Not a Hobbit
Explorer
Dear ENWorlders:
I'm going to be incorporating the ENSider adventure "Into the Feywild" into my campaign. In this scenario, the Fey town of Hedgegrove is literally a maze city. So how does one play this concept? I don't want to just give them a map, because it can't be mapped. I don't want to do the old "You come to an intersection, do you turn left or right," because that would get old really fast, especially when all they are doing is looking for a shop. Perhaps I could have them roll Survival checks to find their way around, and the lower the roll the longer it takes to find anything, but that seems rather lackluster.
So is there a way to do this to make it an enjoyable experience for the players? Or is it just designed to be a cool thing, with no real impact on game play?
Thanks for any help.
--Scott
I'm going to be incorporating the ENSider adventure "Into the Feywild" into my campaign. In this scenario, the Fey town of Hedgegrove is literally a maze city. So how does one play this concept? I don't want to just give them a map, because it can't be mapped. I don't want to do the old "You come to an intersection, do you turn left or right," because that would get old really fast, especially when all they are doing is looking for a shop. Perhaps I could have them roll Survival checks to find their way around, and the lower the roll the longer it takes to find anything, but that seems rather lackluster.
So is there a way to do this to make it an enjoyable experience for the players? Or is it just designed to be a cool thing, with no real impact on game play?
Thanks for any help.
--Scott