Pathfinder 1E Advice for way of the wicked?

Fooly_Cooly,

Letting Varning's escape means that he reports back to Havelyn that he was ambushed by men dressed as guards. "I don't buy it for a minute! Those were not Talingarde men."

Lord Havelyn considers what it all means and calls upon the advice of Father Donnagin. Donnagin begins to put it all together. "This is the third of our captains who've been targetted in the last week!"

"Don't be ridiculous, " say Lord Havelyn. "The situation with Mott and Eddarly was regrettable but surely unrelated."

"Was it? I'm not so sure anymore. It would take organization and planning to acquire uniforms and jump an armed patrol in the woods. I think there may be conspiracy against Balentyne though I can't begin guess by who or why."

The grey beared paladin stroked his beard. "I think you may be jumping at shadows, Althus, but it's wise to be cautious. Double the watch duty. Varning, I want you to hand pick a patrol of twelve men and go back to where you were ambushed ready for trouble and in force. You're our best tracker, Captain Varning. Find where those ambushers went and track them down. I want those men captured and brought back here for interrogation. If there is a conspiracy, I'll soon find its root."

"Of course, Lord Havelyn. It will be done!"

Just my take,
Gary McBride
Fire Mountain Games
 

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Very similar to my thoughts. All the disguises did was stop them as being recognized for themselves. So would they stop the old lady from coming to make them food?Or the actors from putting on their show?I have my own opinions but I dont want to make it to rough on the PC'S. I also think I might have messed up with the dwarves. When it said he would be ready for a scrap when he got drunk was it supposed to be a leathal fight? I said he challenged the other dwarf to a brawl and they fought unarmed.
 

Hey Fooly_Cooly,

I might have them cancel the show since it sounds like your PCs aren't doing anything with that anyways, but I'd still have them let Mama make her stew.

The dwarven scrap didn't have to be lethal. But it was a chance to escalate a bar fight into a deadly affair that could have cost Balentyne more defenders.

Anyways, hope that helps,

Gary McBride
Fire Mountain Games
 

Ahhh. Ok. I suppose with the disguises on and if they goaded the dwarves into attacking first they wouldnt get arrested. Sadly it seems it will be a bit longer still before we can resume playing. Real life issues keep popping up :P.
 

Hi. Our game group is a group of friends scattered around the state and once a year we get together, rent a cabin and game for a week. This year one of the guys is running Way of the Wicked. However, he hasn't really given any insight on character generation other than the stuff included in the original preview. As the last one to make a character I'm a tad at a loss for which way to go.

Party Composition to date:
1 * LE Human Anti-Paladin of Asmodeus
2 * LE Elf Cleric (Undead Lord) of Asmodeus
3 * LE Human Monk (Martial Artist)
4 * LE Human (Youth) Oracle of Asmodeus
5 * Up in the air, but likely a rogue or a witch

That leaves me. I am looking at a LE Tiefling (daemon) and torn between a Sorcerer (Arcane/Sage) or a Wizard (Conjurer) - the Summoner class was banned by the GM. In both cases the DM is allowing the Human's spell-based favored class option.

I prefer spontaneous casting over being forced to memorize spells, but I can't get past the wizard's far greater flexibility - assuming you can find spells outside what the core class gives (which is only slightly better than a sorcerer's known spells).

Can you give any insight on which class might prevail better? Is there more of a focus of wizards (i.e. is there decent opportunity to pick up spells)? Would the flexibility of the wizard be better if I'm the only arcane caster?

The other thing we can't get out of the DM, is how much combat focus is there? Obviously I don't want to build say a blaster sorcerer if combat is rare or discouraged vs. other forms of conflict resolution.

Any hints (without too many spoilers) would be useful.
 

Wow. Quite the party you have there. Well like yourself I prefer spontaneous casting. However as far as the first book has gone it seems like there might be more goodies in the campaign focused toward wizards. Also the combat is very well balanced with role play. There will be plenty of encounters and combat however in between there is plenty of room were role playing and doing some dirty planning might give you and edge in that next fight. So try to plan ahead ;).All in all in my campaign the wizard has found a few uses for his utility spells but the blaster sorcerer has managed to cause some good chaos. He is an elemental fire bloodline gnome sorcerer . Me gusta on fire damage.
 

Khaalis,

That sounds indescribably awesome. I would love to hear how this game goes.

Both classes would do fine in the AP. There is plenty of opportunity for the wizard to gain spells. But it sounds from you would have more fun in with the sorcerer. If I have any advice I would advise going with what you consider more fun.

I would also keep the daemon blood in your tiefling. You will have some ... ah, opportunities with that.

And there is plenty of combat. One does not walk the Way of the Wicked without some bloodshed. Blasters should do fine.

Regardless have fun and let us know how it goes

Gary McBride
Fire Mountain Games
 

Got the third part of the AP yesterday. Have skimmed through it and read a few bits.


You have done an *AMAZING* job. This AP is going to be legendary in our group.
 

That leaves me. I am looking at a LE Tiefling (daemon) and torn between a Sorcerer (Arcane/Sage) or a Wizard (Conjurer) - the Summoner class was banned by the GM. In both cases the DM is allowing the Human's spell-based favored class option.

I prefer spontaneous casting over being forced to memorize spells, but I can't get past the wizard's far greater flexibility - assuming you can find spells outside what the core class gives (which is only slightly better than a sorcerer's known spells).

Can you give any insight on which class might prevail better? Is there more of a focus of wizards (i.e. is there decent opportunity to pick up spells)? Would the flexibility of the wizard be better if I'm the only arcane caster?

I'm a long term sorcerer fan as you can see here: http://www.enworld.org/forum/pathfinder-rpg-discussion/321213-guide-sorcerers.html

That said, there are good RP situations for both Wizards and Sorcerers. If you go with the Sorcerer route, Blasting is great, there are good fights. Just remember, Mitra (and his angels) are the avatar of Sun. Maybe *fire* is not the best of the elements to focus, later on.

I think you should think what villain you want to play. For necromancers, probably Wizard is best. If you want spontaneous casting, Infernal (and their +2 to charm) can be *insanely* good in the parts of the game where you heavily interact and RP with NPC. Fey might work too (although less thematically, for obvious reasons: Asmodeus lives in hell) This AP has battles, of course, but Hell is not The Abyss. The Father ways are, often, subtle. You can create more havok in an invasion if you Charm the enemy general. You have plenty chances to thrive with Charm Person, Dominate, Suggestion. Even Modify Memory, a spell that is normally useless (in traditional Dungeon-crawl adventures) will be extremelly useful here, if you plan rightly.
 

Got the third part of the AP yesterday. Have skimmed through it and read a few bits.

You have done an *AMAZING* job. This AP is going to be legendary in our group.

Thanks for the kind words. I am glad you are enjoying the adventure path.

I am spending today working earnestly on Book Four. We are half way along "The Way of the Wicked"

Gary McBride
Fire Mountain Games
 

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