Adventuring company names

I've been fortunate in that my gaming group (the core members at least) have been together for nearly 18 years. During that time, we have had one adventuring group that has reached epic levels and is known as The Company of the Dragonwing. It's been quite a ride with that group of characters... :)
 

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I haven't really ever been in a game where the group had a name - in the one I'm DMing right now, it was brought up once, caused groans around the table and a short but mildly amusing discussion on our mailing list that isn't really fit to print, and kind of withered after that.

I can see the point of having a meta group name, to distinguish campaigns or make it stand out if you do story-hours, and it makes sense to use one if the group ends up being given a fitting name by someone in the course of their adventures, but deciding that the group needed one and picking it yourself always struck me as pompous and unheroic - in most worlds, that is, if you're playing a stylized campaign (swashbuckling, or heroic romance based) it definitely works.

And there is, of course, the ever-present issue of picking a good one, as we are just now reminded. ;)
 

In a Traveller campaign I ran, one of the guys had the codename Down, and the other was Dirty, and of course, they were known forevermore as Down and Dirty .

Personally, I remember them by who they worked for, the Military Household Espionage Ministry: MHEM, or MayHEM in a word.

In my main campaign, at least once a session they decide they need a name for their group. Then they get involved in something else.
 

I've not been in many named parties, but recently was playing in a group which had named itself either The Brave Adventurers of Albany or The Brave Avengers of Albany after the country that two of the founder members came from. They then proceded to have an argument, in the middle of a dungeon, about what the party was called. My character, who isn't from Albany anyway, now insists on referring to the group as the Beef Agenda of Albania, just to annoy them.
 

My players were the Songblades for the longest time, then they became the Clueless after a trip to the Planes where everyone there seemed to call them that... then they became the Company of the Daft Arabian when a Zakharan Sha'ir joined them and took a leadership role.

Now they're trying to come up with a new one after a couple of character deaths.
 

Well, the group in my current "Out of the Frying Pan" campaign was named by NPCs - but as it has not happened in the story hour - so I won't ruin it here.

In past Aquerra campaigns we have had:

The Sign of Four

The Oath

The Company of the Rod

The Company of Spring's Dawning

I played in a Realms game with The Hand of the North.
 

In a recent homebrew, the group became the Band of the Broken Chain after freeing a few groups of slaves. I think KoK has a merc company with the same name. On one adventure to gather information, we were disguised as a novice group of adventures and called ourselves the Seven Sins, no one could say it with a straight face.

Reaver
 

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