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AERUNEDAR: The Curse of Hathos

Episode V: INTO the LOST CITY
(a Velm’s-Eye view)

Characters: Bronn Spellforger (shield dwarf Wiz2), Corwyn Black (human Ftr4), Daziel (human Clr4, Selûne), Saeita Neví (wild elf Mnk4), Van Dyksun (human Rgr3/Rog1), Velm Trueforger (shield dwarf Ftr4).

Eleint 1-4
This is the first time I’ve bothered to keep a journal in my life. Truth be told, I’m doing it to get rid of a nasty hangover more than anything else. The scratch of the quill on the parchment is soothing somehow...the dipping into ink a balm for pulsing temples.

Now that I’ve been given the Stone Boot right out of Clan T———, what else is there for me to do but drink? I’ve chopped enough wood for today, and I’m sick of this backwater town. There’s always been a lot of talk about how suspicious and provincial dwarves can be, but these Cormyrians are truly a worthless lot.

Except for my companions, of course...they are the exceptions. And exceptional. I respect Corwyn for his strength, Snowcap for having the innocence and idealism I’ve lost, Daziel for her puissant skill at war planning, and Saeita for knowing when silence is best. And also for having the best punch I’ve ever seen from man, dwarf or elf. Even Cousin Bronny has been different since his Return; older and perhaps wiser. We shall see...

So tomorrow we set out for the Lost City of Aerunedar. Which will be good for us: as usual, Bronn and Daziel are at each other’s throats the second there’s a lack of danger pressing in on all sides. We’ve made Daziel our leader. A good choice.

Aerunedar, the Goldhome, awaits me. Journal, you’re the only one I say this to: I’ll go down fighting for Clan Darkfell. No one else of my kind did, that’s for certain. I’ll meet my doom in those lightless depths and I hope that I can save my friends or lift Hatho’s Curse in the process. But I’ve seen it in my dreams, the Axe of Clanggeddin dripping with gore, and I know what it means. Bereft and without Clan, I’ll welcome it.

Bring me your worst. I’ll give you Clanggeddin’s best.

Eleint 5-8
Trudging back along the same path to Aerunedar, sleeping at the same campsites, staring at the same moon overhead, while Daziel and Snowcap chant prayers to the Goddess. I’m tired of walking this road. I know what the Father of Battles has planned for me, and I want to slay as many wurgym-sargh as I can before I am felled.

Companions, if you are reading this small book taken from my broken corpse: do not pull me back from my Lord and Keeper. I stand at Clanggeddin’s side.

Met Cyrgul along the road again. No one’s sure what he is, but we agree he’s probably not human.

Reached Stone Tooth. No ale and my mouth is dry.

Eleint 9
Spent the whole of this day rebuilding a rope bridge across the chasm. Almost lost Saeita to the depths.

I felt a chill when we passed the spot of Bronny’s doom...I wonder if he felt it too.

We sleep in the Shrine of Selûne beneath the grand staircase. Someone else passed this way before us—“Leather Boot” is what Snowcap and Daziel are calling him—I think it was the Zhent wizard. He’ll be waiting for us...I hope he’s ready for my axe. Bronny and I have a score to settle with that dog.

The Shrine is safe. It’s good to be within the bosom of the earth again. I dream of the Axe Father.

Eleint 10
We descend into the old mithril mines; damp, moaning, windy caverns bereft of life. I’m able to find the correct way; you can tell from the reinforcements to the stone that the cave has been worked. Turns out it’s more of an under-road than a simple cave, burrowing down through the earth toward Aerunedar.

Scrawled on the wall in chalk: MEERSCHAULK. No one knows what it means.

We walk the miles for hours and hours, until our legs tire and we have to sleep. A side passage will do.

(later)
Hard to get back to sleep now. I woke to Bronn screaming—and a devil of a deep-lizard stuck to the ceiling, trying to drag Bronny into its jaws with a disgusting sticky tongue. How it crept up on us undetected I don’t know; neither Bronn nor Corwyn heard it until the tongue flicked out and stuck to Bronny’s shoulder.

We slew it before it could run away.

We are getting close. There are mine-wagons overturned here and there, and I can feel the ghosts of Darkfell crowding toward the warm life we radiate. I don’t remember the underground ever being so cold.

Eleint 11
Another four hours walking in the mines, and we came upon what we have sought. The cave opens into a space, a very large dark space, and thundering, rushing water can be heard off to the right. The waterfall from the map?

