Troll Wizard
First Post
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First Game - September 28, 2007
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Far to the north of the Barquetith plains lay the lands of the Wolfgarie people. Wolfgarie are human barbarians that make their homes in the valley and slopes of the Wolff Mountains. Not only do they endure, they thrive in the harsh environment of the long winters in the north. Not only is the environment a challenge, they must also struggle against orcs, frost & hill giants, yeti, and numerous other foes for precious resources. Yet the Wolfgarie do not stand alone, Arakhan dwarves from the southeast bring caravans of trade goods, gnome traders push up from the south, Zekaria (human barbarians and half-orc) refugees stake their claims, Silvaron elven knights patrol the southern borderlands and perhaps they may be more allies to find.
The adventures will feature mountain treks with all the hazards that will incur, deep valleys with cold swift and powerful rivers, avalanches (mud slides and snow fall), bitter frostfell winters, with hidden tombs and remains of ancient civilizations to find. Pushing northward you will find the tundra plains (un-named at this time), to the east across an immense grassy plain are the lands of the hill dwarves and other peoples. To the south you will run into the lands of the Zekaria barbarians that reside in the Alderon Mountains and wage a war of vengeance against the mountain dwarves. Travel across this rugged land is always difficult in the best of time, so travelers and adventurers have always best be prepared, else come spring thaw it may be their frozen corpse that the village dogs gnaw on.
Barbarians, rangers, druids, fighters, and rogues will feature greatly. The Wolfgarie are not by their nature spell-casters or even very religious. Their few priests follow the gods of the hunt, war, honor, earth, mountains, and a few other aspects that may affect them.
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Need 2 -3 additional players
Current group is 4-5 players from previous campaign. Group is composed of adult late 20s to early 40s with wife and children, so full attendence is rarely possible. As long as we get 3 players we play.
Start Date: September 28, 2007
Frequency: Every other Friday
Time: 6:30pm - 10:30pm
Location: Leesburg, Virginia (about 1 mile from Leesburg Airport)
Character Creation
Stat Generation: 28 Point Buy
Starting Level: 1
Starting Funds: Max Starting Money
Books:
Required: Player's Handbook 3.5
Recommended: Frostburn
Optional - Permitted: Player's Handbook 2, Complete Warrior, Divine, Adventurer, Arcane, Heroes of Battle, Heroes of Horror, Libris Mortis, Miniatures Handbook
House Rules, Tone, Flavor of Campaign, DMing Style of running D&D
Furthcoming
First Game - September 28, 2007
_______________________
Far to the north of the Barquetith plains lay the lands of the Wolfgarie people. Wolfgarie are human barbarians that make their homes in the valley and slopes of the Wolff Mountains. Not only do they endure, they thrive in the harsh environment of the long winters in the north. Not only is the environment a challenge, they must also struggle against orcs, frost & hill giants, yeti, and numerous other foes for precious resources. Yet the Wolfgarie do not stand alone, Arakhan dwarves from the southeast bring caravans of trade goods, gnome traders push up from the south, Zekaria (human barbarians and half-orc) refugees stake their claims, Silvaron elven knights patrol the southern borderlands and perhaps they may be more allies to find.
The adventures will feature mountain treks with all the hazards that will incur, deep valleys with cold swift and powerful rivers, avalanches (mud slides and snow fall), bitter frostfell winters, with hidden tombs and remains of ancient civilizations to find. Pushing northward you will find the tundra plains (un-named at this time), to the east across an immense grassy plain are the lands of the hill dwarves and other peoples. To the south you will run into the lands of the Zekaria barbarians that reside in the Alderon Mountains and wage a war of vengeance against the mountain dwarves. Travel across this rugged land is always difficult in the best of time, so travelers and adventurers have always best be prepared, else come spring thaw it may be their frozen corpse that the village dogs gnaw on.
Barbarians, rangers, druids, fighters, and rogues will feature greatly. The Wolfgarie are not by their nature spell-casters or even very religious. Their few priests follow the gods of the hunt, war, honor, earth, mountains, and a few other aspects that may affect them.
_______________________
Need 2 -3 additional players
Current group is 4-5 players from previous campaign. Group is composed of adult late 20s to early 40s with wife and children, so full attendence is rarely possible. As long as we get 3 players we play.
Start Date: September 28, 2007
Frequency: Every other Friday
Time: 6:30pm - 10:30pm
Location: Leesburg, Virginia (about 1 mile from Leesburg Airport)
Character Creation
Stat Generation: 28 Point Buy
Starting Level: 1
Starting Funds: Max Starting Money
Books:
Required: Player's Handbook 3.5
Recommended: Frostburn
Optional - Permitted: Player's Handbook 2, Complete Warrior, Divine, Adventurer, Arcane, Heroes of Battle, Heroes of Horror, Libris Mortis, Miniatures Handbook
House Rules, Tone, Flavor of Campaign, DMing Style of running D&D
Furthcoming
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