blargney the second
blargney the minute's son
Who cares what they think? I want airships for fun in my own games!Thought I can't help but wonder how many members of the "4e is too video-gamey" crowd are rolling their eyes at this.
-blarg
Who cares what they think? I want airships for fun in my own games!Thought I can't help but wonder how many members of the "4e is too video-gamey" crowd are rolling their eyes at this.
Though Im not sure how you would work cannons.
So, back on topic.. I like the stat-block and the implied rules!
Even if Adventurer's Vault doesn't spell out how spelljamming vessels will operate in 4E, if the previewed Airship is an indication, it ought to be dirt-simple to put together stats for new vehicles.It helps Eberron for sure... but does anyone else want to run Spelljammer (possibly reflavored to sail on the Astral Sea) after seeing this?
Four AC and two Reflex, and no damage resistance? I wonder if that is a typo, there are some unknown vehicle rules (I.E counts as an object), or there are ways to improve them.
I also hope they are going to put in siege weapons.
Thought I can't help but wonder how many members of the "4e is too video-gamey" crowd are rolling their eyes at this. Because even though its a fantasy-genre stand-by, it's become part and parcel of the FF series, right up there with Chocobos, Moggles, and guys named Cid.
Even if Adventurer's Vault doesn't spell out how spelljamming vessels will operate in 4E, if the previewed Airship is an indication, it ought to be dirt-simple to put together stats for new vehicles.
I consider this to be a foot in the door!
Probably none, since, well, it's a fantasy-genre stand-by.
You know, I was going to agree with you...but pre Final Fantasy, I don't actually remember airships being part of the fantasy lexicon.