangerously designed by Thomas Pugh, featuring the cartography of Russ Morrissey and Francita Soto.
- 579. Mini-Adventure: Looking For Love. Not every enchanting tune heard on the shore is a siren's song and the party finds themselves in melancholy after catching a curious melody echoing out of a seaside cove. What awaits them are a trio of statuesāhags one and allāand a host of creatures also drawn to the strange music. Domineeringly designed by Charlie Brooks for 4ā5 PCs of 5th level, illustrated by Ellis Goodson, and featuring the cartography of Dyson Logos.
- 578. Intriguing Organizations: Light Catchers. Featuring the shiniest shrines in the land, the Light Catchers are solely focused on preserving fantastical, magical, or otherwise noteworthy arrays of light in their specially-made mirrorboxesāand sometimes they'll pay for adventurers to do the job for them. This entry in the Intriguing Organizations series includes quests for all tiers of play, the aforementioned light-catching magic item, archbeacon (CR 9), and glassburned (CR 5). Dazzlingly designed by Andrew Engelbrite, illustrated by Savage Mojo.
- 577. Dangerous Scenarios: Addled Temple. In the wilderness the adventurers come across an ancient temple where they might find respite and recuperation, yet its only resident is a strange wild-eyed creature long of limb and peculiar in disposition. The temple beast (CR 5) fervently offers to heal the wounded and even offers its home to safely restāprovided it can control its violent urges and be the helpful guardian it so desperately wishes to be. Disquietingly designed by Joseph McCleave, illustrated by Ali Parlagi, and featuring the cartography of Dyson Logos.
- 576. Monstrous Menagerie: Figment Continuum. This entry in the Monstrous Menagerie series is everything you can dream it to be! Each creature within is a figment thatās taken on a life of its own, sometimes to terrible effect (like with the CR 10 delusion), to fool adults (see the CR 2 humbug), borrow someoneās body (such as the CR 1/4 whim), or drag a person down into the very depths of the soul (the purvey of the CR 7 worriment). Dynamically designed by Andrew Engelbrite, illustrated by Ellis Goodson.