Primitive Screwhead
First Post
A solution to that problem, an actual solution rather than a copout (which is what the single HP pool is: a copout), that was relatively simple and easy to deal with, would be worthy of being called elegant.
I admit, I wouldn't call the new stat-block an 'elegant solution to the challenges of using vehicles in the DnD game'..
However, I do like how they are presented.
First, this is an excerpt. There may be more rules in the book.
Second, the single hit point pool is combined with rules for requiring crew and rules for degrading capability based on lost hit points....
An relatively accurate and very playable representation that lets me {as either DM or Player} to focus on what I come to the table for... playing DnD.
If I wanted realistic vehicular combat I would play Pheonix Command or Fasa's Aliens and spend 10 minutes tracking the path of a single round to see what it hit and how it affected the vehicle/occupants....
{* yes, I know thats an exaggeration...}