Adventurer's Vault Excerpt: Airships

I love me some airships!

So much so that even a movie as crappy as The Mummy 2 was made slightly better by the fact that it had an airship...

I think though, an out of control ship should have rules for random direction change too... (Easy enough to house rule)


If you haven't seen it, watch "Stardust." It is a far cooler movie with a far cooler airship captained by Robert De Niro.

Tzarevitch
 

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You know, I was going to agree with you...but pre Final Fantasy, I don't actually remember airships being part of the fantasy lexicon.

Looking back at the 1e list of "influential books", did airships show up in ANY of those sources?
Beats me.

But they've been in FR since the beginning (1987), Mystara even before that...
 

Love the airship writeup. Clean and simple, with a simple mechanic to cover the use/consequence of loss of crew.

This will come in handy in my groups new campaign. We have airships; they're essentially wooden sailing ships suspended below flying Astral Sea puffer-fish (nicknamed "Awesome Blowfish").
 

If you haven't seen it, watch "Stardust." It is a far cooler movie with a far cooler airship captained by Robert De Niro.

Tzarevitch

Oh hellz yeah! Awesome Airship. And awesome acting by De Niro... :D



As for Spelljamming... My guess is they'll ahve "something" similar... Like ships for sailibng the astral sea... How could they not?
 


I remember Mystara but "where" did D&D draw the idea of flying galleons from?
Wherever it was, it was someplace wonderful.

It's not in any of the source material or did I miss it somewhere?
I'm sure Moorcock had some gonzo airships somewhere in the Champion Eternal sequence (read: everything he's ever written, up to and including grocery lists...).
 



You know, I was going to agree with you...but pre Final Fantasy, I don't actually remember airships being part of the fantasy lexicon.

Looking back at the 1e list of "influential books", did airships show up in ANY of those sources?
Maybe not in those sources, but they DO show up in myths and folklore.
http://en.wikipedia.org/wiki/The_Fool_of_the_World_and_the_Flying_Ship

I KNOW I've seen woodcuts/illustrations of flying ships of various sorts from sources the predate DND, too. My google fu is weak at finding any ATM though.
 
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I am not impressed.

Anyone - and I mean lit'rally anyone - who frequents this board could have done that. The idea of having a single HP pool for a vehicle of any size? It's an obvious solution to the "sections" problem of previous editions, because the first reaction someone would have to "how do we solve this?" would be "get rid of them."

A solution that would have received praise - from me - would have been one that acknowledged that vehicles and creatures are different, while retaining the streamlined-ness of the rest of the edition. "But that's hard." Yeah, well, tough crap.

I am disturbed by how wow'd people are by this solution. Is it simple and easy to run, sure, but you didn't need a book to tell you to do it this way; it is elegant simply by lack of attempting to push the envelope, which - I'd argue - isn't truly elegant. This is a solution that a DM pressed for time or pushed into an unexpected situation would come up with and, while it works, it is not robust.
 

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