ADVICE NEEDED. can you give your players a cold?

G'day

Colds are attacks of an infectious disease (caused by rhinoviruses). The only way to catch them is from another person who is infected (either directly, by droplet, or (surprisingly often) from touching your mouth or nose with hands that have touched something that sick people have touched with dirty hands that have touched their mouth or nose). There are often epidemics of colds during cold wet weather, because in cold wet weather people tend to stay inside, close to other people, and so it is easier for the infection to pass from person to person. The cold and wet do not themselves cause colds, and on the contrary people in certain professions that expose them to cold and wet (such as sailors, fishermen, hunters, ...) tend to suffer fewer colds than other people, because those professions keep them away from other, infectious people during the epidemics. It is a myth that getting cold and wet will cause a cold.

But your D&D characters are not living in the real world, but in a fantasy world where myths are true. By all means give them colds if you want to.

However, it might be best to warn your players that colds and flu are in fact caused by infection, not by getting cold and wet. Because respiratory infections are responsible for something like 75% of all days of work lost to illness, and (according to the New Scientist recent field trials (in a US Army battalion in barracks ordered to wash their hands five times per day) have shown that respiratory infections can be reduced by 70% if people keep their hands clean.

The evidence suggests that if you give up on old wives' tales (and instead practice scrupulous cleanliness) you can reduce the number of day's work you lose to sickness by up to 50%.

That's right: at least half of all days' work lost to sickness in the USA can be attributed to careless hygiene, carelessness that is directly attributeable to superstitious belief that cold and water cause diseases that are in fact caused by viruses. You wouldn't want to be responsible for perpetuating a superstition that causes half of all debilitating sickness in the US, would you?

Regards,


Agback
 

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How do other GM's manage the tricky situation of PC's catching other diseases such as Typhoid, GBS and VD. This occured recently to a paladin and I wonder how other GM's handle each specific type of disease? How do I accuratley calculate the chances of my PC catching such specific viral diseases from an infected NPC. Does anyone have stats?
 


El Shako said:
How do other GM's manage the tricky situation of PC's catching other diseases such as Typhoid, GBS and VD. This occured recently to a paladin and I wonder how other GM's handle each specific type of disease? How do I accuratley calculate the chances of my PC catching such specific viral diseases from an infected NPC. Does anyone have stats?

The 1e DMG listed percentages to contract diseases based on what you were doing and where you were doing it (as well as some other mods).

Base chance was 2%. Things such as exposure to a carrier, crowded areas (cities, camps, ships, etc.), filth, old age, cold weather, high mountains, etc. adjusted this chance upward.

Same thing for parasitic infections. Base chance was 3% modified similarly as above.

A check was made for each PC once per month (or more if the character was exposed to a carrier or whatnot).

And then there was the list of diseases. No names, just what parts of the body were affected, the severity, and occurence of the disease.
 

Grazzt said:


The 1e DMG listed percentages to contract diseases based on what you were doing and where you were doing it (as well as some other mods).

Base chance was 2%. Things such as exposure to a carrier, crowded areas (cities, camps, ships, etc.), filth, old age, cold weather, high mountains, etc. adjusted this chance upward.

Same thing for parasitic infections. Base chance was 3% modified similarly as above.

A check was made for each PC once per month (or more if the character was exposed to a carrier or whatnot).

And then there was the list of diseases. No names, just what parts of the body were affected, the severity, and occurence of the disease.

Genius, Scott. Sheer genius.

Perhaps we could also cite the various forms of insanity or the different types of prostitutes from the 1e DMG?

;)
 

ColonelHardisson said:


Genius, Scott. Sheer genius.

Perhaps we could also cite the various forms of insanity or the different types of prostitutes from the 1e DMG?

;)


Are we being sarcastic Colonel? :) Heh. Actually I have found a use for the prostitute table...perhaps in a future NG book (if I can put it in there).

I remember the insanity tables too.....very good stuff.
 
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Grazzt said:



Are we being sarcastic Colonel? :) Heh. Actually I have found a use for the prostitute table...perhaps in a future NG book (if I can put it in there).

I remember the insanity tables too.....very good stuff.

Hey, I like those tables also! I just thought your rely was classic - the absolute perfect reply. It took a particular argument and completely destroyed it using its own reasoning. How many such opportunities does anyone ever get to do that? It's almost like something from a Woody Allen film...
 

El Shako said:
This occured recently to a paladin [...]

To a paladin? Are you sure?

Anyway, the WotC website might still have "The Burning Plague" up. It had an infectious disease, named... um, the Burning Plague.

Rav
 

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