D&D 5E Adventures in Middle-Earth [OOC]


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Caranthir

Class & Level: Treasure Hunter 2nd; Background: Reluctant Adventurer
Culture: Elf of Mirkwood; Shadow Weakness: Dragon-sickness
Character Traits: Distinctive Quality: Merciful. Your own failings on the road give you sympathy for the failings of others.
Specialty: Burglary. Your company values your skills at finding a way into places unnoticed.
Hope: “I know that one day I shall rest by my fire again.”
Despair: “Even if I get home, I am sure that something horrible will follow me back.”

STR 10 (+0), DEX 16 (+3), CON 10 (+0), INT 14 (+2), WIS 14 (+2), CHA 12 (+1)
Saving Throws: Dexterity +5, Intelligence +4
Armor Class: 14 (leather jerkin); Initiative: +3; Speed: 30 feet
Hit Points: 16 (Hit Die 2d8)
Inspiration: 2

Proficiency Bonus: +2; Proficiencies: Light Armour, Simple weapons, broadsword, short sword. Tools (~Thieves’ tools +4)
Attacks: Broadsword melee weapon attack +2, damage 1d8 slashing
Short Bow ranged weapon attack +5, damage 1d6+3 piercing
Dagger melee weapon attack +2, damage 1d4 piercing
Dagger ranged weapon attack +5, damage 1d4+3 piercing

Skills: *Acrobatics (Dex) +5, Animal Handling (Wis) +2, Athletics (Str) +0, Deception (Cha) +1, History (Int) +2, *Insight (Wis) +4, Intimidate (Cha) +1, Investigate (Int) + 2, Lore (Int) +2, *Medicine (Wis) +4, *Nature (Int) +4, *Perception (Wis) +4, Performance (Cha) +1, Persuation (Cha) +1, *Riddle (Int) +4, Shadow-Lore (Int) +2, *Sleight-of-Hands (Dex) +5, *~Stealth (Dex) +7, Survival (Wis) +2, Traditions (Int) +2
* Proficiency
~ Expertise

Class Features: Expertise, Night Vision, Sneak Attack, Cunning Action.
Background Feature: Pathetic and Bedraggled (As long as you are not threatening, strangers will take pity on you and give you a warm place to sleep for the night, hot food and a bit of comfort.)
Traits: Night Vision; The Eyes of Elves; Elvish Dreams; The Tools of War; A Whisper Through the Leaves
Virtues: Deadly Archery (do not suffer disadvantage for long range, nor for attacking within 5 feet when making ranged attacks with a short bow).
Perception: Night Vision, passive perception 14
Languages: speak Grey-elven, Woodland Tongue and Common Tongue, and speak, read, and write Sindarin.

Standard of Living: Martial (G, S, C)
Equipment: Thieves’ tools, leather jerkin, green travelling cloak, broadsword, short bow with quiver of 17 arrows, two daggers, travelling gear for the current season, backpack, belt dagger, boots, 3d6 silver pennies, a wineskin, a white jewel on a chain of silver.
 
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So, if nothing happens in game, I'll move it along asking forgiveness for my silent partner when I get home from work tomorrow. Like 7 PM Pacific Coast Time.
 

Sorry, I’m on holiday so occassionally skip checking here for a few days. I’ve posted Ursa’s intro!

Btw, I saw that I overestimated the time between the Battle of the Five Armies and now. Your IC thread says five years, while I assumed Ursa had spent at least a decade with Beorn and his followers. Ah well, it’s just a minor thing. [emoji6]
 


Note that everyone starts with one Inspiration Point per 5th ed. and you gain another one if you decide to aid the old man and his son on their journey ;)

They work just like in 5th ed. BUT I am going to allow you to spend them AFTER you have made a D20 roll. I.e. you make a d20 check and fail, you can spend Inspiration and re-roll instead of having to chose before you roll to take Advantage.

I kind of except the players to keep track of them.

IF you want you can also take a short rest here while chatting with Beldor
 

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