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Adventures in the lands of Syrael (IC)

Weel Naxel, roguish human cleric

"Whoever this was, I believe he was a mage of some sort. At least, that's what these robes suggest," Weel says as his companion climbs the wall. When he hears the contents of the backpack, the cleric nods. "Sounds about right for a wizard's pack."

[sblock=OOC]Since you explicitly called out Silverdrake as being the one hearing the sound, I'll assume Weel can't hear it and thus can't react until he's warned.[/sblock]
 

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Ostu had backtracked to the fork in the path and had ended up following his companions into the other spider cavern. Staying towards the back and watching for ambushes, he is surprised to hear the shout of warning from Randmar. Seeing him running towards the exit, Ostu decides maybe his companion knows something he does not. He starts running for the cave exit, as well.
 

Luhal closes the backpack and attaches it to a belt, pulls out a rope and loops it around another attachment point on the belt, then he and Carper climb the shaft, reasoning that it is the fastest way out.

"Anyone wants to chance climbing, I'm dropping a rope!"

Once he and Carper reach the top, he'll look for a place to tie the rope off, assuming no immediate threat presents itself.

-Albert
 

Luhal climbs out of the hole. While the sides are cracked and easily climbed, the shaft slopes up like an upside down funnel. Once Luhal gets to the top, he comes out in a large clearing on top of a hill. (30ft. radius) There is, however, a large rock in the middle of the clearing that a rope coiuld be tied to. The rock looks almost like it was put there on purpose.

As Alexcia and Silverdrake see the underground river, they notice something odd; the water is gone, much like the ocean recedes right before a tsunami. From deep in the earth, anyone by the stream hears the echo of rushing water. Draethan sees what is happening and shouts, "We don't have time to go back there! Our only chance is up that shaft!" He turns back and starts climbing.
 

"Damn!" Randmar turns back toward the rope, uttering a string of curses as he runs. The powerful man leaps up and begins to climb.



Climb +11
 

Hearing that up is now the only escape, Luhal's eyes narrow and he yanks the cords on his backpack, releasing it to fall to the ground.

"Guard," Luhal commands Carper as he releases his backpack. Before the backpack hits the ground he is moving, jumping down the shaft, wildshaping to a hawk, diving past Ostu and Weel, landing next to Heclar(instinctively deciding that a Dwarf would have the most trouble climbing), and turning back to human almost before he touches down. A hurried incantation and Heclar can Spiderclimb for the next hour.

Seeing that Draethan is right behind the two climbers, Luhal intercepts Silverdrake and shoves him at Heclar, "Hold on tight to him. Heclar, hurry and run up!"

He reasons (well, it's not reason, precisely, but Wisdom-fueled instinct, and thus a lot faster) that Iando's slight frame will make it easy for him to climb to safety, so he then goes to Alexcia, demands, "Hold tightly!" as he pulls her arms around his neck, and starts up the shaft, hopefully before the now-thundering water arrives.

[sblock] Since Priest Sidron has decided to bow out, I'm making the metagaming assumption that this is an opportunity to kill or severely injure(in the latter case, requiring months of bed-rest to heal broken bones or something, so that he can rejoin later) him and thus remove him from play. If I'm wrong, of course, he can always manage to get up the rope.[/sblock]

-Albert
 
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[sblock=order of climbers]I assume this is the order of the climbers, so you can edit the post above, Al.
Alexcia is in the back, followed by Silverdrake, Iando, draethan, heclar, Weel and Ostu are halfway up the shaft (As far as I assume).

hopefully I didn't forget anyone. :D[/sblock]
 

Weel Naxel, roguish human cleric

Weel scrambles up the rope without question, though he has done little climbing. He does his best to focus on keeping hold as best he can, hefting himself up with deliberation, and trying not to listen to the roar of the flood coming in beneath him.
 

Heclar Kal'lack

The stout Dwarf wastes no time and quickly stores his favorite weapon in his magical bag. "We have got zero time gentlemen!" He shouts as he hastly makes his way over to the cavren wall. After making sure that Silverdrake has a firm hold of him, he quickly begins to make his way up towards the vertical entrance.

OOC: Heclar can carry up to 200lbs before becoming incumbered. With his weapon in his bag, he is has <60 of gear.
 

Into the Woods

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