Advice on defeating two uber DMPCs

From the SRD

Instant Fortress: This metal cube is small, but when activated by speaking a command word it grows to form a tower 20 feet square and 30 feet high, with arrow slits on all sides and a crenellated battlement atop it. The metal walls extend 10 feet into the ground, rooting it to the spot and preventing it from being tipped over. The fortress has a small door that opens only at the command of the owner of the fortress—even knock spells can’t open the door.

The adamantine walls of instant fortress have 100 hit points and hardness 20. The fortress cannot be repaired except by a wish or a miracle, which restores 50 points of damage taken.

The fortress springs up in just 1 round, with the door facing the device’s owner. The door opens and closes instantly at his command. People and creatures nearby (except the owner) must be careful not to be caught by the fortress’s sudden growth. Anyone so caught takes 10d10 points of damage (Reflex DC 19 half ).

The fortress is deactivated by speaking a command word (different from the one used to activate it). It cannot be deactivated unless it is empty.

Strong conjuration; CL 13th; Craft Wondrous Item, mage’s magnificent mansion; Price 55,000 gp.



Throw several at their feet and speak the comand word. If nothing else you have a place to take cover and heal or re-buff. Maybe you could turn a mirror of opposition on them.....

If all else fails, have someone "take one for the team" and run up to the npc's with a bag of holding in one hand and a portable hole in the other. Stick the hole in the bag while the rest of the party cowers inside a cube of force.
[Edit: wouldnt the Dementional anchor spell save the PC from being sucked into the void?]
 
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Don't forget about silence. If your monk say has it cast on an item he has, the caster he's in melee with doesn't get a save vs it and silence does cut out most spells.
 

I'd second the disjunction scrolls. You're going to have to take their magic down and fast.

Um, how do you guys feel about taking one for the team with a suicide run?

How about this...

Delay as needed with initiative to get a 1-2-3 turn order.
Player A hits with a disjunction (getting one and hopefully both).
Player B teleports/dimension doors right next to one (or hopefully both) of these guys.
Player C hits player B with a fire spell.
Player B deliberately fails his saving throw, causing the pile of necklaces of fireballs he is carrying to detonate...

A Type VII necklace of fireballs is only 8700 gp and has uh... 58d6 worth of fireballs :eek: scattered over 9 different saves. Buy 10 or 20 of these to be sure. :p Whomever is carrying the necklaces is toast, but as long as the bad guys have no spell resistance / fire resistance they are as well.

Um, its probably going to have to be someone with excellent reflex saves normally who carries these to avoid having the bad guys blow these up on you.
 

Magesmiley said:
I'd second the disjunction scrolls. You're going to have to take their magic down and fast.

Um, how do you guys feel about taking one for the team with a suicide run?

How about this...

Delay as needed with initiative to get a 1-2-3 turn order.
Player A hits with a disjunction (getting one and hopefully both).
Player B teleports/dimension doors right next to one (or hopefully both) of these guys.
Player C hits player B with a fire spell.
Player B deliberately fails his saving throw, causing the pile of necklaces of fireballs he is carrying to detonate...

A Type VII necklace of fireballs is only 8700 gp and has uh... 58d6 worth of fireballs :eek: scattered over 9 different saves. Buy 10 or 20 of these to be sure. :p Whomever is carrying the necklaces is toast, but as long as the bad guys have no spell resistance / fire resistance they are as well.

Um, its probably going to have to be someone with excellent reflex saves normally who carries these to avoid having the bad guys blow these up on you.
Why not just put all the necklaces in a paper bag, and have player B throw them next to the opposition?
 

Levitate the fighter off the ground so he can't move. Then avoid him like the plague. Cast some no-save spell like maze or imprisonment that takes him out of the fight but doesn't kill him.

Send in everyone against the wizard...all with silence spells cast on them. Have them all gang grapple the wizard until he goes down to the mob then finish him off.

DS
 

Alternate strategy.

Fill the largest bag of holding full of poisoned sharp junk. Fly up as high as you can and still have a reasonable chance of hitting your opponent.

Carpetbomb the opposition with 1500lbs of falling poisoned sharp junk.


2nd Alternate strategy.

Nominate a character who will give his life for the group. Give him a bag of holding and a portable hole. Have him run up to within 10' of one of the bad guys (preferably both) and deliver his tac-nuke sucking himself and one or both bad guys into the Astral Plane.

DS
 

Sabathius42 said:
Nominate a character who will give his life for the group. Give him a bag of holding and a portable hole. Have him run up to within 10' of one of the bad guys (preferably both) and deliver his tac-nuke sucking himself and one or both bad guys into the Astral Plane.

DS

If the tournament says last one in the ring or last one standing kind of thing, this could really work:)
 

Effects that either don't allow saves, or still do bad things to you on a successful save are your friend.

As are mundane hinderances that magic won't help circumvent, such as caltrops.

Pigpile grapple and use Summon Undead'd Shadows to wisk away strength. Also on the pigpile grapple note, you can disarm/divest worn or carried objects that arn't weapons. Wrassle 'em down and strip 'em.

Antimagic will probably be a very good friend of yours.
 

Sabathius42 said:
Alternate strategy.

Fill the largest bag of holding full of poisoned sharp junk.
Sharp stuff will pierce the bag and ruin it - and you don't want to spend extra time removing scabbards / corks from every item as you take it out of the bag. Better to use a Quiver of Ehlonna for this.
 


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