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Adventures in Cormyr (Recruitment Closed)

ASuperHero

First Post
Don't you just love formatting Char Sheets?

Here is my submission for the Role of Mage.
[sblock=Domonic Firetounge]
Code:
[B]Name:[/B] Domonic Firetounge
[B]Class:[/B] Warmage
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Torm

[B]Str:[/B] 10 +0 ( 2p.)     [B]Level:[/B] 6        [B]XP:[/B] 15681
[B]Dex:[/B] 14 +2 ( 6p.)     [B]BAB:[/B] +3         [B]HP:[/B] 35 (6d6+12)
[B]Con:[/B] 14 +2 ( 6p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] -
[B]Int:[/B] 14 +2 ( 6p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B]  8 -1 ( 0p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] -
[B]Cha:[/B] 19 +4 (10p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +0    +2    +0    +0    +1    18
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2    +1    +5
[B]Ref:[/B]                       2    +2    +1    +5
[B]Will:[/B]                      5    -1    +1    +5

[B]Weapon                       Attack   Damage  Critical[/B]
MW dagger                      +4     1d4     19-20x2
Darkwood Composite Longbow     +6     1d8     x3
w/Silver Arrows                +6     1d8-1   x3
Ranged Touch                   +5     as spell 

[B]Languages:[/B]
Chondathan
Goblin
Orc

[B]Abilities:[/B]
Armored Mage (light)
Warmage Edge (+2)
Advanced Learning (Tenser's Floating Disk, Great Thunderclap)

[B]Feats:[/B] 
Martial Weapon Prof (Longbow)
Magical Aptitude
Widen Spell
Empower Spell

[B]Skill Points:[/B] 45       [B]Max Ranks:[/B] 9/4.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration            9    +2          +11
Knowledge (Arcana)       9    +2          +11
Knowledge (History)      9    +2          +11
Spellcraft               9    +2    +4    +15(+17 with scrolls)
Use Magic Device         4.5  +4    +2    +10(+12 with scrolls)

[b]Spellcasting[/b] (DC 14+spell level)
[i]Cantrips[/i]
6/day DC 14
Acid Splash, Disrupt Undead, Light, Ray of Frost
[i]1st level[/i]
7/day DC 15
Accuracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone, 
Magic Missle, Lesser Orb of Acid, Lesser Orb of Cold, 
Lesser Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Sound, 
Shocking Grasp, Tenser's Floating Disc, True Strike
[i]2nd level[/i]
6/day DC 16
Blades of Fire, Continual Flame, Fire Trap, Fireburst, Flaming Sphere, 
Ice Knife, Melf's Acid Arrow, Pyrotechnics, Scorching Ray, Shatter, 
Whriling Blade
[i]3rd level[/i]
4/day DC 17
Fire Shield, Fireball, Flame Arrow, Great Thunderclap, Gust of Wind, 
Ice Storm, Lightning Bolt, Poison, Ring of Blades, Sleet Storm,
Stinking Cloud

[B]Equipment:                                    Cost  Weight[/B]
+1 Mithril Shirt                             2100gp   10lb
Cloak of Charisma +2                         4000gp   2lb
Ring of Protection +1                        2000gp   -
Vest of Resistance +1                        1000gp   2lb
Wand of Burning Hands (50 Charges)            750gp   1lb
Potion of Fly (2)                            1500gp   -
Darkwood Composite Longbow                    130gp   1 1/2lb
40 arrows                                       2gp   6lb
20 Silver Arrows                               41gp   3lb
20 Cold Iron Arrows                             2gp   3lb
Scroll of Dispel Magic (x2)                   750gp   -
Scroll of Cure Moderate Wounds (Bard, x2)     400gp   -
Scroll Organiser                                5gp   1/2lb
Backpack                                        2gp   2lb
Bedroll                                         1sp   5lb
Spell Component Pouch                           5gp   2lb
Belt Pouch                                      1gp   1/2lb
[B]Total Weight:[/B]38 1/2lb      [B]Money:[/B] 300gp 40sp 20cp

                          [B]Lgt  Med  Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               33   [u]66[/u]   100   200   500

[B]Age:[/B] 20
[B]Height:[/B] 5'9"
[B]Weight:[/B] 121lb
[B]Eyes:[/B] green
[B]Hair:[/B] black
[B]Skin:[/B] dusky
Appearance: Tall, dark, and handsome. Dominic is all this, cutting quite figure in the robes of a Cormyrian War Wizard. A Darkwood Composite Longbow is strapped to his back, and a quiver hangs opposite his component pouch.

