Bullgrit
Adventurer
After a bad game session (TPK or other kind of big problem):
DMs: Do you ask the Players their thoughts, opinions, perceptions, reasons?
Players: Do you consider it a good idea or poor form for a DM to ask you why you choose particular actions, paths, decisions?
Is there a way for a DM to ask the Players, "Why did you do X?" without it sounded like, "What the hell were you idiots thinking?"?
Say, for example, the adventure into the Tomb of Horrors came to an early end because everyone jumped into the green devil's mouth in the first hall (that's the sphere of annihilation, right?).
The DM might wonder:
- Was there something in the way I described the green devil that made them think jumping in was a good idea?
- Did I somehow lead them to that act?
- Was the problem in the adventure design or in how I ran the adventure?
- Should I have stopped them with an out-of-game warning?
- Did they all do it because they were ready to try a different campaign, but they don't want to tell me?
- Or did they do it because they are all just hopelessly insane?
How can a DM get feedback on the game after a traumatic catastrophy?
Bullgrit
DMs: Do you ask the Players their thoughts, opinions, perceptions, reasons?
Players: Do you consider it a good idea or poor form for a DM to ask you why you choose particular actions, paths, decisions?
Is there a way for a DM to ask the Players, "Why did you do X?" without it sounded like, "What the hell were you idiots thinking?"?
Say, for example, the adventure into the Tomb of Horrors came to an early end because everyone jumped into the green devil's mouth in the first hall (that's the sphere of annihilation, right?).
The DM might wonder:
- Was there something in the way I described the green devil that made them think jumping in was a good idea?
- Did I somehow lead them to that act?
- Was the problem in the adventure design or in how I ran the adventure?
- Should I have stopped them with an out-of-game warning?
- Did they all do it because they were ready to try a different campaign, but they don't want to tell me?
- Or did they do it because they are all just hopelessly insane?
How can a DM get feedback on the game after a traumatic catastrophy?
Bullgrit