We pick our way past old ruins, fields of broken stone walls. There’s a huge pillar of stone, and beyond a forest of deep fungi—mushroom “trees” fifteen to twenty feet tall, “underbrush” of mushrooms, creepers, vines, phosphor moss. Looks positively deadly. We turn left.

Walking along at the front of a row of four enormous pillars. Between them, we see that the fungus forest is quite extensive. The fourth pillar is carved into the shape of an enormous booted foot, with a leg stretching up into the gloom. The Pillar of Iolar? We can’t be sure in this accursed darkness, but there’s a wide, black river on the other side of it. Big albino fish in there.

“Don’t fall in,” advises Bronny.

Again we turn left, following along the shore. Half of us are blind, hands on the shoulders of their seeing-eye dwarves. It’s a dangerous way to travel, and it makes me nervous. Better than advertising ourselves with light, though.

Abruptly we’re surrounded by rank, nauseating vapor. Gods, the stink! We get clear of it, and eventually the retching stops.

“What was that?” No one can answer. Bronn thinks it was a spell. We move on.

Bursts of magic, four of them, pulse from beneath the water. They strike without error, and they wound, but not deeply. Something sinuous moves in the dark water...and is gone.

We move on. Whatever it is, it’s toying with us.

Soon we can see a bridge up ahead, spanning the river. It’s really a marvel that Clan Darkfell could span a two-hundred-foot wide river with a stone bridge. Not everyone is as impressed as I am. Bah. Rickety wooden supports are enough for humans, I suppose.

The others try to decide where we are on the map. We cross the bridge, and find at the other side a pair of towers standing sentry in the dark. The one on the left seems mostly intact, the one on the right crumbling; not all of Clan Darkfell’s engineering marvels have stood the test of years.

A whish in the dark. Javelins fall around us, wounding some. Flung from the battlements atop the open portcullis. We rush forward, out of harm’s way, and burst into the right tower.

They are waiting for us: reptilian creatures that exude a horrible, strength-sapping stench. Their leader flings spells at us, but to no avail. We rush through the tower, a killing wind.

After the battle, Snowcap goes outside to check the tower perimeter while we search the bodies. The inner walls of the tower are covered with primitive scrawls: the word MEERSCHAULK repeated endlessly, along with crude snakelike shapes. A leader?

A crackling of white light from outside, a roll of thunder. Snowcap comes screaming into the tower, hair standing on end, scorched and smoking. “In the water!” he wails, “a human head on a snaky body! Horror!”

We decide it’s time to leave. Now.

Straight back across the bridge, straight across a plain of broken stone, past the ruin of a stone building (hoping we’re headed in the right direction, since they’re trusting me to lead them) and Clanggeddin be Praised we reach the side of this massive cataract. Slip into a cave with a ruined mine wagon in its mouth. There’s a dwarf skeleton with goblin arrows lodged amongst his ribs. A reminder to me from the Axe Father? When the time comes, I will do what you wish, Silverbeard.

(later)
They are chanting, chanting in the dark, from the direction of the tower: “Yss-fara...yss-fara...yss-fara...” I roll over and plug my ears.

Eleint 12
The others awaken stiff and sore, cramped with chill, but I am just getting back into my old form. The depths are kind to me.

We break the fast and hold council, and it is decided we will head into the mushroom forest, based mostly on the wisdom of Snowcap: “I’d rather the danger I don’t know, to the danger I might know.” In other words, give me poison fungus rather than another encounter with the spell-hurling snake. Good enough for me.

Back along the cavern wall, past mine entrances and finally past the cave by which we entered, and we reach the forest.

The deep growths are a multitude of colors, bright and dull, but this rainbow signifies only death. Daziel checks for poisons, and to her chagrin finds too many to categorize. Eventually we decide to press through on foot, rather than using potions and spells to buoy ourselves above.

Soon the forest grows too dense. Mushroom caps tower overhead. “I wonder if we could use those as boats in a pinch?” wonders Bronny out loud...for all his faults, he is certainly full of ideas.

We are assaulted by tentacled violet mushrooms. We encounter a flowing puddle of black ooze that ruins my chain shirt and scars my neck with acid. I ran away...by the Great Arm of Clanggeddin I fled and stood next to Corwyn...I could hear them fighting it in the darkness, heading it off with torches, screaming when its foul tendrils burned them...and I ran away.

I have proven my true worth: nothing. A coward, a poltroon. Great Father of Battles, Silverbeard, will you still take me? Will I have the courage to go when I am called?

Thanks to Daziel’s quick thinking and ready flame, the seething black ooze slides away hunting easier and tastier prey. We press on toward the rushing of water, which grows ever louder, and discover a small tower in the depths of the forest, encrusted with algae, moss and mushrooms.

