Justin
Explorer
Cheiromancer said:The main sticking point is that I need a description of a character to send to an artist. Has Tahl ever been described, except as "the Incorruptible"?
For some reason, I've always pictured Kevin Bacon.

Cheiromancer said:The main sticking point is that I need a description of a character to send to an artist. Has Tahl ever been described, except as "the Incorruptible"?
The Axe said:Demons can be transported directly to the Material Plane by a demon lord, but doing so requires a significant investment in energy by the demon lord (IIRC, the stats on the game mechanics involved are in the Rogue's Gallery thread). I don't know if Sep has ruled that demons don't have the ability to go to the Material Plane or if the demons are just afraid that celestials will find out and come smack them around.
Sep said:Most fiends can only enter the Prime Material Plane under special circumstances. They can be
1) Invoked through magic or ritual, which allows a sojourn upon the Prime;
2) From the Astral Plane, possess certain individuals by means of a ‘Magic Jar’ or similar ability, or
3) They may, with the intervention of their overlord (a Demon Prince, Arch-Devil etc.), visit the Prime for a particular purpose. This may be a fact-finding mission, an attempted temptation of a specified individual, or to create general mayhem. Such an intervention on the part of the fiendish overlord is extremely taxing and represents a large investment in terms of personal energy, and is generally only undertaken if a modicum of success is assured. The succubus Nehael (Despina), who was appointed to seduce the Paladin Eadric, could only have made her planar transit with the aid of Prince Graz’zt.
Sep said:Facilitate Translation (Sp): as a Demon Prince, Graz’zt can open a gate to allow another fiend to reach the Prime Plane. The Demon Prince suffers temporary ability damage equal to the loss of one point of Strength, Dexterity and Constitution for every 2HD of the translating creature, rounded down. This temporary damage can only be healed naturally, at the rate of 1 point per day for each ability. Graz’zt himself may not enter the Prime unless called.
Yavathol said:Grazzt will immediately notice his absence, and knows who Eadric is and his part in Nahael's atonement. The characters haven't bothered with Mind Blanks, or even Nondetections, maybe they decided it wasn't worth it. Point is, wouldn't Grazzt have ordered a rescue attempt?
Cheiromancer said:The main sticking point is that I need a description of a character to send to an artist. Has Tahl ever been described, except as "the Incorruptible"?
Justin said:For some reason, I've always pictured Kevin Bacon.
GoodKingJayIII said:I thought he was described at the beginning of the story, when we first meet him at Eadric's keep. But then, that could just be me imposing that memory on the story. I'll give a look and see what I can find.
Here's a bit of the scene in question. Still somewhat vague, really. The Kevin Bacon image works as well as any, I think.![]()
Just before noon on the next day, Tahl, together with his retinue of Templars, thundered through the gates of the castle and into the inner bailey. Their bright armour, polished to a remarkable sheen, peeked from beneath the unblazoned white surcoats of the Inquisition. Their cloaks were white, their banner a plain white field, unadorned. Each bore a lance, a burnished shield, and the consecrated weapons of Oronthon: the greatsword, symbolic of cutting through deception, and the scourge, representing the meting out of their deity’s proper justice. Here were great knights who, foreswearing their estates and taking vows of poverty, had entered the service of the Fane. Some rode horses with celestial blood running through their veins...
Tahl reigned in, dismounted and removed his great bascinet. He was a handsome man in his late thirties - a year or two older than Eadric – with a serious expression, but a face that did not seem humourless. He strode up to Eadric, and the two embraced.
Please Excuse Formatting said:Ainhorr
Balor, Huge Outsider (Chaotic, Evil, Demon)
Hit Dice: 30d8+180 (315 hp)
Initiative: +4 (+4 Improved Initiative)
Speed: 40 ft, fly 90 ft (average)
Armor Class: 31 (-2 Size, +23 Natural)
Attack: +42/+37/+32/+27 (huge +4 Unholy Celestial Bane Flaming Burst
greatsword), +37 (whip) or +39 (2 slams); Dmg 2d8 +15 +1d6 (greatsword), 1d6+5 and entangle (whip) or slam 1d8
+11 + Fear Effect; Special Attacks: fear, spell-like abilities, entangle, body flames, summon tanar’ri; Special
Qualities DR 30/+3, SR 28, tanar’ri qualities, death throes. SV Fort +20, Ref +14, Will +19; AL CE; Str 33, Dex 11,
Con 23, Int 20, Wis 20, Cha 16.
Languages: Abyssal, Celestial, Infernal
Skills: Bluff +38, Concentration +39, Diplomacy +37, Hide +23, Knowledge (Religion) +23, Knowledge (Philosophy)
+23, Knowledge (Planes) +43, Knowledge (Fiendish Politics) +45, Listen +36, Move Silently +13, Scry +39, Search
+25, Sense Motive +35, Spellcraft +36, Spot +44
Feats: Ambidexterity, Cleave, Improved Initiative, Two-Weapon Fighting, Weapon Focus (Greatsword), Improved
Critical (Greatsword), Sunder, Power Attack.
Spell-like abilities (at 20th level): At will-, blasphemy, deeper darkness, desecrate, detect good, detect law, fear,
greater dispelling, polymorph self, pyrotechnics, read magic, suggestion, symbol (any), telekinesis, teleport (self
plus 50 pounds of objects only), tongues (self only), unhallow, unholy aura, unholy blight, and wall of fire. 1/day –
fire storm, implosion. Save DCs are 13 + spell level.
Special Qualities: Fear, Entangle, Detect Magic, See Invisibility, Summon Tanar’ri, Death Throes, +8 Racial bonus to
Spot and Listen checks.
Ainhorr is advanced from 13HD to 30HD, and represents one of the "great" Balors—he is scarcely less than a Demon
Lord in terms of power and influence. Of the six Balors in Graz'zt's service (Ainhorr, Uruum, Choeth, Rurunoth, Irzho
and Djorm), Ainhorr is by far the most potent.
Ainhorr is Graz’zt’s majordomo, the foremost general of his armies, and his most trusted servitor. In the initial revolt
in Heaven, the Balor was one of Graz'zt's closest allies and his confidant, and fought next to the Prince on the
Celestial Plains prior to the Fall. During Graz'zt's prolonged absence from his own planes, Ainhorr acted as steward
of his master's realm.
I'll give it a shot.Lela said:Would someone mind putting together Ainhorr's attacks for me?