Turjan
Explorer
I'm not sure whether we really experience a fundamental change regarding the demand for adventures at the moment, regardless what Charles Ryan said. I don't want to say that what he said is rubbish, because from WotC's point of view his assessment of the current situation was certainly true. The majority of the D&D players, those of the "WotC only" crowd, demand new adventures. WotC will try to fulfill this demand. On the other hand, I'm pretty sure that no other company will be able to do the same.grodog said:I concurIn particular, I'm interested in how folks think the industry has changed (if at all) from the 2002-2003 nadir, and why adventures seem to be making a comeback now. Had the pendulum simply swung too far in the sourcebooks/splatbooks direction, or is there something more fundamental about adventures that was missing from the marketplace for a few years?
During 2002/2003, we had lots of companies producing adventures. The sales went down, but suddenly nearly all of them decided to stop producing any adventures at all. For quite a while, only Necromancer was left. Goodman Games tried to fill that vacuum, and within their specific niche of old school adventures, they seem to see some success. With the reorganization of Dungeon, the competition from that side got very strong again. The adventure paths were a very good idea, and this is certainly where Dungeon's strength lies.
I'm not sure about Necromancer at the moment. I don't hear much buzz about their more recent offerings, it's the old adventures that get mentioned over and over again. Their concept of publishing generic adventures was really great for quite a while, but I suppose it should see some face-lifting in order to bring them back into public consciousness again. I'm not sure whether simply copying some competor's strategy will do the trick.
And here I see the dangers when some d20 companies now follow blindly the statement of WotC that there is some unfulfilled demand for generic adventures. I doubt this pretty much, except if we speak about original WotC adventures. Third party publishers should be very cautious here. Adventures are needed, sure. If you publish a new setting or OGL game, publish an adventure with it, even if that one won't sell that much, but it makes your setting come alive. Generic adventures? We still have enough of those each and every month, regardless what Charles Ryan was telling us
