Advice on defeating two uber DMPCs

Asmor

First Post
So in about a week and a half, our party has to fight the last round of a tournament, where we'll need to fight two uber former PCs of the DM, Gravitz and Skried (not sure on the spelling, not that it matters). We fought Gravitz alone in the previous round and barely won by a combination of luck and brokenness (the cleric cast 3.0 harm and his summoned arrowhawk took him out). And that won't work again, since they'll be prepared for that spell. Prior to said luck/brokenness, Gravitz alone took out pretty much everyone in the party. I know that he was wearing some sort of cloth armor, had 32 AC normally, and just over 500 hp. I think he's a level 30 fighter or something. No idea what Skried is, but I know he's got insane combat abilities and insane spellcasting abilities. Far more powerful than Gravitz. And we fight them both together.

We have 1 day to prepare, likely able to buy any magic item we would want (counting core and not neccessarily ruling out 3rd party stuff, Relics & Rituals in particular, but rather not go for any of that way out there stuff. Try to stick to RAW if possible) in that time. At least 450,000 gold (We had 10:1 odds against us in the fight against Gravitz and 3 of us bet 45k, in addition to some others). Oh, and anything from 3.0 OR 3.5 is just fine. As I said, we won the last fight using 3.0 harm.

Characters:

Me, level 10 fighter/3 paladin dragonborn (heart aspect, giving me a 5d8 breath attack of the energy type of my choice)

Gold dragon-blood monk (I think level 12 or 13)

Thri-Kreen Monk (8 monk, 12 ECL)

11 Drow Swashbuckler (Maybe 12)

13 Human Cleric (Unsure of domains)

10-ish Human Tarot Mage (3rd party thing, no idea what she's capable of as the player is flaky and has been absent from many of the combats, hence lower level)

Some sort of copper dragon boy (not an actual dragon, not a half dragon, I think he was thought up on the spot) that's something like 6 rogue/3 fighter/1 psion. I told the DM I would like to take leadership at level 15 and wanted to start looking for a cohort, and so he came up with this guy to join the party. Controlled by the DM.

In addition, we've got an NPC cleric who won't be fighting with us, but can most likely buff us before hand with any spell that has a duration of, say, at least an hour (lots of pomp and circumstance before the final round).

Oh, I almost forgot, 5 of us have uber swords from Relics and Rituals. The swords of scarn, specifically. We're fighting in this tournament to get the last one, the fire one. If you don't have R&R, suffice to say there's probably not a better set of weapons available to us. I'm thinking something that generates an anti-magic aura or dead magic zone, especially if it can be targetted/selective, might be good.
 

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If these guys really are as powerful as you think they are, then it sounds like your only chance is to take them out as soon as possible. I would recommend buying a ton of items that let you cast some kind of disabling or save or die spell. Basically everyone in the party start using their items one at a time. The main advantage you have is numbers, so if everyone can get some of these that's a lot of spells in a round. Now the save will likely be nothing for these uber guys, but that many saves a round for a few rounds could get them. Even at only a 5% chance to save, 8 saves in a row has only a 66% chance for him to succeed...by 14 saves (which you guys could do in 2 rounds) thats only 48% chance for him to make them all.

Its a real gamble, but it may be the only way if these guys are truly that unstoppable.
 
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Not sure that would work. When the cleric did the Harm thing, the DM said it didn't work at first because he had some sort of item that prevented save-or-die effects (he didn't realize that harm wasn't actually a save-or-die thing).
 

somehow polymorph or confuse etc. and have the two uber npcs fight each other for whatever reeason

if they don't know who is who they might attck each other
 

You’re party of mid-level characters are fighting the DM’s uber pimped 30th level PCs who have more than 500 hit points and items that “prevent dying if you fail a save”?

The correct answer is probably: You aren't playing DnD, you're trapped in some weirdo's power trip and it's time to find a new game.

Your DM is may be doing some kind of story thing which has the outside chance of being interesting.
But if you get your assed kicked by his awesome PCs and then lectured or belittled for a while before continuing down the railroad tracks it’s a sign of psychological issues on the part of the DM that need to be resolved by therapy.
 