We enter through a trapdoor in the roof. All the doors radiate magicks (according to Bronny and Daziel), and the inside is lit by globes of light. But it is still and silent, and filled with dusty (extremely comfortable-looking) furniture. Bronny warns us that some of it is magical, but we descend the staircase and make ready to sleep here anyway.

A coward like me will sleep anywhere, I suppose. Where’s that wineskin Bronny gave me?

(later)
One thing remains constant on every expedition: there are only two ways you will wake up in the middle of the night. Either you are shaken awake, or you wake up to someone screaming. More often the latter. It doesn’t make for pleasant dreams, I can tell you that much. Especially not if you’re the one doing the screaming.

This time it is Spooky—Saeita, that is—who wakes me. “The magical chair,” she hisses, “it moved.

We stand ready, blinking away sleep. The chair, apparently, walked of its own volition to the trapdoor at the tower’s center and knocked hard upon it, ten times.

Now the wardrobe doors swing open, revealing a huge abomination within, sewn together from the parts of countless bodies, dull cloudy blue-grey eyes staring without sight.

Behind us, Snowcap cries out.

“Who are you?” whispers a wholly unfamiliar, and wholly unnerving voice in the room.

He is there with us—how I do not know—shrouded in tattered black robes and a cloak, and from beneath his hood eyes peer: a malevolent twinkling pair of white lights.

But he doesn’t want to kill us. He is more a wasted and pathetic creature, locked away for centuries in his tower, unable to die and unable to truly live. Journal, I will spare you the details of our talk with him.

He is the Flamecoil, one of the four wizards who brought down Aerunedar in the name of The Coil. The others were Shieldcoil, Shapecoil, and Corpsecoil.

One down, three to go, as far I am concerned.

This coward has dwelt here since the allies of the Coil—all manner of reptile creatures worshiping a god called ‘Meerschaulk’—turned against them and took for themselves the City of Darkfell. Now the reptiles are the Sons of the Coil, and they follow a king called Yss-fara. The blood of dragons flows in his veins.

My axe will spill it onto the stone.

Daziel pities him, this thing they call “lich.” Snowcap wishes to do him a service; perform a quest. Bronny wishes to learn magic from him. I drink wine; I am disgusted that they would pollute their own souls by aiding the Doom of Aerunedar, the one who slew the silver dragon Glamerdrung.

But who am I to protest? A coward...as much a coward as this Flamecoil. But I will not end up like he, he who has cheated death and hidden away in a dank forest of fungus. We seek the waterfall, and the bard Hathos, and if Clanggeddin calls me I shall go. Whenever he calls, I shall hear, and the battle will be glorious ere I am fallen.

They have agreed to retrieve for the Flamecoil the corpse of his lover, the Shieldcoil. Fools. They perform services for this demon, yet balk at Bronny’s attempts to learn from him. Already the lich poisons us. He is worse than Muxos, worse than the Fezarch, worse even than Lady Winter.

Someday, wizard...undying one...Flamecoil...I’ll send your soul to rest beside Shieldcoil. I don’t pity you, and I don’t admire you. I’ll hate you with my final breath.

...now where’s that wine?
 

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Would you people please stop writing

such good Forgotten Realms story hours! I don't like the Realms. And yet, here I am, compelled to read by the excellent telling of yet another Realms tale.:D
 

Tom Cashel said:
Episode V: INTO the LOST CITY
(a Velm’s-Eye view)

Someday, wizard...undying one...Flamecoil...I’ll send your soul to rest beside Shieldcoil. I don’t pity you, and I don’t admire you. I’ll hate you with my final breath.

...now where’s that wine?

I liked the dwarves' point of view. A good party always needs a good surly dwarf or two IMHO.

Velm should take a level in ranger and take as his favored enemy [INSERT NAME]-coil!
 

Rune: thanks for the props, and sorry to snare your time.

Broc: nice avatar, man! Maybe Velm will take a level in Ranger...hmm...be nice for dealing with all these Coils...

(next session Feb 9th, next update soon after! Should I call it "Too Many Coils"? ;) )
 

Nice work, Tom.

So are the character journals written by the players themselves or do you just use that as a way of presenting a more detailed view specific to one member of the party?

I have a feeling that I'm missing a lot of the inside scoop since if don't have the FRCS. I like how you used the Forge of Fury and adapted it to your world though. I did the same in my game.

Keep up the good work. I'll be reading.

