Adventuring company names


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I've only been in three with names:
The band of Gypsies (I was the only hendrix fan and I didn't come up with the name either)

Life Blood (we had to resurect people at least every other week)

Agents Sacralige (no one in the party could seem to keep to their creeds)
 


Often, my group picks (or acquires) a name for PC groups, mostly because it gives us something to call the campaign besides "Bob's Other Greyhawk Campaign."

For fantasy characters, a group name can be useful; a reputation sticks to a name easier, and reputations can be leveraged. And for superheroes, a group name is nigh-mandatory! (My group is currently trying to pick a name for a Mutants & Masterminds campaign.)

We've had:

- Riders of the Axe: they got that name when someone asked "Who are you people?", and the drunken dwarven priest (of an axe-wielding war god) that was trying to stay in his saddle said, "We're the Riders of the Axe, can't you see our horses and axes?"

- Company of the Sparrow: named after the copper coin of Keoland, after the second time a (randomly rolled) treasure was found to consist of thousands of copper coins. The characters almost all refuse to take any copper coins they find.

Aside from circumstance & arbitrary PC decision that happens to stick, other campaigns (mostly not D&D) have gotten names from the organization they work for (Shadowguard), the powers of the main PCs (darkness & psionics gave "Shadow Magic"), the unit's radio callsign (Coyote, Silver Dagger), or simple player decision ("We want to be the Centurions").

The other regular GM wants us to pick a name for his D&D campaign, but we haven't done much of note, besides get ran out of Gradsul by the thieves' guild, so it's been tough...
 

Well, the steel-speedo wearing barbarian acts like the leader of the group I DM (he's the player with the most experiance playing). Thus I've started calling them "He-man And The Masters of the Universe."

The group I PLAY in is He-man DMing and me playing with the others. Since we all play males with high charisma he calls us the Backstreet Boys. -_-;
 

I have played in PKitty's group:

The Defenders of Daybreak

and currently a member of:

The Stone Octave (Which came from the Lost of Nyrond)


Raevynn
 


Let's see...

The Company of the Burning Skull. (2nd Ed. Forgotten Realms) We fought a lot of undead at lower levels, fire is always good, and the name seemed catchy. Just to get the point across, we got continual light cast on a skull, stuck it on the end of a spear and used it as out standard.

The Company of Greystone Keep. (3E homebrew) Named after a Keep belonging to one of the PCs. Dull :)

The Justicars of the Chromatic Scale (3E, RttToEE) Based on dragon-scale bracers they made from the various dragons found in the Temple. They're still trying to collect the whole set.

Most of our groups don't seem to bother with names. :(
 

group names

over the years the 2 best ones I came up wern't ever used. they were:
1) 3 men and a baby (3 human males and a 2' tall dwarf) the dwarf threatend to chop off both my leggs off if we listed that on our charter,

and

2) chandler's lackeys - My rogue (chandler) had a very high Cha and was the leader/spokesmen and most importent member of the company ( this was proven in an interparty conflict when the rest of the party stood with me when our dumb as a rock dwarf tried to attack me.) while they agreed they couldn't bring themselves to allow that on a Cormyrian charter either.

Our last group was the 4 horsemen
 

I have seen it only once in my game. I had a town require mercanary (read: adventurers) to register. The evil lich that ruled the city wanted a list of powerful people who could oppose him but thats another story. My group came up with the...

The 5 Aces

But wait aren't there only 4 aces in a deck of cards, lets just say the group had 2 rogues and illusionist and a cleric to the God of Thieves and a Bard. Hope that sums it up.
 

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