Advice about new classes in Eberron .

elmuthalleth

First Post
I'm going to start a new 3.5 Eberron campaign and I'd like an advice on adding the new classes shown in official D&D supplements ( like the warmage , the favored soul , spellthief , ecc. ) as PC and NPC .
 

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I think most of them would work very, very well in Eberron. Except the oriental classes.

From the Complete Warrior, both the Hexblade and the Swashbuckler look a good fit. Eberron is slightly more magic-integrated, which makes the Hexblade an excellent fit, as does the "squishy" alignment system. The Swashbuckler is great for the pulp feel.

The Complete Divine isn't as good of a fit. The Favored Soul implies a much more active divinity, and Clerics are supposed to be rarer than vanilla D&D, anyway. With the extra work that was done to create the Druid orders, the Spirit Shaman doesn't really have a good niche, but it wouldn't be out of place. Since these two classes are, IMO, pretty poor, I wouldn't include them.

Complete Arcane definitely has good Eberron classes. The Warlock gives that touch of destiny or freakish blood (your pick) that seems to fit the setting well. The Warmage is perfect for the Valenar -- what better way to revel in the glories of magic without the drudgery of "house" spells. Also, with the recent war, there would be many Warmages of all races around.

Both classes in Complete Adventurer would work, too. The Scout would be very handy in the war, and it might be even better than Ranger in investigations. The Spellthief comes back to the prevalence of magic and is an absolutely logical result of the Eberron setting.

Finally, it's not a "Complete" book, but the Marshall from the Miniatures Handbook would work well in Eberron, too. With a recent war and the slightly different take on experience vs. Experience Points, the Marshall would be a great PC class.
 


Mercule said:
I think most of them would work very, very well in Eberron. Except the oriental classes.

Actually I have a slightly different take on the oriental classes. Most of them do not fit Eberron, but the Samurai does an excellent job of portraying something which is rather bizzarly missing from normal D&D. To wit: A feudal aristocrat. With the full BAB, good will save, and generous skill list you can actually make an aristocrat who'd be good at his job. Slimply strip out the ancenstral daisho as unneeded, alter the bonus feat list and voila. Oh, and change the name...
 

Mercule said:
I think most of them would work very, very well in Eberron. Except the oriental classes.
I agree 100% with this, except that I think the ninja, samurai and wu jen are fine additions to Eberron, albeit you may want to change the names.

I think in particular, giving them goblinoid-sounding names, and making them based on old Dhakaani traditions of warfare are interesting.
 

I think all of them would work fine in Eberron, with the exclusion of those from Oriental Adventures (maybe the Bear Warrior PrC). Eberron was intentionally created to be an inclusive world, rather than an excusive one.
 

Joshua Dyal said:
I agree 100% with this, except that I think the ninja, samurai and wu jen are fine additions to Eberron, albeit you may want to change the names.

I think in particular, giving them goblinoid-sounding names, and making them based on old Dhakaani traditions of warfare are interesting.
Keith Baker said that the rogue/monk tradition of the Shaarkawhatstheirname goblins was just to emulate a ninja class. You can just slap 'ninja' on these goblins, lock, stock and two smonking barrels.

Let's see if them ninja-fans play goblins... :D
 

Klaus said:
Keith Baker said that the rogue/monk tradition of the Shaarkawhatstheirname goblins was just to emulate a ninja class. You can just slap 'ninja' on these goblins, lock, stock and two smonking barrels.

Let's see if them ninja-fans play goblins... :D

IIRC, he also recommended one of the goblin/hobgoblin groups for the samurai, too. I don't remember the Wu Jen being mentioned, but it can probably fit somewhere, too. The trick is to strip the flavor text of its ties to the Asian cultures.
 

I don't see any major problem including the new base classes from the WotC supplements, including the "Oriental" ones (and by their given names). I would however suggest using the OA version of the Samurai over the CW version. :)

The only significant change I would make is to loosen up the faith restrictions on Favored Souls. Setting up a dichotomy between religions than are rooted in personal, anthropomorphic powers and those that are not doesn't seem to jibe with how divine magic works in Eberron.
 

The Cult of the Dragon Below article says that you can find Favored Souls, Warlocks, Sorcerers and Wilders dedicated to the Dragon Below or Dalekyr.

Also the Kobold article on the WotC site mentions there being Kobold Favored Souls and Scouts more commonly found among their tribes.
 

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