Hey, by the way, could somebody clue me in as to how to put the url for my Story Hour as a direct link in my sig and also how to make it appear as "Rel's Story Hour" instead of the actual url?
 
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Episode VI: To Face the Scarlet Flame

[from the journal of Velm Trueforger, Blood of Nor]

Characters: Bronn Spellforger (shield dwarf Wiz4), Corwyn Black (human Ftr4), Daziel (human Clr4, Selûne), Saeita Neví, “Spooky” (wild elf Mnk4), Van Dyksun, “Snowcap” (human Rgr3/Rog1), Velm Trueforger (shield dwarf Ftr4).

Eleint 13-15

My hand trembles. I can barely hold the quill. See how far I have come from my origin: I write with a quill and ink instead of a good solid chisel and a thick piece of stone. I left home four months ago to find Bronn and bring him back—instead I have joined him, taken up his ways, and been exiled from my Clan.

We are falling to pieces.

Our leader, Daziel, called for a vote to see whether we would leave Flamecoil Tower, or stay so that Bronn might improve his wizardly acumen. The vote was 4-2 for staying. And yet our leader informed us that we were leaving anyway. In that tense moment, I thought Bronn might hurl spells, his eyes were filled with such rage.

She will not remain leader for long, we must see to that. She has placed me squarely in the middle, with my cousin’s life and safety at one side and my leader’s commands at the other. I’ll never forgive her for that.

As we departed without Bronn, I was terrified that I’d made the wrong choice.

I am worn out. We found the waterfall, and the won our way to the catacombs beyond. Our Gods guarded the entrance, all except Sharindlar the Lady of Life. And why would she stand guard before a tomb?

I prayed at the statue of Clangeddin, my Father of Battles, and tithed gold and mithril. When I opened my eyes a small battered pair of crossed axes on a mithril chain lay in the Tithing Bowl. I took it; I don’t think anyone saw.

What can this mean? Would the Father of Battles mean this holy symbol for me, after all the mistakes I’ve made?

And in the tomb? There were puzzles, and traps, and finally a door we could not decipher without Bronn’s help. What need have I to revisit these events...my mind was on other things. The most important discovery we made was twofold, thanks to the tracking skills of Snowcap: a group of four to eight individuals entered this tomb a week ago, and “leather boots” (the Zhent wizard) went in three days ago. None of them, says Snowcap, have come out yet.

Eleint 16

Reunited with Bronn. Today was an eventful day.

We set out for the waterfall once again, seeking to solve the first lines of the riddle we found so long ago:

I fall forever and not at all
I slay fire
I guard Hatho’s skull...


We are agreed that this must be the great waterfall of Aerunedar, and that the “skull,” or skûl, of Hathos must be his drum. We mean to find it.

Deep within the catacombs we solved the riddle of the Eight Guardians, and by quenching their thirst won through to the caverns beyond. Down a long natural staircase we could see the flickering of lantern light—something did not feel right.

Spooky crept forward, wearing the night lenses, to survey the scene.

She returned, describing a huge cavern filled with carved pillars and stalagmites, a massive pair of stone doors on the far side with green copper pull-rings. But in front of the door, her back to us, sat a bound and gagged woman on a stone, with a lantern flickering beside her. Spooky heard muttering voices somewhere in the shadows.

“A trap,” we agreed.

Bronn sent Wolf the Toad to survey the room, and (much later) the tiny creature returned with news: several enemies. We crept down the stairs and offered a surrender; a voice called back, “The skull is ours!”

Once again, Daziel made our decision for us by launching into battle. This, however, was a decision I could live with...happily. Bronn stepped into the chamber and filled one end of the cavern with webs, trapping two of their number. A gnomish fighter—Snort Riprock—and a cloaked human—the dastardly rogue known only as Dust—dived clear of the webs and moved to join the attack.

We piled into the room. Bruugrah, the female bugbear whose battle-rage is known and feared throughout the Stonelands, stepped from behind a curtain of stone and let out a roar. She became my target. Snowcap launched arrows from his mighty “Boneflinger,” and Spooky used her fists.

The webs suddenly melted away.

The sounds of combat filled the chamber: ringing of weapons on shields, grunts of exertion, sudden shouts of pain, Daziel and Bronn calling back and forth, synchronizing their Art and Power to the greatest effect—A chorus to please the ears of Clangeddin.

A blonde elf stepped from the hitherto-webbed area and took down Snort Riprock, the gnome, and blinded Corwyn Black with a spray of clashing magical colors. Then the Cleric of Kelemvor, Arnor, emerged and entered the fray.