Background: Dominic is, an always has been, a ward of the state. Growing up in an orphanage in Suzail, he led a fairly regimented life. This background served him well when he came of age and was sent to the Army to be an archer. During some training exercises, a group of senior War Wizards performing a series of divinations designed to ferret out some magical spies discovered his untapped potential for sorcery. He was immediately subject to a transfer to Basic War Wizard Training, after all-anyone can learn to throw a stick, but few people could throw fire. Normally, the training would last for several years and he would graduate a full War Wizard at the end of it. However, fate had different plans for Dominic and his fellow classmates with the "Devil Dragon's" invasion. Mages were needed badly on the front lines and there weren't enough fully trained ones to go around. Every student was sent to the front lines with a mentor who would make sure they got enough training so that they wouldn't accidentally incinerate the troops they were marching with instead of the enemy. The plan was that the student/mages would be rotated between several different mages for a well rounded education, but for some reason every master Dominic was assigned to that wasn't an evoker or battle sorcerer died either before he could report or shortly thereafter. As a result, because of his natural aptitude for sorcerery and lopsided training regimen, he became a War Mage. He earned the name Firetounge in a particularly harrowing engagement against a force of Orcs by blanketing the battlefield with Fiery Magics, but he has no aversion to other kinds of magic if the situation warrants it.

Personality Dominic can be exceptionally intense when on duty, but when off duty he is fine company for anyone and spends time with common troops often, keenly aware that the friend you make tonight might save your life tomorrow. He has a almost naive attitude to those that are in command of him, and will follow any legal order, no matter how distasteful he personally finds them. His attitude towards "adventurers" is that of one who has had to clean up after to many drunken romps through cities, but he knows that every person can be (and is) different.
[/sblock]
 

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Lord_Raven88

First Post
And the winner is.... (drum roll)

Thank you both for your submissions, both character concepts are excellent, however as I can't have you both I'm going to go with stonegods submission of Vardin.

Vardin can you please post your character in the rogues gallery, I'll work Vardin into the next adventure, which will start in 2 days time, as a group we generally post in the IC thread at least once a day (even during combat), so I hope you can keep up this pace, if I haven't heard from one of the players I will either NPC the character or wait 1 day after that I will NPC the character until they return.

Adventure Synopsis
So far we have done 1 main adventure, in which the characters took possession of a fort and a mine on the outskirts of eveningstar, the group is heading to Arabel to hire craftmans to fix up 'Brightstone Keep'.

The group has agreed to rebuild the keep and protect Eveningstars northern border, in exchange for exclusive adventuring rights and control of the mines, en route to Arabel the group was asked to clear out a nest of bandits (harpies) which had recently been preying on traffic between Arabel and the western part of Cormyr.
 


stonegod

Spawn of Khyber/LEB Judge
Thanks for the opprotunity; as I said before, Vardrin is one of my favorite concepts.

I have posted Vardrin to the RG. If there are any nitpicks, etc., let me know.
 


stonegod

Spawn of Khyber/LEB Judge
Lord_Raven88 said:
The Greenbound feat is overpowered :eek: , so in an effort to balance it out, I'm going to treat it as a +1 meatmagic feat, so you'll need to prepare Summon Nature Ally spells which are adjusted by this feat, if it continues to be unbalanced I'll upgrade it to a +2 metamagic feat.

FYI: Ed Bonny, the author of the feat, had something to say about it here:
Ed Bonny said:
The Greenbound Summoning was written by yours truly as a metamagic feat with the Summon Nature's Ally spell using a spell slot 2 levels higher. That fact appears to have been omitted from the print version.

- Ed Bonny
Hope I'm not stepping on Nira's shoes.
 



stonegod

Spawn of Khyber/LEB Judge
Skippy.

FYI: I'll be leaving on a short (two-day) trip Monday, so net access will be a bit spotty. Should be able to get in at least one post in the late evening both days.
 

stonegod

Spawn of Khyber/LEB Judge
Oh, and one clarification: I spell my character's name Vardrin, with two "r"'s. Maybe Stern has some odd regional accent. ;)
 

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