drnuncheon
Explorer
I've found a total of one review for this book on the web, and two threads on this group. Next to nothing on Usenet. Did it sink as soon as it sailed or is it just too early? The comments I did find are strangely polarized, as well:
Kaptain Kantrip says: "There are dozens and dozens of errors in this book (mostly failure to convert 7th Sea rules to d20, the whole point of the book!). Fighting styles mention weaknesses an opponent can exploit, then fail to provide rules for them. Many rules are improperly/incompletely converted between systems."
On the other hand, Jeff Ibach at DM's Haven says: "It's certain that AEG got a hold of that mythical document that is available to WotC employees, (you know that one that lets you know when you are creating a d20 mess that everyone else has to work extra hard to achieve?) as the feats herein are as trustworthy and solidly written as from the creators of d20 itself."
...two very different viewpoints. Is one of them wholly off-base or is the truth somewhere closer to the center?
I'm specifically looking for information on a) what would be useful in the book for campaigns set in a non-Theah world, and b) how much work I'd have to do to make such stuff fit, both in terms of removing/altering the setting and fixing the rules.
Thanks all.
J
Kaptain Kantrip says: "There are dozens and dozens of errors in this book (mostly failure to convert 7th Sea rules to d20, the whole point of the book!). Fighting styles mention weaknesses an opponent can exploit, then fail to provide rules for them. Many rules are improperly/incompletely converted between systems."
On the other hand, Jeff Ibach at DM's Haven says: "It's certain that AEG got a hold of that mythical document that is available to WotC employees, (you know that one that lets you know when you are creating a d20 mess that everyone else has to work extra hard to achieve?) as the feats herein are as trustworthy and solidly written as from the creators of d20 itself."
...two very different viewpoints. Is one of them wholly off-base or is the truth somewhere closer to the center?
I'm specifically looking for information on a) what would be useful in the book for campaigns set in a non-Theah world, and b) how much work I'd have to do to make such stuff fit, both in terms of removing/altering the setting and fixing the rules.
Thanks all.
J