Exactly. It also suck for the DM. The story flow gets interupted while the group sits around for days waiting for the sucking chest wound to heal.Stalker0 said:In some grittier systems, healing is very rare, and can only heal a fraction of wounds. Often times, a player needs weeks of bedrest to heal grave wounds.
While this is very realistic, it really sucks for the adventure. one combat, and your group is out for several weeks. While I think dnd isn't gritty enough at times (no location damage, poison and disease pretty weak, etc), it is very nice being able to get over and down with things quickly.