D&D 5E Advice on Books?


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The majority of 5e books are more or less adventure paths. If you're leaving PF because PF2 has disappointed you, you won't find much of a haven in 5e, it's intentionally limited on the player/crunch side.

Lol...I will never understand this mindset. Theres so much character stuff out now that I cant keep track of it anymore. If you can stay on top of every race and archetype that's available kudos to you good sir.
 


I missed where they were published in a book. I answered a question about 5e book, and talked about 5e in terms of books being published for it.
Claiming that 5e intentionally limits the player's side of crunch and with all of the examples as posted comes from a place of willful ignorance. It is also disingenuous.
 

Lol...I will never understand this mindset. Theres so much character stuff out now that I cant keep track of it anymore. If you can stay on top of every race and archetype that's available kudos to you good sir.

Well, think of it like this: in 5.5 years, 5E will have had 22 Hardcover releases as of Rising from the Last War, mostly Adventure focused books.

In the same period of time, 4E had over fifty releases not including Adventures, had gotten a half edition and gone out of print.

5E is going slooooooooow and smoooooooooth.
 

Claiming that 5e intentionally limits the player's side of crunch
I guess, TBF, it also limits the DM side, but, y'know, DM Empowerment so any 'lack' hardly matters. The slow pace of release and the prevalence of adventures in those releases would seem to speak for itself, though.
Y'know. Rules-lite. Simplicity. Avoiding bloat.

PF1 was kinda the opposite side of the spectrum, really.
 

Pathfinder was lauded as the slow release edition. At the time, compared to 3.5. But without anything reigning in the bloat, eventually, at character creation time, it got to be a lot, to much for many people.

5e could get there too. I think the idea of PHB +1 is the genius idea that let the designers balance each book against the PHB.

that did two things imho.
1. it made those books better balanced overall because they could focus on PHB interactions. And by happy accident better balanced against each other, imho.

2. It makes the growing number of options seem more manageable. Especially in AL play anayway.
Which makes the games small foot print idea last much longer into the edition.

as proof I cite the many instances of people saying that there is a limited small number of options, which is increasingly false.
 

First thing to consider, assuming you and/or a bunch of your players are used to more things being digital than physical, while there are no legally released PDFs of the 5E books, there is DNDBeyond, a digital platform where you can buy the books, and also read them offline, but I am not sure the details on doing that. The other benefit to using DNDBeyond is you can buy books piecemeal, so the few pages of player material in the non-core books can be bought digitally for just a dollar or two, instead of spending big money one a book you may hardly use otherwise. And if you hit a sale or get a discount code, you can also get a good deal on full books.
 



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