Hello, I'm one of the other players in the campaign Asmor is in. I thought I should bring up a few other points. Gravitz is a Fighter/Cleric which is why we had such a tough time with him. He had put a lot of heavy duty buff spells on him before the fight. Our plan (which we didn't get a chance to do in the last fight) is to hit him with the Magic skarn swords once aday dispel ability. We figure that since for caster level it is treated as a 20 it should help in dispelling his buffs and possibly shutting off any magic items he has on. He only has at most 10 cleric levels. Screed is the one we are worried about. He is a Nezumi fighter/Mage? Not really sure about his exact class though he is a lower level than Gravitz. Our plan at the moment is to put our ThriKreen monk and the dragon boy on him to do their best to stop any of his area effect spells from going off. He speciallizes in dark magic ie lots of save vs death.
Oh yeah I'm the 11th level gold dragon bloodline (major) monk. I'm trying to work out a good set of before match buff spells to have our NPC cleric put on us. He is a 13th level cleric of some demon. Also trying to figure out a few good spells for our Tarot Mage to try out. Any one got any ideas? One last thing, the colliseum we are in is set up so that anyone who dies in the matches is immeadiatly ressurected out side the ring. So it's not that much a death trap. The idea is that our party quest is to gather the swords of skarn together and the prize for the colliseum championship is the fire sword which is the last sword to get.
 

Get a scroll of 2 of Disjunction -.-. It kills your loot prolly but at least it owns all their buffs and alot of their items without even a roll on your part.

Cast silence on one or two meleers en grapple caster and just take him down grapple checking. Nothing he can do unless hes got silenced stuff prepared to get out, but then just do it again :p.

Just dont line up for aoe effects, immobalize the heavy duty melee guy with tanglefoot bags, forcecage (scroll maybe) or anything that goes to annoy them and split them up. Then stockpile onto the caster with silence and grapples. If they dont have fly invisibility ect (aka after a disjunction) they are in for a pretty rough time.
 


Okay, here's an idea:

Use antilife shell and shoot them to death with (very expensive) ranged weapons.

First buff up with protections against ranged attacks and spells. Your cleric 13 using a bead of karma (from strand of prayer beads) and an orange ioun stone could cast spell resistance for SR30. Or just buy scrolls of spell resistance with caster level 20 (2500gp each) and use those. Or better yet, buy them at caster level 30 for 3750gp each and SR42. It would take your cleric 13 a while to successfully cast each of them, but they'd last for 30 mins each. This is assuming you'd get some chance to buff up during the pomp and circumstance. Also buy everyone a ring of counterspells and load it with greater dispel magic.

To protect against the orb spells and some other no-SR attack spells, you could buy 5 scrolls of energy immunity for every character (8250gp per character), plus have your wizard use a scroll of forceward.

To protect against Mordenkainen's Disjunction or other spells that your defenses can't deal with, you could have the wizard keep an action readied to dimension door the whole party out of the way (out of line of sight of the enemy caster, if that's possible in the arena). Depends on how paranoid you want to get.

Mirror image and/or greater invisibility are nice to stack on top of all that, but I'd guess the bad guys will have true seeing. Speaking of which, make sure all your guys have true seeing (again, via scrolls).

I don't actually know of much to protect against conventional ranged attacks -- the idea here is to outgun them. You could go for protection from arrows, stoneskin, etc., but they won't make too much of a difference at those levels. One option would be Ironguard, which makes you immune to all metal weapons, but it's a 7th-level sor/wiz spell that only lasts 1 round/level. I don't see how you could get it in place for the whole party.

Okay, now down to the main plan. Have your cleric cast Assay Spell Resistance against both of the bad guys and antilife shell. Antilife shell offers no save and doesn't let them approach within 10'. The only way past it is SR or dispelling it. After casting it, the cleric should keep an action readied to re-cast it immediately if it ever gets dispelled.

The 4 combat types all get fancy bows with fancy ammunition. Basically, stack up on all the non-enhancement bonuses you can and then use greater magic weapon on the bows (via scrolls) to give them a +5 enhancement bonus. e.g. a +1 human-bane (or whatever their race is), holy (or axiomatic/anarchic/unholy), seeking bow with +1 brilliant energy arrows. If everyone gets 20 arrows, that would cost ~70k per person. Hmm... so maybe cut back a little bit, but you get the idea. You should also carry some backup arrows in case the caster turns himself into something non-living (e.g. turns into a golem via shapechange). Maybe adamantine arrows. Note that ironguard could be a problem if you don't go with the brilliant energy arrows. Also, make sure each of the archers has boots of speed.

Load everyone up with all the archery feats you can think of by using lots of scrolls of Heroics.

Then go to town. You have 4 archers with lots of ranged attacks dealing lots of damage. You should have no problem hitting AC32, especially with brilliant energy arrows. And it shouldn't take long at all to go through 500hp -- I'd guess you could take one of them down each round. Go for the caster first, of course :)

Note that my inspiration for this idea was from Iku Rex's archer build from a smackdown thread, where he had a 12th-level archer dealing over 100 damage/round to an AC27 target with far less gear than what you'd have available.
 

mmm, do you have access to 3.5 magic items? given how bad the fight went the first time, with only one of em, i would say use the dust of choking and sneezing. as broken as it is, it sounds like you need it.
 

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