Adversarial Campaign


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Personally if I tried something like an adversial campaign, I'd get the usual "good guys" in one group (hopefully have eight people for this!) and make an evil party BUT I'd use monsters and/or other evil NPCs I've created.

So you'd run an adversarial campaign with all the players on the same side...?
 

mmadsen said:


From what I can tell, Rune has players take turns as Gamemaster, effectively, running the other players through combat scenarios to see who racks up the most victory points (for killing things).

Not exactly what I was going for, but it could be fun...

I do? Oh, wait...

[Gilda Radner voice]Nevermind[/Gilda Radner voice]

:D
 


Re: Group Vs Group

Usually we set up two games running at the same time in rooms next to each other. The first half of the game is normal, fighting monsters NPC's etc. The final fight though ends up at the goal with a second party arriving at the same time.

Why not pit monster players vs. adventurer players from the get-go?
 


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