We've been gearing up for a while, and will be playing our first session in 1 week (June 18).
Two things I'd like to know about, that I have either missed or not noticed:
1. Is there a clear penalty spelled out in the contract if it's broken?
2. I plan on giving my (small group of 4) players the leadership feat for free. The optional evil organization rules are too cool to not use. So far, out of the first three/four books there appear to be three potential cohorts.
SPOILERS FOR THE REST OF THIS POST!!!!
1. There's the first guy...seriously spoilers here. Stop reading if you don't want spoilers.
2. There's the first guy...grumblejack (if he survives).
3. There's the evil priest of the (I think it was 8th knot)...the priest of trickery.
4. There's the guy hinted at in book three, a paladin likely to fall in a later book (4?,5?)...not going to list his name here.
Are there others in the course of the adventure that people have noticed (or that Mr. McBride would like to give us a heads up in regard to)?
The way my group does cohorts, the DM introduces some "potentials" who are statted out as NPCs, and players can recruit them. That way it seems more story oriented and the feat isn't overly powerful with players getting a min-maxed cohort (instead of a +2 to damage or somesuch, as they might from any other feat).
So I'm asking in order to stat some obvious NPCs (or pull their stats already, and keep them in mind). Currently, I'm looking at creating a: bard (based on chaucer), witch (named Hope), alchemist (focus on poisons and hulking out), the fallen paladin as an antipaladin, rogue (poison based assassin, but not assassin class), and GJ as a fighter with an emphasis on tiefling heritage.
Oh, btw, my pcs will be a necromancer (with lich aspirations), an oracle of fire (devoted to asmodeus), and an inquisitor (of asmodeus, trickery domain). Our fourth member has been dragging his feet in creating a character.