Adventurer's Vault Excerpt: Airships


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Coolness! As a DM I like the way treasure is handled in 4e, so this book really has my interest.

A high-altitude airship encounter sounds like a lot of fun with these rules, and nowhere near the headache that was the 3e Eberron airship/Stormwrack naval combat rules.
 

That is ... cool. Simple, easy. Wow. No tracking hit locations. You could run ship to ship combat in a very short time.

Oh, I've been waiting for this for SOOOO long. Wonder if sailing ship combat is similar?
 

The Adventurer's Vault excerpts are definitely working for me: this is by far my most anticipated release of the next 6 months. The airship mechanics look simple, elegant, and highly functional. Great stuff.
 



Good, a fairly standard and easy to use reference for airships will be good for the game. Especially since I want them IMC.
 



Wow, so psionics and dragonmarks are about all we need to pull off most of Eberron at this point. It's actually kind of cool how there's ghetto Eberron material for those of us who dig it, even this close after 4e's launch.
 

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