Snowcap dropped them both with swift arrows. Clangeddin smiles on you and your bow, young one.

Spooky and I stood toe-to-toe with the raging Bruugrah. She was no match for us...until Daziel took her down with a spell. Unfortunately, the spell took down myself and Spooky as well! Merely a stunning effect...but enough to keep me from the battle.

The things got worse. From where had the magic-dampening emanated? Why, from Hulgoth Hawksbreath, of course, leader of the Company of the Scarlet Flame. The tall and gaunt wizard appeared just as a streaking flame left his fingertips to explode between Bronny and Daziel, rocking the cavern and bringing down stalagtites from the ceiling.

The mysterious prisoner on the stone broke her own bonds (seemingly by magic), and after exhibiting powers I could not understand, faded into the shadows and escaped.

Dust, the elf sorceror Lefestis, and the cleric of Kelemvor lay bleeding. Corwyn put down the gnome with his hammer. Spooky managed to drop Bruugrah the bugbear. Only Hawksbreath resisted us with his Art, but we overcame him.

The cowardly Hawksbreath attempted to surrender at the final moment of combat. Spooky, in no mood for mercy, knocked him out with a haymaker to the jaw.

As an act of mercy, we bound their wounds before we bound their wrists.

(later)
A long debate ensued over whether we should kill them or let them go. Finally we decided to set them free (without their items of magic), and at least give them a chance to return home in disgrace as fairly defeated combatants.

The room lit up with white light, cut in half by a crack of thunder. Electricity crisped our prisoners in an instant. “You are pitiful! Put your enemies out of their misery, lest they come back to fight again!!”

In his black robes, the wizard Faraugar emerged on a ledge above, surrounded by seven exact likenesses of himself. “The skull is mine,” he said, “you may leave now, or you may stay and die.”

“You’ll be the one to die, Zhent,” cried Bronn.

The struggle was joined, and we swiftly found ourselves fighting a losing battle. Faraugar flew about, protected by his mirror beings, while we fired crossbow bolts at him. We were whittling at his protections while he whittled away at our very lives.

Snowcap quaffed a potion of flight, and took the fight to the wizard...Faraugar only smiled and unsheathed a blade of his own: a black longsword marked with Bane’s seal. No mere wizard, this.

But this day did not belong to Faraugar of the Zhentarim. Though the cut of his blade went to Snowcap’s very soul, it was the young ranger whose scored more hits. “Don’t dare believe you’ve seen the last of me,” Faraugar muttered hatefully, and vanished in a flash of brilliant Art.

Eleint 17

There in the chamber, before the huge stone doors marked GRAND PORTAL OF THE DEAD, we slept.

Beyond a secret portal, we discovered the tombs of the Kings of Aerunedar, guarded by stone statues of dwarves that sprang to life. They bull-rushed us, one by one, into the massive pit that spanned the room’s center...in the bottom, among the bones, we faced a swarm of starving dire rats. We won through...I am still writing, am I not?

But Daziel, our leader, was changed. Her enthusiasm was gone. Perhaps she knows, I thought, that we will allow her to lead us no more. I know this, and yet I write it with regret: she was not a bad leader. She just did not know the difference between us giving our wills to her, and she impressing her will upon us. Too often the latter ruled the day.

We found King Cindarm dead under goblin arrows. We found the bard Hathos with his skûl on a strap around his shoulders. We found the dry bones of Shieldcoil, and put them in a sack to return to the lich Flamecoil, unless I can convince them that attack is more prudent.

I shall wear the mithril armor we took from Bruugrah, lest she foul it any more with her wretched bugbear existence. But these weapons—Cindarm’s hammer and Hatho’s sword—and the armor they wear shall stay with them, to aid them in the next world.

Only now do I realize: I did not come to Aerunedar to die for Clangeddin. I came here to lift a curse, and to speak the Word of Clangeddin. That is what the holy symbol means: I am to take up the life of the Warpriest.

My life for yours, Father of Battles. I take it willingly. My axe is ready.
 
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To answer the question above that Tom didn't answer, most of the posts in this topic were written by him, either in his role as DM or through his NPC, Velm. The journal entry called "The Woodland Journal of Van Dyksun" was actually written by yours truly. I keep meaning to keep better notes and doing this for Tom again, but I was a little late to the session last time and missed a lot of the early "excitement."
 

Awesome story hour, Tom. I like the way episodes are posted from different pov's, gives you a real feel for the different personalities involved. Great atmosphere, genuinely creepy. I really liked the entries from Velm's pov. Now that's a surly dwarf!
 

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