Advice on defeating two uber DMPCs


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Buy dust of sneezing and choking for everyone, and the necklace that lets you not breath. IIRC, the dust doesn't give a saving throw to avoid completely...
 

Well, depending on how much the DM "cheats" (i.e. prepares the NPCs for your exact tactics), a few Ropes of Entanglement should slow down the spell caster for a moment (unless he has Freedom of Movement up). The idea is not to incapacitate him per se, the idea is to limit him to casting verbal only spells. And, if he attempts to get out of the rope, better still, he is wasting actions on that instead of casting spells. (note: a DM should not allow a caster to Dimension Door out of the rope, but some DMs do, so this might only take up a round of the wizard's time).


Ray spells are also your friend. Even high level opponents tend to have low touch ACs. After a Mage's Disjunction (if you can get that on scrolls, it is a 9th level spell after all), hit the Fighter with a Ray of Enfeeblement or Empowered Ray of Enfeeblement. There are also some good Ray spells in Spell Compendium, but I do not have that book at hand at the moment.


Acid Fog (probably on a scroll) followed by some type of hemisphere wall spell (Wall of Stone works well) might be good against the Fighter/Cleric. He will probably be buffed so that the Acid does not affect him (or, he might not), but it might take quite a few rounds for him to get out (assuming he has no type of teleport). It all depends on how many Dispel Magics he has prepared. But regardless, if you are slowing him down forcing him to cast Dispel Magic, he will not be attacking.

Course, just casting Solid Fog on him every time he either dispels the fog or whenever he steps out of it might be sufficient.


Once one of your Monks is near one of the NPCs, have the Cleric cast Silence on the Monk. Ditto for the other Monk near the other NPC. You have to do this before the Wizard can cast a Globe of Invulnerability. Then, have the Monks grapple.


Unfortunately, your party has only one mage and one cleric. There are not enough spell casters in the group to do real nasty combo stuff in a single round. Multi-round combos give the enemy a chance to dispel.


Your best strategy is to have the spell casting PCs concentrating on slowing down the NPCs while the rest of the PCs concentrate on taking one of them down (preferably the Wizard). Divide and Conquer.
 

RAW the dust will nail ya even if ya dont breath, go figgure right? also there is an Ion Stone that allows you not to breath as well
 

It's too bad you don't have an arcanist with you. A 3.5 Disintegrate (it's not a death effect, it just deals damage) on the spellcaster would help out immensly.
 

Do any of you have Use Magic Device? Scrolls of Anti-Magic Field and/or Mordenkainen's Disjunction are just the thing against uber-tweaked DMPCs.
 

I'd bet the “prevent dying if you fail a save” spell is Death Ward. It's a good cleric buff spell, and one any cleric entering an arena would have up.

These uber DM PCs aren't really 30th level, are they...

.....laying out the un-exagerated facts will get you a more accurate and useful response.
 

If the arena is a relatively enclosed area; buff everyone with the ability to breathe underwater and move underwater. Put up an obscuring mist and open some ever smoking bottles. Buy a hundred decanters of endless water set off as many as possible while running around and see if you can't drown them.

Another possiblity is equip the monks with light wounding weapons and try to flurry as much con damage as possible off of the bad guys.

Alternatly try to steal the sword instead of fighting these guys.
 


I dont know, 30th level PCs that you have to fight, considering what looks like significantly more than usual wealth, and what sounds like a party full of artifacts, might just be within the range of a power happy DM.

Its certaintly SOMEWHAT better than the DM just saying "You fail a save that you could never possibly make. You die.", but not much.

At this point i dont know, it certaintly sounds like you will need to cheese something incredibly broken. Im not sure of 3.0, but im fairly sure lots of 3.0 stuff is insanely broken, so you might want to look more into that.
 

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