And clearly that's not what I'm talking about here. I'm talking about the fact that most adventures have a linear series of expected events, and the players are expected (and indeed often have to complete the adventure) go from A -> B -> C -> D in order. If you've got a better term than 'railroad' for that which will make you less uncomfortable, then by all means, I'll be happy to hear it and use it.
Moot?
I love my flowcharts not just for individual adventures but whole campaign plots.How about a flowchart?
OK, now I am thoroughly confused about your position on this issue. My understanding of your previous posts in this thread has been that the difference, for you, between "situations" and "adventures" basically comes down to a question of the number of options. In other words, if the PCs are presented with a number of options for doing something adventure-like, they are "situations", if the PCs are presented with only a single option, it's an "adventure". I understand, but disagree with, that position.
On the other hand, for Celebrim the difference between the two seems to come down to two entirely different things, 1) the amount of prep-work dedicated to a particular adventure-like option and 2) the source of the idea for the adventure-like option (i.e. did the idea come from the players or the DM). So that it's entirely possible to have both several "situations" in addition to a number of "adventures" all presented to the players at the same time.
I'm confused because you're agreeing with Celebrim wholeheartedly, yet in the other thread you used the following example...
Now, to me, that scenario requires both a decent amount of forethought and that the DM present that particular scenario to the PCs rather than them choosing it of their own volition (i.e. the DM says, this is what is happening and this is how it affects you).
So Celebrim's definition ignores and maybe even contradicts what appears to be the core of your point (number of options) and absolutely contradicts one of the examples you've given of a "situation", yet you're claiming he said exactly what you wanted to say. I am left with a very unclear idea of what you've been trying to say
So, let me pose some very concrete questions (others feel free to chime in with answers as well).
The scenario: The DM starts the campaign ready to run several pre-made adventures. He introduces the PCs to a number of pieces of information, some of which lead to The Village of Homlet, some of which lead to The Isle of Dread, some of which lead to Slave Pits of the Undercity and others which lead to a number of shorter side-trek adventures he had prepared. In addition, the DM has a fully detailed, sand-box-style campaign world and it is perfectly possible that the PCs might follow up one piece of information and then switch mid-session to following up another one, leading to one of the other scenarios. In addition, it is also possible for the PCs to ignore everything the DM tells them and set off to do something completely unrelated to whatever the DM has prepared.
Question 1: Which of the above are "situations" and which are "adventures"?
Question 2: Does the answer pertaining to the side-trek adventures depend in any way on how detailed the notes and maps are for these particular scenarios?
Question 3: If we leave off the last sentence of the scenario, does that change the status of any or all of the items?
Question 4: Does the player's perception matter in this at all? If the DM perceives the players as having an equal opportunity to pursue any of these avenues, but the players perceive only the 2nd side-trek as an immediately viable option, does that change the status of any or all of the items?
Thanks for your patience.![]()
How about a flowchart?
These are the most logical steps we can think of for the PCs to thwart this problem. (The DMs on his own if the players do something wildly different, or decide this isn't the adventure for them after all. We're just trying to give the DM as much background info as possible on this particular situation to make things easier should they choose to interact with it.)
So you're not in agreement with Celebrim's definitions of "situation" vs. "adventure". Gotcha.
I disagree that this is the issue under discussion. I think the issue under discussion was defined pretty clearly by the OP and the above isn't it.Yes, Moot.
We have been trying to establish if there are differences in adventures done in a sandbox style setting and adventures which have been done in a more scripted to the PC's setting.
Actually, to be quite clear, I believe the word was "situation" not "scenario". Anyway, I'm not trying to prove a point or play "gotcha" with anyone. I see Imaro appearing to both agree with you and disagree with you on points that I think I've pretty clearly outlined and then expanded upon above. I'm asking for clarification.Someone suggested that we should call 'adventures that procede from the sandbox' style, 'scenarios', to avoid confusion. Some others have said paraphrased, "Well, I isn't that an arbitrary distinction because they are basically all just adventures?"
In order to try to prove the last point, you've just said, "Suppose we have a sand-box style setting, and we have 'adventures' and 'scenarios'. Won't they be fundamentally the same? Oh I've gotcha now. I've gotcha haven't I!"
The very long and detailed definitions you gave (with examples) on the previous page disagree with what you've just written here.Of course, if we assume that we have a sandbox style setting, then sure naturally everything, whether its a published adventure included in the setting or a player driven scenario will acquire a 'senario-like' quality by the simple virtue of being a component of sand-box play. If I drop 'Tomb of Horrors' down in my sandbox, and give no more hook than, "Acerak's Tomb can be found in the Dismal Swamp.", then sure its going to acquire alot of scenario like qualities - like for example the fact that there is no hook nor gaurantee at all of level appropriate encounters. And the same would apply to any other published dungeon that I dropped into my sandbox campaign world to flesh it out.
I disagree that this is the issue under discussion. I think the issue under discussion was defined pretty clearly by the OP and the above isn't it.