Can you say more about how you see this as GM setting stakes, over GM controlling adversaries with a soft leading to eventually a hard move? Would that be due toHere it seems to be the GM, rather than the player, who is setting stakes. As I understand the events, it is the GM who decided that the assassin was present at the wedding, and the GM who decided the cake was full of gunpowder, and the GM who decided that the stakes for failing "detect danger" checks was explosion.
going beyond setting a situation in some way? Or other factors?The adventure kicked off with a member of the city guard advising the character’s father that they had raided the office of a criminal broker, where they had discovered that “someone” had paid an assassin a large sum of money to assassinate someone at the wedding.