Adventuring company names

'Naskha & Co.'

The Planescape party in a lvl 1 thru to 20 PS campaign I ran, so named after Naskha 'The Illustrious', the party's tiefling sorcerer/rogue. They were trying to think up a name on the spot to tell a prospective patron and Naskha just piped up with that. It stuck :)
 

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I used to play with a group whose party called itself the Wolf Pack. That was a fun group; characters died and were brought back so often, they would spend their dead time building their own houses in the afterlife so that they had a nice place to stay while waiting to be raised.

The only other time a party had a name in my experience is with the group I currently DM. They are called the Cadre. It's funny, though, they didn't come up with the name; in one adventure they found an ancient scroll that described some future events a party of adventurers was to take part in. The scroll called the group the Cadre. And the scroll described things the current group ended up doing.

Thanks,

Atavar

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"Red M&Ms, blue M&Ms...they're all the same color in the end." - Homer Simpson
 

Moe Ronalds said:
Well, the steel-speedo wearing barbarian acts like the leader of the group I DM (he's the player with the most experiance playing). Thus I've started calling them "He-man And The Masters of the Universe."

The group I PLAY in is He-man DMing and me playing with the others. Since we all play males with high charisma he calls us the Backstreet Boys. -_-;

Moe Ronalds wins.
 

Well, the current group is named in my sig :)

Other than that, we have't done much in the way of group naming. One of the players very sensibly suggested it in the last campaign (because the group needed to interact with politicians, and a single, easily identifiable moniker would have been a useful thing) but some of the other players were too precious to do anything so gauche.

On the whole, I think group names are a good idea, provided you can come up with something that doesn't sound too hokey. Or if it has to be hokey, that at least is funny :)
 

Although I have played D&D for over 20 years, I can think of only 2 group names:

The Company of the Golden Scale: A contrivance between the Paladin and LN Wizard to guide the party in the way they wanted. They set the rules up and an executive council the consisted of them only. The council decided things like the direction the group was taking, expenses, treasure division etc.. It was not as sinister as it sounds, as they were very fair about it. However, playing the chaotic ranger, who liked tweaking the nose of the Wizard, I used their rules against them to get myself on the council and made the Wizard's life hell (burning the required paperwork, pushing for us to do a few nature things that weren't profitable etcc). He couldn't remove me, because according to the rules of the company it required a 3/4 majority to remove a Executive Council member and there were only 3 of us. :D

The 2nd group I can remember: The company of the Tear, whose main goal was the recovery and destruction of all of the pieces of the Amulet of Corrution, call the Tear for all of the tragedy it had called. IT was a campaign that lasted from 1st level up into the 20's with a High Fantasy/Epic feel. I played a LN Cleric/Fighter in that one. Very good group and eventually very powerful and successful

Hawkeye
 

One group has a quite simple name, The Sades. Each letter stands for one of the founders of the group: Siegbert von Öxfeld (our paladin and mostly also the speaker), Alvin Doublethorne (our cleric), Dahari (druid / wizard, died during a campaign on Krynn) and El Naccio (halfling rogue, was morphed into a half elf and took the path of a ranger, died during the RttToEE campaign).


The second group calls themselves The Preservers...well, that's quite ironic, because the last thing the group does is to preserve something. Mostly the spread chaos, quarrel (sometimes even fight) among each other and so on. I wonder when that group becomes extinct. The group tries to find a new name...
 

In a campaign I ran, the party had a tactic of lighting arrows or swords aflame, and then having the party wizard web the targets in question before the archers and melee-types rushed in to set the poor bastards on fire.

They become known as the Company of the Flaming Web.

The present group I have hasn't adopted a name yet... but I'm sure, if they ever do, it will involve curses... :D
 


I dubed (well an NPC dubbed) the party in my game the Halfcaste Heroes... 3 half elves, one half oc and a human... the human isn't so keen on the name, but the others like it so it stuck...
 

Best adventuring company name - the Fellowship of the Ring... :D

My favorite has been The Company of Nightfall's Favor. It was a Forgotten Realms campaign I played in for almost a year. We took our name from the fact that, since our inception, we were always attacking our enemies by dark and when they slept, mostly out of self-preservation, since for the majority of our existance we were severely outnumbered. (True to our name, we even once attacked a kobold military fort in broad daylight, because the Kobolds were nocturnal.) We had so many players in that game, we actually had to apply for a Cormyean mercenary charter, rather than an adventuring charter! :)

Other Company names that have been in games I have been part of:

The Knights of the Crown (The English Crown, that is)

The Wanderers (a very short-lived game)

and all the other PC parties that have played never really came up with a name for themselves.
 

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